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  1. #21

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    BC > Was a pain (loved it though) but i was suck on kara full time and nerver moved up as we was in a small guild and each time we got the member we raid kara for 3 to 4 months getting them gear ready to move on and They would all Guild Hop in BC this happoned a lot you had to do 5m>5mhc>kara>BT>TK>Sunwell makeing alts was a pain you allways had to go back to the old raids the new system is better that you get the old tair from Hc's and when weekey quests come back you will see the older raids still.
    Old out-door pvp in BC was crazy! but it was more of a pvp game. in BC and a lot of players used pvp gear in Hc's and dungons becouse the fact you had no choice unless you was to spend 6 weeks framing 5 mans for that one itam that would nerver drop. ok it was nulfed you BoJ started to droped from Hc's and Kara.

    Wotlk Hell ya it was easy there was no normal mans they was olny used for leveling right in at 80 hc/naxx level all the same gear was a nice choice to do Raids or 5 man hc's. Getting to level 80 i would nerver nerver nerver do this becouse its nuts and even then i would like to take out my eyes. even now its a pain in harlooms and Guild xp and etc.....

    PvP in Wolk i nerver did after being focsed to do it in bc for a few itams i did not do a lot of pvp ok arena you could lose games and get points. WG was great when it was a open pvp zone they had a really really good plan for it but it killed the systems so much it got changed,.........
    Dara Lag No thanks

    Cata pvp am loveing it. Ok dungons are a pain but even in Wotlk i was olny rolling Dungons like in ToC gear level so i was very very over geared for it. Very! i think cata is far to slow this is the longest pvp season ever so far i swar!


    i like cata like someone said flying old world new quest chains if makeing alts guild peeks is nice i like them it makes you try and do stuff more as a guild.

    Oh and i fooking hate TOL!!!! and the fact blizzard said they would add more Ballegrands each patch and we yet to see a new arana map even one they said is fixxxed is not fixxed!!!
    Last edited by ebony : 05-23-2011 at 12:17 PM

  2. #22
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    I found Kara and SSC to be immensely fun raids.
    And liked the BC progression Max Level > Dungeons > Max Level Dungeons > Heroics/Kara > Gruul's > SSC/TK/Magtheridon's Lair.

    My main raiding toon (Felguard-Warlock) was in a guild that defeated Vash'j and Kael'Thas a little before Hyjal/BT was opened without needing to defeat those encounters.
    Being stuck behind them might not have been quite as fun.

    My other toons were in a friendly/family type guild.
    Had close to twenty toons across the accounts in close to full Kara level gear.
    EverQuest I: Bard / Enchanter / Druid / Wizard / 2x Magician.
    Diablo III: 4x Crusader & 4x Wizard.

    My Guide to IS Boxer http://www.dual-boxing.com/showthread.php?t=26231 (somewhat dated).
    Streaming in 1080p HD: www.twitch.tv/ualaa
    Twitter: @Ualaa


  3. #23

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    Quote Originally Posted by valkry View Post
    Nope, I'd rather go back to Vanilla
    My first post here in quite some time, as I haven't 5/6-boxed in about 2 years. My reason for no longer boxing? I no longer found it fun due to changes in class mechanics and dungeon design. I actually welcome these changes - every class should be a priority-based system instead of strict rotations. I have no idea why Blizz didn't start Vanilla WoW in this manner.

    My ideal WoW?
    - The original XP progression from the Nov.2004 release. Yes, being level 60 used to actually mean you played the game quite a bit for a long time, but it also meant that from 1-60, you met a lot of people grouping up for quests. I actually really miss old school mage AoE xp grinding for levels. Took some skill to do it fast & right without a pocket healer.
    - Current class/race combinations and skills.
    - Current 85 level cap, but streamline gear, skill power, health, and enemies in a more linear fashion.
    - Current content, but spread it out over levels 1-85 better.
    - Current fly-anywhere world. Lower the level requirement for all mounts even more. This game shouldn't be a travel time-sink any more than it already is.
    - Removal of current cookie-cutter one-tree to 31 talent point restriction. Bring back true hybrid builds, damned if they're not ideal for raiding/PvP - they were more fun.
    - Removal of freebie epics. No honor/badge/seal/whatever rewards for running content X number of times. As far as epics go, you get what drops, what's crafted, or pay for those few ultra-rare BoE drops that are sometimes found on the AH.
    - NO CROSS-REALM DUNGEON FINDER. That implementation was great for boxing, but terrible for the community. Keep it single-realm ONLY if it must be used. Make people earn a good/bad reputation within their community.
    - NO SERVER/FACTION transfers. I really miss this one. Want to play with other friends? Reroll on their server.
    - No resiliance. That single addition really screwed over PvE and world-only PvP players. I love PvP, just not in staged BGs and arenas.
    - No PvP BG/Arenas. If you want PvP, *world* PvP vanilla style pre-PvP gear. Those were the fun days of WoW.
    - No RAF.
    - No daily quests. This game shouldn't feel like a job of running the same damn thing repeatedly.
    - Double the character slots. 10 was fine for a year. I bought a 2nd account 6 months into WoW's release just to have more variety in characters.
    - Open up 3rd skill spec. When I play my paladin, I may want to tank some, heal some, and dps some. Same goes for my druid.
    - Pre-endgame crafting still sucks for the most part (as it always has). Make most crafted gear actually usable for the level requirement. Lower all level requirements on crafted gear by at least 5 to see the difference, especially for pre-lvl 60 gear.

    I'm really hoping that the WoW2/Titan team talks to some original WoW-release players and gets their opinion on this. I know I'm not alone here on many of these opinions. I'm not alone in my opinion that while they've implemented some good changes, they've implemented many that really killed the community of the game. Many of my opinions could be established based on a server type instead of changing the game.

    Call it a hardcore world PvP server. No transfers. No cross-realm BS. No freebie epics. No staged PvP BGs/Arenas. Etc.
    Last edited by -silencer- : 05-23-2011 at 05:21 PM
    Ex-WoW 5-boxer.
    Currently playing:
    Akama [Empire of Orlando]
    Zandantilus - 85 Shaman, Teebow - 85 Paladin, Kodex - 85 Rogue.

    Definitely going to 4-box Diablo 3 after testing the beta for how well this would work.

  4. #24
    Member Ughmahedhurtz's Avatar
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    Quote Originally Posted by -silencer- View Post
    - No PvP BG/Arenas. If you want PvP, *world* PvP vanilla style pre-PvP gear. Those were the fun days of WoW.
    Won't happen, even in Titan/WoW2 I'm betting. Blizzard has already shown their hardware/software/implementation can't handle the loads of popular World PVP.
    Now playing: WoW (Garona)

  5. #25
    U JELLY?! Toned's Avatar
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    Quote Originally Posted by Ughmahedhurtz View Post
    Won't happen, even in Titan/WoW2 I'm betting. Blizzard has already shown their hardware/software/implementation can't handle the loads of popular World PVP.
    And world pvp isn't competitive... It's who can throw more bodies at who.

    And to the OP's original question:

    No I wouldn't go back that's not progression. The same content gets old over long periods of time no matter how fun it is in that moment. Nostalgia causes a false sense of "better".
    I'm not terribly thrilled with Cata, but atleast it isn't facroll ICC ><


  6. #26

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    I have been playing since beta but didn't do much until TBC, had my Warrior Smalltanker grinding through normal and heroics to get gear to tank Karazhan. The whole rotation thing was much harder back then with CC required in raid content and heroics. TBC lasted long enough for me to get to 70 a warrior, priest, Shaman (for SSC) and then my paladin tank. The mechanics changed dramatically in there. It went from being a pain to get through Kara to solo-tanking it with little to no CC by the end of TBC with the Paladin tank.

    Wrath was fun and I did some limited boxing.

    Cata is challenging but doesn't feel epic. I am sitting 9 levels away from max on my Shaman team and have tried a mixed PVE/PVP team unsuccessfully.

    I wasn't too impressed with basic-WOW but loved TBC. Wrath had such a great line and beautiful zones. Cata, well it has the water zone.

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