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  1. #29
    Multiboxologist MiRai's Avatar
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    In addition to the SLI testing, I did attempt to utilize the total VRAM of both cards and "split" the games
    between them essentially giving me 6GB of VRAM.

    I was successful and it does indeed work.


    However, due to what seems to be a bug on Blizzard's end this can only currently be accomplished using DX9.
    Using DX11, I was unable to successfully set which monitor I wanted certain windows to launch on w/o getting
    an error during the selection in the drop down menu. If I tried to force this through the config.wtf the windows
    would revert back to their default 800x600 resolution which is not what I wanted. There are a few reports of
    this on Blizzard's Technical Support forum but, changing from DX11 to DX9 alleviated the problem.


    Doing this while using DX9 and five clients did not seem to be worth anyone's time. DX9 was really showing its
    age because I was easily able to set all 5 clients to
    Ultra and they would barely take up over 1GB of combined
    VRAM between the cards. On the other hand, using High settings and a single GTX 580 I can take up over 2GB
    of VRAM in DX11.

    Even in it's current bugged state, I can definitely see this feature being useful for people who 10+ box. I'm
    going to guess that I could throw at least 10 characters on each video card and still be under the 3GB limit in
    DX9 and without using horseshit video settings. If someone really wanted to crank down the settings I'd bet
    you could jam 20 characters per 3GB card on there. I'm not saying a single CPU could handle this by any
    means... but, perhaps I just sparked another idea for the next test.


    If you are wanting to attempt to use this, you'll need to create a special window layout with whatever software
    you're using because you need to keep the game windows running on the monitors they launch on. If you start
    swapping game windows between monitors you do take a performance hit.

    I was going to provide a screenshot for this but, it accidentally got overwritten in my late night stupor.



    As for the Hyper-Threading VS No-Hyper-Threading testing. Soon™
    Last edited by MiRai : 07-10-2011 at 05:46 AM

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