Quote Originally Posted by valle2000 View Post
Would a 64-bit client really make any difference?
I do not see how a 64-bit client would change anything.
Quote Originally Posted by valle2000 View Post
I mean, isn't it so that the limit for a 32-bit program is it can use a maximum of 3GB memory EACH. A wow-client uses only about 1GB so there still is a long way before that limit will cause problems (unless Blizz prepares for a major game engine update).
32-bit programs can only use 2GB (or 3GB if the Large Address Aware flag has been enabled) and people who
were playing the game using nVidia Surround or ATi's Eyefinity across 3 monitors were hitting that 2GB limit or
were coming dangerously close. Blizzard enabled the Large Address Aware flag back in 4.1 so now we have
access to 3GB per client and I don't see what a 64-bit client can improve on such an older game (unless
enabling LAA was a temporary fix).