Yes, that's exactly the macro I've been using in Rift with these characters. I use the mouse exclusively to move them. That is why this vectoring off of the following character is a problem.

I've been multiboxing on one machine in WoW for over a year now, with pwnboxer. I prefer teams of 2-3 characters with a mix of skills, not 5 warlocks or pallies.

I'm new to ISBoxer, but not to the principles of playing multiple characters on one machine.

Any other ideas why Char#2 might be veering off?