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  1. #1
    Multiboxologist MiRai's Avatar
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    Quote Originally Posted by Sam DeathWalker View Post
    Ok I did a test. And anyone can do this with their computer its easy enough.

    Two Clients. Set the FPS back and forground to 100 on both. Set DX9 or 11 the same on both.

    1st Client. Full Ultra with 8 X multisampling stand in the center of the area and look far.

    2nd Client. Low with 1 X multisampling stand against the wall looking into it.

    When I show the 1st client I am at like 80ish gpu load, when I show the 2nd client I am at 50ish gpu load.

    BUT THIS ONLY WORKS IF BOTH HAVE "FULLSCREEN" checked.

    If you check "windowed" or "windowed fullscreen" it will probably render the background.
    Why are you testing in Fullscreen mode? Is that is how me multibox? Is that how anyone around here plays
    multiple clients on one machine? In Fullscreen mode? No, they don't. When one fullscreen window is in
    focus... everything else can be considered to be in a minimized state hence the reason why that one game
    window hijacks the entire computer.

    Quote Originally Posted by Sam DeathWalker View Post
    Thats not to say that Fenril was in any way wrong, probably he never runs with "fullscreen" checked in all clients (in fact IsBoxer might not allow that when tiled).
    No, Sam I don't. No one plays in Fullscreen because you can't tile windows in Fullscreen. It's been like that
    since the beginning of multiboxing time. I have no idea why you don't know this since you do, in fact, tile game
    windows yourself.
    Last edited by MiRai : 08-15-2011 at 05:22 PM Reason: Grammar -- No Subject Material Was Altered

  2. #2

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    No I don't tile (check my SS on my web site) I play fullscreen and alt/tab between clients (cause I have 6 monitors I see enough of the world anyways).

    Lax should look into that. If you could have all your tiled character in the background (say 4) and the main in the forground full screen that would save some gpu power for sure. But you will lose a LOT of switching time. And coodenated mouse movement might not work (although you dont need to render the world to know where your mouse is). But you might not lose to much switching time if you have a really powerfull gpu like the 580 cause it can render the screen in less the 1/60th of a secound.

    Does everyone use coodenated mouse movement (mostly for ground click attacks if you run mellee you don't need it)?

    Well, actually the reason to tile is to get common mouse movement on all screens at the same time, and to see more of the world I guess.

    If you have a 2 monitor set up, it might not be that bad to put 2 guys on your main screen and 3 guys on the alt screen and do full screen on all, (or 1 and 4) you wont get coodenated mouse movement (although lax might be able to fix it so that you can on background sceens also I am not sure, if that dons't occurs as it is). That would save some gpu power for sure. And switching times are very very fast. And you never have to squint looking at a tiny screen.

    Also I am not sure that the rendering thing dosn't work with "windowed (fullscreen)" checked or not Ill do more tests on that later.

    Now that I think about it I can set my background fps to 60 like my forground (or at least 30) given taht there is no rendering .... make my auto follow tight.
    Last edited by Sam DeathWalker : 08-15-2011 at 04:53 PM

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  3. #3
    Multiboxologist MiRai's Avatar
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    Quote Originally Posted by Sam DeathWalker View Post
    No I don't tile (check my SS on my web site) I play fullscreen and alt/tab between clients (cause I have 6 monitors I see enough of the world anyways).
    I stand corrected on how your Window Layout works, however, you are the first and only person I know of that
    alt-tabs between fullscreen game windows.

    Quote Originally Posted by Sam DeathWalker View Post
    Also I am not sure that the rendering thing dosn't work with "windowed (fullscreen)" checked or not Ill do more tests on that later.
    Windowed (Fullscreen) and Windowed are both "windowed" in these tests. One has a border and the other
    doesn't. All of my tests that I've shown here in this thread are in Windowed (Fullscreen) mode. I've conducted
    other, smaller tests on my own that were just Windowed and the results are all the same. As to what the
    technical differences are between the two modes, I don't know (or if there are any differences besides one
    window being 'maximized').

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