I've been looking at specs and trying different configurations to min/max the team for damage output and survivability.




1. Scarlet Fever

I've been thinking about using this spec for one of the DKs. With 2/2 Scarlet Fever, it reduces all melee damage by 10%. That should reduce the pressure on our team for our healer a bit.

http://www.wowhead.com/talent#jchrZGzRrfzRdbu

This of course requires Blood Plague to be on the target. To control, this I"ve created the following castsequence
and added it to this single DKs spam keys.

Code:
#showtooltip
/castsequence reset=21 Horn of Winter, Plague Strike, Pestilence

What this will do is cast Horn of Winter first, then Plague Strike to apply Blood Plague and Scarlet fever. Pestilence is used to spread it to the rest of the opposing team.

Since Horn of Winter is on a 20 second cool down, it will block until for the next 20 seconds (during which time we will do Necrotic Strikes). This is ideal since Blood Plague lasts for 21 seconds.

Thoughts? We are giving up too much to do this? A 10% damage reduction against melee cleaves could be nice.


2. Butchery

I've also been toying with the idea of speccing into Butchery
Butchery 2/2
Whenever you kill an enemy that grants experience or honor, you generate up to 20 Runic Power. In addition, you generate 2 Runic Power per 5 sec while in combat.

On the surface, this doesn't look so good. However, it procs whenever you kill the following

Pets
Shadow Apparitions (5 health)
Minions

Just imagine the opposing team has a shadow priest that is spawning a ton of Shadowy Apparitions. They will easily die to our AoE and grant us free Runic Power

3. Scent of Blood

I've also considered Scent of Blood.

Scent of Blood 3/3
You have a 15% chance after dodging, parrying or taking direct damage to gain the Scent of Blood effect, causing your next 3 melee hits to generate 10 Runic Power.

This would give us a ton of extra Runic Power.

With more runic power from #2 and #3, we can Frost Strike more which will reset our runes more often.


However, we do sacrifice some tasty talents such as Unholy Command and Hand of Doom.

Though, in my experience this team is a 1-minute team. If we fail to kill someone in the first mine, it is almost always going to be a loss. So if we can maximize our burst and sustained damage perhaps we can kill more reliably.