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  1. #1

    Default Team professions

    Working towards getting my first team to 75. Definitely going alchemy as the first prof maybe thinking of getting tailoring for dreamcloth transmute?

    Already have inscription, enchanting and jc on my original chars. Mainly looking for an second easy 2min prof like alch. What are your team profs?

  2. #2
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    Any team that is a consideration for heroics has one toon with Enchanting.
    I tend to have Skinning, Herbalism and Mining across each of my teams, although I rarely farm I like the option to grab anything I come across.

    All except two of my toons (who are 75+) have Alchemy as one of their two.
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  3. #3

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    Truegold and thus alchemy is gonna kick ass at the start of 4.2.
    Everything that is fun in life is either bad for your health, immoral or illegal!

  4. #4

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    Makes sense. Will try out tailoring on one first and if it's not profitable then look at other options thanks.

  5. #5
    Member luxlunae's Avatar
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    Quote Originally Posted by Ualaa View Post
    Any team that is a consideration for heroics has one toon with Enchanting.
    .

    this.

    Tailoring on your tank (counter intuitive from a benefit perspective, but it means that you can loot tons of extra cloth in northrend and cata without having to switch off your tank) and enchanting on another toon. I have alchemy on all but one of my 85 team.

    Because I wanted something cheap and fast I did herbalism on two toons (+80 average haste with a little heal), then blacksmithing on my healer (you only need to get partway through wrath level bsing to get the wrist and glove sockets, not all the way to cata) and now I'm working on JC on one of my mages to have a second set of dailies and get the gem patterns I want faster once epic gems hit.

    PS. Alchemy is cheap and you may want to try to keep it at the same level for your team so that you'll actually use the low level elixers rather than junking them!

    additionally: Alchemy gives you a 359 trinket, a daily transmute worth 100+ gold (I do volatile life to airs, 4-19g x 15) and double length flasks (and a permanent half flask, if you're feeling cheap). All for 2-4k gold. No other profession comes anywhere near the price or the benefits.
    Last edited by luxlunae : 05-15-2011 at 08:50 PM

  6. #6

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    Why is truegold going up in price in 4.2?

    Should I be saving my TG now or sell at a small profit (like air/fire/water is costing 350 and 15g for the bar so like 365 and I am sell at 430ish or so /of course I benifit from trasmute skill/)?

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  7. #7

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    Quote Originally Posted by luxlunae View Post
    this.

    Tailoring on your tank (counter intuitive from a benefit perspective, but it means that you can loot tons of extra cloth in northrend and cata without having to switch off your tank) and enchanting on another toon. I have alchemy on all but one of my 85 team.
    most (if not all) boxers now run with some form of IWT, so you don't need to shift focus off your tank. just glance at the tailors window and check if the mob is sparking and use IWT to loot the cloth drop. same principle for herbing and mining mobs

  8. #8

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    Quote Originally Posted by Sam DeathWalker View Post
    Why is truegold going up in price in 4.2?

    Should I be saving my TG now or sell at a small profit (like air/fire/water is costing 350 and 15g for the bar so like 365 and I am sell at 430ish or so /of course I benifit from trasmute skill/)?
    I'm stacking all truegold I can get to craft the new gear that comes out in 4.2 and that requires truegold.
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  9. #9

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    It's a little crazy almost robotic but what I'm brainstorming about is imagine 4 accounts full of lvl 75s. Each char is setup:
    1. alchemy, life to air daily profit 150g on my server
    2. Tailoring, 5 dreamcloths per week, sell illusionary bags, all averaged out to a daily profit amount of also 150g (goblin brains required).

    Total profit for 1 char is 300g per day.
    1 char would be 9,000g per month.
    4 chars would be 24,000 per month.
    40 chars (10 teams of 4, basically all slots used) 240,000

  10. #10

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    Quote Originally Posted by vae432 View Post
    It's a little crazy almost robotic but what I'm brainstorming about is imagine 4 accounts full of lvl 75s. Each char is setup:
    1. alchemy, life to air daily profit 150g on my server
    2. Tailoring, 5 dreamcloths per week, sell illusionary bags, all averaged out to a daily profit amount of also 150g (goblin brains required).

    Total profit for 1 char is 300g per day.
    1 char would be 9,000g per month.
    4 chars would be 24,000 per month.
    40 chars (10 teams of 4, basically all slots used) 240,000
    Not sure how your math is nor am I sure about the evolution of math in modern times, but back when I was in school when the animals could still talk ..

    9000*4 is NOT 24,000



    you probably mean 360k

    Either way if you take a fraction of the time to level up 40 toons to 75 to learn how the AH addons work in detail and what can be achieved with them, you can easily make the same amount of gold with maybe 1% of the time spend. Logging in 40 toons a day, provide them with mats, do the transmute and mail them is quite a pain in the ass as well.
    Last edited by zenga : 05-18-2011 at 10:47 AM
    Everything that is fun in life is either bad for your health, immoral or illegal!

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