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  1. #41

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    Quote Originally Posted by Ualaa View Post
    Some stack Haste and some stack Mastery.
    Of course after: Hit, Spell Pen, Str and Res.
    Most don't go for Crit as their stat.

    If it goes live, that's a bit of a boost for the Haste camp.
    Not sure how much Haste would be needed, to reduce that to our 1.0 sec GCD.
    you need 50% haste or roughly 6400 haste rating (1% haste equals 128 haste in cata)
    Everything that is fun in life is either bad for your health, immoral or illegal!

  2. #42
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    So basically, not going to happen...
    But thanks for the number.

    Pretty much play the game if its fun.
    And if they kill all the fun compositions then quit or find another game.

    Honestly, not even sure why I'm playing Warcraft at the moment.
    All I do is log in to arena once a week, for the Conquest points.
    I don't even like arena.
    Just to have the best gear possible, to destroy in battlegrounds which I don't often do now that there aren't upgrades there.
    Ironic.
    EverQuest I: Bard / Enchanter / Druid / Wizard / 2x Magician.
    Diablo III: 4x Crusader & 4x Wizard.

    My Guide to IS Boxer http://www.dual-boxing.com/showthread.php?t=26231 (somewhat dated).
    Streaming in 1080p HD: www.twitch.tv/ualaa
    Twitter: @Ualaa


  3. #43

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    Quote Originally Posted by Ualaa View Post
    So basically, not going to happen...
    But thanks for the number.

    Pretty much play the game if its fun.
    And if they kill all the fun compositions then quit or find another game.

    Honestly, not even sure why I'm playing Warcraft at the moment.
    All I do is log in to arena once a week, for the Conquest points.
    I don't even like arena.
    Just to have the best gear possible, to destroy in battlegrounds which I don't often do now that there aren't upgrades there.
    Ironic.
    Time to start (yet) another team. TTSYAT!
    .[I



  4. #44

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    Doubt that a 1.5s cast kills the comp to box. Nor will it be a valid enough reason to favor haste over mastery with the current haste values.

    cast time / % haste / haste rating
    1.4s/ 7.1% / 914
    1.3s/15.4%/1969
    1.2s/25%/3200
    1.1s/36.4%/4654
    1.0s/50%/6400

    Not saying mastery > haste in 4.2, but the hungering cold nerf alone will not be reason enough I guess.

    Besides, it was a much needed nerf for retardedly OP frost dk's.
    Everything that is fun in life is either bad for your health, immoral or illegal!

  5. #45
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    Most of the time in Arena, straight Howling Blast spam with the odd Death Grip is all that is necessary.
    With four DK's focused on one target, HB spam has been far more successful than my Obliterate rotation.

    The Obliterate sequence is much more successful in 2's.
    But that is a different game, with Chains of Ice to root (which I don't use in 5's).
    EverQuest I: Bard / Enchanter / Druid / Wizard / 2x Magician.
    Diablo III: 4x Crusader & 4x Wizard.

    My Guide to IS Boxer http://www.dual-boxing.com/showthread.php?t=26231 (somewhat dated).
    Streaming in 1080p HD: www.twitch.tv/ualaa
    Twitter: @Ualaa


  6. #46

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    Death Knight (Forums / Talent Calculator / Skills/Talents)
    Frost
    Hungering Cold now has a 1.5-second cast time.

    Glyphs
    Glyph of Dark Succor has been redesigned. Rather than placing a 15% maximum health floor on Death Strike healing while in Frost or Unholy Presence, it causes the next Death Strike within 15 seconds after killing a foe that yields experience or Honor Points to heal for at least 20% of the death knight's maximum health..


    This just was posted as the Official 4.2 PTR notes for 5/26


    The glyph change is completely bogus - makes Death Strike completely useless now for Frost and Unholy. Frost survivability is already low.

    I can't tell you how many times I'm won arena matches solely due surviving longer with Death Strike. Arrrgh.

  7. #47

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    Glyph + HC cast + reduced dmg = ouch

    the glyph is a complete joke and unnecessary
    they fucked whole frost spec up with making permanent dead runes, now they keep that mechanic and nerf the hell out of frost, the problem is tmho that a frost dk doesn't even have to watch/time runes, its just button mashing and there is always something available that hurts on an insane short gcd. they could make frost presence more attractive for 2H, because up until now you had a killing machine that could never run out of power with decent self healing that had a ton of control over the enemy.
    Everything that is fun in life is either bad for your health, immoral or illegal!

  8. #48
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    Clearly we dance between our DKs and Shamans depending on who is nerfed and who is buffed lols.


  9. #49

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    This is what really makes me sick of WoW. The constant nerfbat swinging at anything that isn't a Warrior...

  10. #50

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    Or a Mage.
    "Tact is for those that lack the wit for sarcasm."
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