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  1. #32

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    No I'm not say there is any tricks at all, I'm just saying that the 1 percent difference that you show: 19 percent of full gpu load with 15 clients showing on one monitor vs. 18 percent with 1 client showing on the other monitor proves my point, even though you feel that because the are about the same it proves your point.

    If your gpu can put out 500fps total for all clients then that 1 percent is 5fps which would prove your point, as they are "about the same".

    If your gpu can put out 19,000 fps total for all clients then that 1 percent is 190fps which would prove my point. As the game is putting out 250 total fps with one gpu (60 plus 60 plus 13 X 10) showing 15 tiled clients vs. 60fps with the one client showing. Which is a difference of 190fps


    I think that on the test you used the fairly static and repeating and common to all clients log in screen that 20,000 fps over all clients for a 580 running at full load is not a stretch.


    I don't belive that they would have the gpu render screens that are not seen, considering they dont waste time rendering objects that can't be seen behind other objects.
    Last edited by Sam DeathWalker : 08-13-2011 at 10:02 PM

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