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  1. #1

    Default 2Healer 3DK Multibox Team? Possible?

    I need input, was sitting around just doing dailies and thinking about how i could add a bit of change into my group( 1 Paladin 3 DK ) since they are currently set with all Bloodthirsty pieces, with Vicious 2h Sword(DK) and 1h Mace / Shield(Paladin).

    I'm debating between gearing up my 3 extra 85 paladins(Included with the primary Paladin now), That were my primary group until i finished my Death Knights, and now run a Quad box Paladin +3 DK w/ Guildy healing.

    So, if i went the route of adding a SECOND healer(Holy Paladin) to my current 1x Holy Paladin w/ 3x Frost DK, How would i go about managing two healers with 3 DPS?

    As of right now i'm doing perfectly fine with my current ISboxer setup, But i need input on adding that 2nd healer(If that's even possible to do effectively).

    All in all, I need input / ideas on managing 2 Holy Paladins and 3 Frost DK's(Primarily PvP). Or should i change Healers into something more easily controlled?

    All feedback is appreciated, Thanks!

  2. #2

    Default

    It's hard enough bursting down people with 4dk's. If you go to just 3 I think you will just be frustrated. Double healer teams suck for us but having two healers for a boxer really does not give much help to us. Solo play double healers can avoid cc and pillar hump. Boxing two has them both together making them easy to shut down. My healer in 5's uses about 50% of his abilities due to controlling 4 other dps. Adding another healer would seem like a waste in my opinion. If you try it keep us posted.
    “Is God willing to prevent evil, but not able? Then he is not omnipotent.
    Is he able, but not willing? Then he is malevolent.
    Is he both able and willing? Then whence cometh evil?
    Is he neither able nor willing? Then why call him God?”
    Epicurus

  3. #3

    Default

    I like the thought of this as a PvE team though!
    "Twilight is upon me. And soon, night must fall". My days in WoW are over, but I'm back to where it all started, EverQuest!

  4. #4

    Default

    PvE would work as long as there is no enrage timer.

  5. #5

    Default

    Could try a pure melee team in 5's. With changes to Paladins/DK's 3 pali/2 dk might be interesting.

    Getting some cleave and snare pressure from the DK's and with the 10s WOG change you could put out decent healing not to mention good single target spike damage.

  6. #6

    Default

    Right, i'm also thinking about running my 5 Paladin team, for the ability of popping wings / hammer of wrath, which would be very high burst damage. Just gotta get them pvp geared, lol

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