Quote Originally Posted by Noids View Post
I find any smart double healer team very hard to win consecutive matches against after the first couple. I like priests as an initial target because they don't have any great run away talents so the DKs can hit them hard with frost and necrotic strikes after the initial salvo of howling blasts. I also enjoy pallies as initial targets initially, because they are lazy and rely on their shield to protect them rather than getting low in the first place. Once it pops I mass dispel and they often die without a heal.

After one or two games though I find teams will often hide these healers toward the back better or just be better prepared with pre-emptive heals/cooldowns. Sometimes I will surprise them with taking a softer dps target like the charging warrior. Happy for the trade of here because loose warriors eat up my teams hp and by the time the warrior is down, the healers have often wasted cooldowns on themselves and are easier targets again.

I really hate playing against shammy healers the most to be honest. Druids can be tough but I find them a little easier to chase down and bash for some reason. Since earth shield has been undispellable, chasing a wolf around whose speed will not drop below 100% means I can't kill the bastard, the hits I do make return his mana and the DKs are easy targets for opposition dps to pick off.

But yeah, if I get 2 consecutive losses against the same team and nobody else is queuing I have just started doing something else for a bit.

Need consecutive stuns/knock downs to keep the healer there or that shaman is going to run like no tomorrow. and that new spirit totem looks insane. Nobody dies with that thing up. Warrior team look good. Coming 4.2, we don't have to switch stance to pop reckenless/shield wall/ retaliation. And DK (frost or unholy) should never be able to go toe to toe against warrior. With that said, warriors are not without their problems. Facing multiple wizards that spread out from the start, warriors really have to rely on bladestorm for the kill. And warriors die fast when being focused fired. We can't use defensive cool downs while doing damage. If we pop shield wall, we do no damage. So if we chase down 1 healer, the other team can easily just pick a warrior and focus fire him.