I played a 5 warrior team in arena last week on my shamans. I died in about 3 seconds.
I played a 5 warrior team in arena last week on my shamans. I died in about 3 seconds.
“Is God willing to prevent evil, but not able? Then he is not omnipotent.
Is he able, but not willing? Then he is malevolent.
Is he both able and willing? Then whence cometh evil?
Is he neither able nor willing? Then why call him God?”
― Epicurus
Melee teams without cleave, die rather quickly to any team with cleave (melee or spell).
My Ferals still don't like Demo Warlocks... that five boxer got the team three or four times in one match.
I think my DK's would do a lot better.
Mainly because they can each hit all five warlocks at the same time, instead of everyone dying as they kill one target.
Plus a healer outside of the AoE healing, cannot hurt.
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http://www.wowhead.com/item=65923#reward-from-q
Looks like alot of fun that trinket
Can u take a screen shot of them servents up at the same time, it must be crrraazzzyyy!!
If fuzzy wuzzy was a bear and fuzzy wuzzy had no hair, was fuzzy wuzzy fuzzy?
Ok heres the screenie of the trinket spam:
http://ash.gdkr.net/wow/exciting/WoW...611_011459.jpg
It shouldn't, depends on the range, either way your IWT has a larger range than follow so unless you're jumping whole zones it should be fine.
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I'm currently using one key for dps, seems to be working pretty well. I need to get myself a new mouse with more buttons to help with the healing during bgs, but i'm doing pretty awesome right now, won 3 wsgs in a row with a score of 3-0 and nearly hit wrecking ball too! 13kb, 0 death in one game, and I had the flag - should have just farmed
Heres my one key pwnt macro (bear in mind, i'm currently level 50 so not all abilities are available)
/castsequence reset=target Rend, Overpower
/cast Mortal Strike
/cast Cleave
Problem is that it spends rage so fast, your execute doesn't do as much damage as it should, but you've got 4 of them anyway.
I've also macroed together heroic throw and charge so theres some nice damage before impact.
I don't know where to fit in Victory Rush though![]()
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The way i have my warrior setup
button 1,2,3 are a cast sequence
/castsequence reset=target rend, mortal strike, mortal strike, mortal strike, mortal strike, mortal strike, mortal strike
button 4 = overpower
button 5 = slam (improved slam spec)
works really well, because those are your main buttons, then i have things for like fear... charge, burst (its basically the same priority list but it throws heroic strike in there since it is off GCD when deadly calm is up)
If you want more specifics send me a pm.
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Quick update from me....
Every instance up to Violet Hold (arcane dude pwned me so hard) has been clearedCurrently sitting at level 73, nice to know only 12 levels left to go, going to try and average 1 a day, 2 on weekends.
Shodokan: I have the same similar cast sequence, but I use overpower instead of mortal strike as it's not on the same GCD and simply because overpower will dodge on different characters at different times.
I also use victory rush to help with healing a little (free 25% heal).
I haven't looked into slam yet, but cleave is so good right now (might switch back to heroic strike soon though as it'll do more damage than cleave at 85).
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Did they nerf the 60-80 dungeon boss' hp ? My warriors were killing the boss in like 10 seconds. No boss lives longer than 20. I know warriors do decent burst, but not like this. The dragon boss in rampart, it spits like 1 fire then dead. Didn't even get a chance to fear me. I swear it wasn't like this when I leveld my 4 DKs in there. And my DKs have heirlooms armors + weapons. My warriors are all in quest greens.
Either they nerf the boss hp or Mortal Strike/Heroic Strike had scaling problems at lower level.
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