Sam, it proves my point. Client #1 and Client #15 are identical clients therefore they put out identical loads
and take up identical amounts of VRAM. If that wasn't the case, then the bottom monitor should be reading a
much lower number than it is, because if what you say is true, the other 14 clients aren't being rendered.
You're telling me that 1 single client @ 60 FPS is taking up the same VRAM and putting out the same GPU load
as 15 clients using up a total of 200 FPS at the same resolution? That's retarded...
I don't know where you're getting 60 + 60 + 130 from. Out of clients 15 through 30 only #15 is rendering at
60 FPS. If you want to add up the FPS, the top 15 clients it would be 60 + 140 (14 clients x 10 FPS) for a total
of 200 FPS. In your world, the bottom monitor is only rendering 60 FPS yet the VRAM and GPU load match the
top monitor.
This is so ridiculous. You're basically saying that if a tree falls in the forest and no one is around... it doesn't
make a sound. Just because you don't see the windows doesn't mean that the characters don't see the world
around them. If what you are saying is true... then the slave characters would never be able to assist the main
character if their screens weren't showing because they wouldn't be able to see what they should be assisting
and would receive the error "You have no target."
EDIT: I made another video for you.
Important Information:
- Client #1 has higher video settings than Client #2
- Client #1 is located in the tunnel to Orgrimmar looking at the ground
- Client #2 is located in the Night Elf starting area
- Client #1 is rendering at 60FPS foreground and background
- Client #2 is rendering at 10FPS foreground and background
- The inactive window sits behind the active window
Now, because both clients have different video settings each window should take up different amounts of
VRAM, however, as you can clearly see in the video... the VRAM doesn't change when I swap windows. Also,
both clients are rendering at different framerates which affects the load on the GPU, however, as you can
clearly see in the video... the GPU load does not deviate more than 2% from the reading at the beginning of
the video.
All game windows that aren't minimized, whether in the foreground or background, are rendered
at all times.
Is there anything else I can do for you Sam?
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