looked really silly with all those piggies.
was wondering if they read this forum
looked really silly with all those piggies.
was wondering if they read this forum
I'm sure it looks that way, but that gives him 5 extra stuns. If used right traget is dead before last stun wears off. really nice in BGs against twiks (with out healer)![]()
Boar charge != stun. Or are you talking about intimidate?
Now playing: WoW (Garona)
Warrior Charge stuns, Boar Charge simple snares like Druid Bear Charge does; but yeah it's enough to piss off most pvpers ;p I already do something similar with my 3 hunters' boars in pve lol
Not Currently Boxing
IRC Excerpt:
Drayth> Finish this set: Spaceturkey Lazurturkey Moonturkey Starturkey - and no, don't say Sunturkey.
Fursphere> Moonturkey? Drayth> Look at #3...lol - Fursphere> damnit...Starturkey?
Fursphere> FUCK. - Drayth> lol... * Fursphere gets on the failboat
See above Fur, it only snares ;p
Not Currently Boxing
IRC Excerpt:
Drayth> Finish this set: Spaceturkey Lazurturkey Moonturkey Starturkey - and no, don't say Sunturkey.
Fursphere> Moonturkey? Drayth> Look at #3...lol - Fursphere> damnit...Starturkey?
Fursphere> FUCK. - Drayth> lol... * Fursphere gets on the failboat
Snare is like a real life bear trap; your feet/legs are caught aka you can't MOVE, but you can still ACT/cast/attack; like roots, and the Druid Bear charge is the same except the Druid Bear Charge also acts like "Kick", interrupting and 2sec silencing that school when charged mid-cast lol; Boar Charge doesn't have this extra unfortunately or every hunter would have one instead of those ugly cats and dragonhawks; I have a 70 hunter who used the same boar from 11 to 70 so I'm sure of it ;p
Stun = No control over your actions, can't move/cast/attack
Not Currently Boxing
IRC Excerpt:
Drayth> Finish this set: Spaceturkey Lazurturkey Moonturkey Starturkey - and no, don't say Sunturkey.
Fursphere> Moonturkey? Drayth> Look at #3...lol - Fursphere> damnit...Starturkey?
Fursphere> FUCK. - Drayth> lol... * Fursphere gets on the failboat
Sap is considered a "Sap" effect now...lol, but the stuff that broke it before will still break it, warrior bersk rage etc
Now that you mention it though the charges are technically roots...it holds you in place, albeit very temporarily, just like Imp Spamstring and Imp Wing Clip procs are roots but the non-imp versions are snares...then again a "Snare" holds you in place...ugh so many fucking technicalities, but yeah, Boars are a temp snare/root/wtfever, bearcharge is same + silence, and Warr charge is a 1sec stun, intercept is 3sec stun, lol
Not Currently Boxing
IRC Excerpt:
Drayth> Finish this set: Spaceturkey Lazurturkey Moonturkey Starturkey - and no, don't say Sunturkey.
Fursphere> Moonturkey? Drayth> Look at #3...lol - Fursphere> damnit...Starturkey?
Fursphere> FUCK. - Drayth> lol... * Fursphere gets on the failboat
Snare = slow move.
Root = can't move.
Stun = can't do anything.
Incapacitate = poly = sap = sleep = can't do anything, but ends when you take damage.
Fear = Horror = can't do anything and running around uncontrollably.
I think. I see moves that cause can't move called snares often. Mage's frost nova is often called a snare, although it freezes in place. It could have to do with diminishing returns in pvp and going by what category it's in, but I'm just guessing here. Also...
Interrupt = Spell School Lockout = can't cast spells from a specific school(fire, nature, etc.).
Silence = Can't cast any spells.
Pushback = Making spells take longer to cast by hitting the caster.
Kaegro/Unilia/Zaele's
Fear /= Horror
Fear effect can break on damage. Horror effects do not break on damage.
Fear /= Deathcoil
Many a warlock has been on the short end of the fear-after-too-many-DOTs stick.....
Norgannon
Paladin x 1 - Level 70
Paladin x 4 - Level 26
Shaman x 4 - Level 70
Warlock x 1 - Level 62
Warlock x 4 - Level 10
Hunter x 1 Level 15
Hunter x 4 Level 10
eh....minor detail :x
Kaegro/Unilia/Zaele's
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