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  1. #1

    Default 4.2 PTR PVP Discussion

    • The minimum cap on Conquest Points earned per week is now 1500 at 1500 or less Battleground rating. The maximum cap remains 3000 at 3000 or more Battleground rating. The cap continues to scale non-linearly between those two points.
    • The game now separately tracks different Conquest Point caps for Battlegrounds and Arenas. The cap for Arena rating will always be 2/3 of the cap for Battleground rating at any given Arena rating. Players may earn a total number of Conquest Points per week equal to the higher of these two caps, but once players have reached the cap for either Arenas or Battlegrounds, they can no longer earn Conquest Points from that source. Conquest Points from Battleground holidays only count toward the total Conquest Point cap.


    so arena for 66% of your points and random bg's each day to try to make of the difference?

  2. #2

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    Quote Originally Posted by outdrsyguy1 View Post
    • The minimum cap on Conquest Points earned per week is now 1500 at 1500 or less Battleground rating. The maximum cap remains 3000 at 3000 or more Battleground rating. The cap continues to scale non-linearly between those two points.
    • The game now separately tracks different Conquest Point caps for Battlegrounds and Arenas. The cap for Arena rating will always be 2/3 of the cap for Battleground rating at any given Arena rating. Players may earn a total number of Conquest Points per week equal to the higher of these two caps, but once players have reached the cap for either Arenas or Battlegrounds, they can no longer earn Conquest Points from that source. Conquest Points from Battleground holidays only count toward the total Conquest Point cap.


    so arena for 66% of your points and random bg's each day to try to make of the difference?

    Hopefully they'll allow you to get all your Conquest Points from Random BGs in 1 day. Like they allow you to do for valor in Heroics. If they don't, it really goes against what they've said recently about wanting players to play everyday.

    If you haven't noticed this change is to bring in line PvP with PvE. Currently you can only get part of your valor cap from Heroics, and part from Raiding.


    Edit: I've commandeered this into a 4.2 PVP PTR thread.
    Last edited by Svpernova09 : 05-11-2011 at 09:38 AM

  3. #3
    Rated Arena Member Kruschpakx4's Avatar
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    Default Thanks jesus

    • All healing critical strikes now heal for 2 times a normal heal (+100%), up from 1.5 times a normal heal (+50%).


    • Lightning Shield and Water Shield can no longer be dispelled.


    Elemental
    • Lava Flows now grants a 30/60/90% haste buff when a Flame Shock effect is dispelled, up from 10/20/30%.
    • Thunderstorm now reduces the movement speed of players it knocks back by 40% for 5 seconds.


    Glyphs
    • Glyph of Unleashed Lightning (new Prime glyph) allows Lightning Bolt to be cast while moving.


    Set Bonuses
    • The 4-piece Elemental shaman PvP set bonus (Gladiator's Thunderfist set) has been redesigned. It now causes Lightning Shield to generate an extra charge, rather than consuming one, when it is triggered by receiving damage, up to a maximum of 3 (9 with the Rolling Thunder talent).


    Ahhhhhhhh, back to shamans!

    #edit those buffs are not "overkill" but still enough to get around 2.2k
    Last edited by Kruschpakx4 : 05-11-2011 at 01:16 PM

  4. #4
    Member Ughmahedhurtz's Avatar
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    Default

    Glyph of Unleashed Lightning (new Prime glyph) allows Lightning Bolt to be cast while moving.

    I can't believe that actually made it through the vetting process.
    Now playing: WoW (Garona)

  5. #5
    Rated Arena Member Kruschpakx4's Avatar
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    well thats not as hard as it sounds (ok perhaps with 90% more spell haste) but vs full resilience lightning bolt does like ~5k damage

    lava flows causes something like a win - win situation, if they dispell flame shock you got 90% more spell haste, means you should win due to insane casting speed affecting damage and healing spells and if they dont dispel it you turtle so long until everyone has 9 lightning orbs and then flame shock - unleash elements + cooldowns instant lava burst + earth shock + rocket kills every full pvp target (not to mention what happens if one of the fulmination crits)

    but anyway its not overkill, like you got still mana problmes especially when healing and no defensive cooldown makes elemental weak, I would welcome a remove of the lightning shield glyph and make thunderstorm like 20% mana restore or some kind of defensive cooldown
    Fixing the mana issue would also fix the defense in some way, may we could use earthquake then to protect us from melees but its mana cost is actually way too high
    hope for some more buffs in that way

  6. #6

    Default

    damn. Good that i didn't get too far leveling another melee team.

    5 goblin shamans here i come.

  7. #7

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    Quote Originally Posted by Kruschpakx4 View Post
    Ahhhhhhhh, back to shamans!
    #edit those buffs are not "overkill" but still enough to get around 2.2k
    yes the haste buff is very nice.

    but i still see no way to finish full equiped people off before they pillar jump,
    dks work somehow because of the grip and shell.

  8. #8
    U JELLY?! Toned's Avatar
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    Glad I got my viscious gear on my shams before giving up hope. Now I'll have 2 pvp teams FUCK YOU RAIDING !


  9. #9

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    Quote Originally Posted by Toned View Post
    Glad I got my viscious gear on my shams before giving up hope. Now I'll have 2 pvp teams FUCK YOU RAIDING !
    Mine just hit 81 lmfao
    The Internet: We Know Drama
    If you're gona screw with my sig at least leave the thing bolded :P

  10. #10

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    Global Warmings are increasing Lava Flows.

    “Is God willing to prevent evil, but not able? Then he is not omnipotent.
    Is he able, but not willing? Then he is malevolent.
    Is he both able and willing? Then whence cometh evil?
    Is he neither able nor willing? Then why call him God?”
    Epicurus

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