Close
Page 2 of 2 FirstFirst 1 2
Showing results 11 to 14 of 14

Hybrid View

  1. #1

    Default

    I play 5 warlocks and find it very enjoyable. All pre-BC instances were are with voidwalker tanks and the related voidwalker talents in the demo tree. Levelling was done mostly with quests and the occasional hellfire grinding session. Go to an area with a lot of mobs, send out your voids in 5 directions, call them back (LOS mobs if necessary), aoe taunt x5 and begin hellfire. This technique is usable in many instances as well. Its a good idea to do as pickup quests as you can tolerate. The XP you gain while doing it is decent even though it is tedious. I ran into cases in outlands where the only remaining quests were pickups. The best part of questing/levelling 5 warlocks is that you don't have to stop running unless you want to loot due to your 3 insta dots which you don't need to be facing your target to use. This can speed up quests significantly. Its also nice to gain XP just by running from place to place. At least until you get a mount. Once you hit 70, siphon life/soc grinding is insane. Just put a row of siphon life on every mob and keep running, when you get 20-30 mobs on you stop and SoC.

    Group quests and elite/rare 70 mobs are easy, just let a couple of your voids die and then nuke. Just time it so you pull aggro around the same time your last one dies. You can nuke earlier and use shatter as well. BC instances are harder since your voidwalkers don't scale well, but your DPS boost from outlands gear will help compensate for it. I've 5-locked every group quest in outlands including Ring of Blood. I needed a tank for one Ogrilla attunement quest (the one by Shatt city) and there is one from Netherstorm that I just haven't attempted yet. I'm still working on PvP gear so I'm not visiting many instances but I think a fair amount of the bosses are doable with 5 dps, no heals, no tanks. Bosses with lots of aoe dmg is dificult, but otherwise just use your voids to start, fel domination to another pet when it dies, shatter rotation, drain life, and soulstones. Raiding is a little iffy if you are affliction due to the number of debuff slots your team uses.

    BGs are a blast with SoC (npi). Seeing the simultaneous death animation of dozens of allies will put a smile on anyones face. One good pocket healer and a lot of siphon life is all you need to take on the largest assault/defence you would face in EOTS assuming its not a full S3 premade or 15 male night elf hunters. AB and WSG are not so good but I think it has more to do with multiboxing rather than a 5-lock team. Last night I had a little fun in Halaa. Siphon life all 15 guards and tank them all while someone else drops bombs on the cluster. They can't out dps the healing from 15 siphon lifes and you're likely to have the incoming damage spread out across your team. Couple allies tried to take advantage of the situation but were quickly dispatched. World PvP is non existant on our server so most encounters have been seriously lopsided. My current goal is to see how well I can do in arena with 5 warlocks. Last week, which was my first, resulted in a 7-3 record.

    Currently, I am SL/SL on all 5. I have never tried felguard spec while levelling. It was considered, but the voids live longer and can heal themselves. Threat is never the issue, its mostly their survivability. These days I just roll around with 5 fel puppies since my warlocks in their PvP gear are almost better tanks than voids.

    My decision to roll 5 warlocks wasn't really for it being my ultimate group. The original plan was 5-box locks to 70 just for the fun then bring in my T6 priest as holy/shadow. Things have turned out better than expected, but the option still exists to pull in some of my other existing 70s.
    [align=center]The Muddlocks™
    .: Muddwhite | Muddblack | Muddred | Muddgreen | Muddblue :.
    Team Mudd™
    .: Muddmedic| Muddlock| Muddlick| Muddlack| Muddluck:.
    [/align]

  2. #2

    Default

    Mudd pretty much hit on all the awesomeness locks have. I have a horde 3 lock team, and an alliance 70 who is sl/sl, and to be honest I won't go back to full affliction ever after doing sl, other than instant howl of terror and unstable affliction you don't lose much from the affliction line, but you gain alot from the demo side, like instant cast pets, better voids, better healthstones, added spell damage, pet specific abilites (-10% melee damage with vw out, -20% threat with imp etc) that all blow away the affliction. i tryed a felguard and it was a waste of talents, they don't hold agro for shit, die to fast and require more micromanagement due to not being able to heal themselves. My 3 locks are gonna be affliction until I can do soul link and instacast corruption, then I'll go back and fill in the affliction line, probably end up with a 27/34 afflic/demo split.

    Another thing to consider with locks especially since you have 5 is have 1 with 2 points in improved healthstones, 1 with 1 point and the rest with none. That way you have 3 different healthstones each lock can carry at one time, sure they all run off the same timer but for long fights you might need to use 2 or even all 3 to save yourself from a full scale wipe. Swapping a healer for one lock isn't a bad idea, or at least a shadow priest. SP's rock with locks, I did the headless horseman halloween event with an SP and 2 locks, and the healer who was a holy pally just dpsed, there was no need for heals at all. I would think you'd be able to even do alot of the easier heroics with that setup, just burn mobs down and the sp's debuffs keep everyone healed.

  3. #3

    Default

    Nice thanks again for replys, Looking forwards to leveling up, atm all level 13, goes pretty fast, Will go with Voidwalkers then, Think ima hit all instances to level up as atm it seems very fast and makes gearing them alot easyer
    (I like them all looking the same :P)
    [align=center]5 Box[/align][align=center]1 Paladin 4 Druids[/align][align=center]Rizan, Stampa, Stampb, Stampc, Stampd[/align][align=center]Zenedar Horde EU[/align]

  4. #4
    Member Ughmahedhurtz's Avatar
    Join Date
    Jul 2007
    Location
    North of The Wall, South of The Line
    Posts
    7169

    Default

    Ebolah runs a 5-lock group on Mag and does pretty well with it (though he's playing his druid group lately).

    One benefit of felguard spec is versus rogues. When they pop cloak of stupid, the felguards don't even blink and continue to keep chewing their face off. Then when it runs out, hit 'em with another DC and drain yourself a soul shard.
    Now playing: WoW (Garona)

Similar Threads

  1. DK and Warlock
    By Orshok in forum Multiboxing Group Composition Discussion
    Replies: 2
    Last Post: 02-08-2009, 01:16 AM
  2. Warlock Pet Changes?
    By Ghallo in forum General WoW Discussion
    Replies: 7
    Last Post: 10-26-2008, 06:09 AM
  3. warlock macros
    By Minirogue in forum Macros and Addons
    Replies: 2
    Last Post: 10-14-2008, 03:10 PM
  4. 2x Warlock
    By Fillifjonkan in forum New Multi-Boxers & Support
    Replies: 6
    Last Post: 08-30-2008, 08:59 AM
  5. Warlock help
    By Ebola in forum General WoW Discussion
    Replies: 4
    Last Post: 08-04-2007, 07:27 PM

Posting Rules

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •