Yeah, it looks like that was the first iteration. Lots of good and interesting stuff in 4.2, and that is near the top of the list for me.
Edit to add: Kinda wondering about this change:
I guess it's like a step up from defensive mode, where the pet would normally switch to another target when its present target died, if that target was attacking you or the pet. Could be very useful in both PVE and PVP (I can see where it would be very useful in large PVP battles, where your pet often winds up chasing enemies seemingly at random, so that you wind up putting it on passive).The Aggressive pet stance has been removed and replaced with the Assist stance. This stance will cause the player's pet to attack the player's target. The pet will not change targets unless the master attacks a new target for a few seconds.
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