Quote Originally Posted by Sam DeathWalker View Post
Ok that might be a good test. Make 10 clients on one gpu.

Set all to 60fps forground and background and full ultra including max multisampling (make sure you only using one gpu,
I think you're completely mistaken as to how powerful you believe a single GTX 580 is or how much CPU &
GPU Ultra w/ MSAA requires. I can't even run 5 clients @ 60/30 FPS using the Ultra preset and no MSAA
(x1). Why your test requires super maximum video settings is beyond me. I mean... why don't I just go into
the nVidia control panel and increase all those settings to max as well so I can have Ultra++++ settings
across 10 clients? What more is that going to prove rather than keeping the clients at Fair or Low settings?

I'm done with all of this and I will not be running anymore of your tests in an attempt to help you believe
what I say is true. It's unfortunate that you can't see where I'm coming from in all of these different tests
and that isn't my problem. Why don't you run some tests of your own?


The last test that I FRAPS'd which was the Tedrassil/Orgrimmar test with two characters in two completely
different zones. The character in Orgrimmar had 60 FPS at all times and the character in Teldrassil had 10
FPS at all times. FPS affects the GPU load as anyone can see by using GPU-Z and changing their FPS in real
time.


You Believe:
If a window cannot be seen because it is hidden behind another window then it is not being
rendered and that only the top window (out of how many ever are stacked on top of each other) affects the
total FPS that is being rendered/used by the GPU.


I logged in the same characters from that same test but only one at a time and both characters' single
window GPU-Z readings were... wait for it ...much, much lower than the 234MB VRAM / 13% GPU load
readings from the video. Why?
Because the GPU renders all game windows that aren't minimized.

Why can I successfully FRAPS a game window that sits behind another game window? Because the GPU
renders all the game windows that aren't minimized.

I keep saying "that aren't minimized" because here's a little test you can run on your own. Try to FRAPS a
single game window and minimize it, give it a few seconds, and then unminimize it. Play that video back and
you can see that the video freezes in place during the time it was minimized. Why? Because the GPU isn't
rendering that window anymore because it's minimized. You can even watch the GPU load drop when you
minimize a window because it isn't being rendered anymore in its minimized state.

When on the flip side, in my last video, jumping between game windows did not affect the GPU load. The
2% that the GPU load did fluctuate was most likely because of people passing through the Orgrimmar tunnel
and the GPU had to... wait for it again ...render those people even though they were in the background
window!

To all of the readers of this thread: I hope these last few page have been fun and exciting for all of you who
do read and keep up with this thread. Hopefully, your tubs of popcorn are not near the bottom because I'm
sure this thread will continue to experience more excitement in the future.