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  1. #21

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    Quote Originally Posted by Ualaa View Post
    My only foray into rated battlegrounds did not go that well.
    It was not horrendous either.

    Joined a "For the Alliance", that did not end up getting nearly enough people.
    Towards the end, twelve of us decided to do battlegrounds.
    Could not join as larger than a five-man group.
    So the dropped two of the remaining seven players (no one had any pvp gear); I was exempt as a 5-box everyone comes or everyone goes, with 3.5k res.

    We got Twin Peaks.
    We lost 3 flags to 0 flags; they got their Perfection Achievements.

    My DK's were able to kill as many as seven pvp opponents at once.
    And did not die at all.
    Their adjusted rating at the end was mid 1700's.



    I love the larger scale battlegrounds.
    And don't really care for Arena or the current implementation of rated BGs.

    Whether they're forcing you to Arena or forcing you to do Rated BGs for Conquest points...
    Either way, they're already dictating what type of PvP you can do if you want the best PvP gear.

    Not sure which will be least painful...
    a) Arena + Rated BG's
    b) Arena + PvE and convert points
    c) Just do the normal BG's that are fun... potentially be 1 season of gear behind... but not bother with Conquest points at all.
    Lets not forget that shaman hit 2k with furious gear.... two seasons behind.
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  2. #22

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    Quote Originally Posted by Shodokan View Post
    Lets not forget that shaman hit 2k with furious gear.... two seasons behind.
    What shamans are you talking about? WotLK? Hard to compare gear from different expacs as the average damage per spell relative to healthpools are totally different, as is healing. Not sure what point you are trying to make.
    Everything that is fun in life is either bad for your health, immoral or illegal!

  3. #23

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    Quote Originally Posted by Kruschpakx4 View Post
    Ahhhhhhhh, back to shamans!
    #edit those buffs are not "overkill" but still enough to get around 2.2k
    yes the haste buff is very nice.

    but i still see no way to finish full equiped people off before they pillar jump,
    dks work somehow because of the grip and shell.

  4. #24

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    I'll be interested to see how high some shaman teams get, but this isnt good enough. They still need a real defensive cooldown.

  5. #25

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    Quote Originally Posted by zenga View Post
    What shamans are you talking about? WotLK? Hard to compare gear from different expacs as the average damage per spell relative to healthpools are totally different, as is healing. Not sure what point you are trying to make.
    My point is that being a season behind in gear isn't going to stop anyone from getting to the rating they are capable of playing at simply because they are 200 dps difference or so from gear.
    The Internet: We Know Drama
    If you're gona screw with my sig at least leave the thing bolded :P

  6. #26

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    Quote Originally Posted by Shodokan View Post
    My point is that being a season behind in gear isn't going to stop anyone from getting to the rating they are capable of playing at simply because they are 200 dps difference or so from gear.
    I don't know man. Have a 372 weapon on my ele in full vicious, and he can pump out quite some damage. Definitely compared to another ele with a 333 weapon and honor gear. Not to mention the survivability.
    Everything that is fun in life is either bad for your health, immoral or illegal!

  7. #27

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    Quote Originally Posted by zenga View Post
    I don't know man. Have a 372 weapon on my ele in full vicious, and he can pump out quite some damage. Definitely compared to another ele with a 333 weapon and honor gear. Not to mention the survivability.
    Theres a difference between purples and blues, but season to season especially in later seasons it makes much less of a difference.
    The Internet: We Know Drama
    If you're gona screw with my sig at least leave the thing bolded :P

  8. #28

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    I'm reading this change a bit differently to you guys I think.

    This is how I see the change given my current situation:

    I currently don't rated BG so don't have a rating at all. At 1750 5v5 rating I get a cap of 1880 or so. I am allowed to do arena to achieve that full allocation of 1880 as far as I see it.

    The 2/3 calculation comes into it if I had a BG rating of 1750 also. In this case my CP cap would be 1500 + (1880-1500)/0.67=2070. In this case I can only use arena wins to hit my arena cap of 1880 and need to use Rated BG wins or daily/holiday normal BGs to make up the 190 difference.

    For anybody with <1500 rating in either the change is simply that your total cap for either will be 1500 rather than 1343. Unless the cost of pieces goes up this seems to be an overall buff to lower teams. Either way I achieved full vicious about a month ago now and have a useless stash of CP which I am just using to collect different looking weapons. WTB conversion of CP to VP IMO

  9. #29

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    Wow, reading this again closely--Seems we were wrong. It sounds like all that's changing is that your weekly Conquest cap via arenas is only 2/3 of what the equivalent rating via rated BG's would be.

    IE, if you have 2k rating in Arenas and your cap now would be 2200 points, after the patch your cap would only be 1452 points. Meaning basically, there's no f'ing difference in points for doing arenas between being a 500 rated team and a 2199 team.

    They're trying to fix busted rated BG's by incentivizing them instead of making them actually appeal to most gamers. Sigh.
    "Tact is for those that lack the wit for sarcasm."
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  10. #30

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    That looks right Mosg. What I think though is that this applies across the spectrum for arena ratings.

    ie. at sub 1500 arena rating, CP cap from arena wins is 1000 points and the last 500 need to come from RBG wins. If you are a 2250 team your arena cap would be 1500 and assuming you have a 1500 or less RBG rating you could achieve your entire 1500 cap from arena wins.

    Either way it appears that they do want us to make a serious effort at RBGing at least.

    On a sidenote I see ret pallys are getting 10s cooldown on Word of Glory again which should make a few people happier. Haven't played the pallys much in cata but I'd be thinking it probably takes around 10s to generate 3 charges for WoG or am I wrong?
    Last edited by Noids : 05-15-2011 at 07:53 AM

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