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  1. #1

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    Patch 4.1 Hotfixes - May 19

    Originally Posted by Blizzard (Blue Tracker / Official Forums)
    May 19

    Classes
    Death Knight (Forums / Talent Calculator / Skills/Talents)
    • Howling Blast has been reduced by approxomately 8-9%.
    • Necrotic Strike's AP coefficient has been reduced from 0.75 to 0.7.
    • Obliterate has been reduced from 160% to 150% base weapon damage.


    Shaman (Forums / Talent Calculator / Skills/Talents)
    • Healing Surge has been reduced in power by 20%.


    Warlock (Forums / Talent Calculator / Skills/Talents)
    • Drain Life now deals 25% less damage.




    They didnt even wait for 4.2 , lol

  2. #2

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    Quote Originally Posted by Fat Tire View Post
    Patch 4.1 Hotfixes - May 19

    Originally Posted by Blizzard (Blue Tracker / Official Forums)
    May 19

    Classes
    nerfs


    They didnt even wait for 4.2 , lol
    I was wondering why my dk dps felt low this week, because it was.
    Styrr - Legion of Boom - GM



  3. #3

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    Quote Originally Posted by Kang View Post
    I was wondering why my dk dps felt low this week, because it was.
    I'm still 1900+... so dps is fine.
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  4. #4

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    Quote Originally Posted by Ualaa View Post
    What was it, a 20% boost last patch.
    And an 8% reduction, next patch.

    That should still be an overall gain (10.4%), compared to the start of the season.
    And it was strong enough to begin with.



    My Annihilation is already showing 15/30/45%, not 12/24/36%.
    It was reverted and only the 10% damage reduction that was hotfixed into the game made it live.
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  5. #5

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    fuck that, damnit.

  6. #6
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    Howling Blast is still 10.4% better than it was in 4.0.6.
    (1.00 strength > 20% boost in 4.1 = 1.20 > 8% reduction to .92 of 1.20 = 1.104)
    And it felt fairly strong then.

    I don't like nerfs to Necrotic Strike (0.70 / 0.75 = 0.933; almost a 7% reduction) or Obliterate (1.50 / 1.60 = .9375; a tad over a 6% reduction).

    But with the changes to how Blood Runes are permanently Death Runes...
    6 and 7% reductions to two abilities, and 10% boost to another...
    We're still substantially stronger now, than we were pre 4.1
    EverQuest I: Bard / Enchanter / Druid / Wizard / 2x Magician.
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  7. #7
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    My DPS still feels good.

    My team in 5's is low 1400's, having only played the minimum number of games to cap points two weeks in a row.
    I tend to automatically (so far) beat any team with a single healer, and win roughly half my games against double-healer teams.

    So far, that equates to a win 2 out of every 3 matches record.
    EverQuest I: Bard / Enchanter / Druid / Wizard / 2x Magician.
    Diablo III: 4x Crusader & 4x Wizard.

    My Guide to IS Boxer http://www.dual-boxing.com/showthread.php?t=26231 (somewhat dated).
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  8. #8
    U JELLY?! Toned's Avatar
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    I didn't really notice the hotfix much...
    Single healer teams vrs a 4 DK team are almost always instant wins it's too much fun.


  9. #9

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    Quote Originally Posted by Toned View Post
    I didn't really notice the hotfix much...
    Single healer teams vrs a 4 DK team are almost always instant wins it's too much fun.
    I'm jelly, you stfu!

    But yeah... i just went 18-5. ROF is still retarded lol. RMPLS = zzz
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  10. #10
    U JELLY?! Toned's Avatar
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    Quote Originally Posted by Shodokan View Post
    I'm jelly, you stfu!

    But yeah... i just went 18-5. ROF is still retarded lol. RMPLS = zzz
    If a mage drops ROF I try to get in the middle and i turn off CTM and grip people in, or I pressure the mage before they get the chance to drop ROF. ROF is redonkulous.

    Basically hope to land a kill on something during AMS, when AMS is off huddle in the ROF till it expires lol. Other option is train the mage make him iceblock go on something else train the mage after the block.


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