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Yes, that's exactly the macro I've been using in Rift with these characters. I use the mouse exclusively to move them. That is why this vectoring off of the following character is a problem.
I've been multiboxing on one machine in WoW for over a year now, with pwnboxer. I prefer teams of 2-3 characters with a mix of skills, not 5 warlocks or pallies.
I'm new to ISBoxer, but not to the principles of playing multiple characters on one machine.
Any other ideas why Char#2 might be veering off?
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