
Originally Posted by
Ualaa
There is the long thread of people who quit the game, in the Cataclysm era.
Some of the reasons are boring questing that is incredibly linear.
But the questing process is relatively quick, compared to say 10 levels of WotLK... and people complained of the collection quests there, then the very next expansion complain of the rail-roading of Cataclysm.
Once the leveling is done, and that is a very small percentage of the game, Cata is essentially the exact same as BC or WotLK or whatever the next one will be.
There are dungeons, heroics, raids, battlegrounds, arena, world pvp or farming.
Tradeskills use a different cloth or dust, but the basic formulas are the same, and likely will be the same into the future -- it is a winning formula.
Despite games like Rift coming along (which had just over a million pre-orders), with the passage of time the player base grows.
Warcraft, including Cataclysm, is massively successful.
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