Quote Originally Posted by Sam DeathWalker View Post
Ok as to the above. 1 and 15 are 60fps others are 10fps

In first shot you have 2X60 and 13X10 or 120 and 130, meaning that it takes about as much gpu power to render 1 and 15 as it does to render 2-14.

Still the total is 270 fps for all 15 clients. (can isboxer tile at different fps, I find that a bit odd).

In the 2nd you have 1X60 for a total of 60fps

So the 1st requires 4.5 times the gpu power (time) of the 2nd.

We see a 1percent difference in gpu power. (18 vs. 19).


1X = .18Y
4.5X = .19Y

Solve for X and Y

3.5X = .01Y

X = .01/3.5 Y

X = .0028 Y

Y = 357ish times X.

So if your gpu is 400 or so times what you need to render 60fps (i.e. it can render 24,000 total fps on all clients /running at 100percent gpu load/, which might be possible with that simple screen) then the 1 percent difference is explained.
Dammit Sam, I have no idea what all of this means. You mention 2 screen shots but, there is only 1. It's a
double monitor screen shot and all I did was press the Print Screen button and then paste it into MSPaint --
No hacking, chopping, or trickery was done to the above screen shot. I don't know what all the math is
about but, my above post was to show you why I believe that clients which are not being seen by the human
eye are still being rendered in the background by the GPU... that is all.

As for ISBoxer tiling at different FPS, all I did was change the background FPS for that particular slot in the
Character Set itself. You could make all 30 windows have unique foreground and background FPS if you'd
like, there is no funny stuff going on here.