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  1. #81

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    Thanks
    AMD 8350, 8Gb, ASUS 6970 DCU II, W7 64

  2. #82

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    Hi Guys,

    I've checked the Marksman Macros for Level 85 and made some changes for me.

    I use two 2step Makros for my hunters.

    The first one as long the Target has got over 80% of life (for the crit bonus)and the second one for 79-0% life
    I cast Aimed Shot Proc manually if more than two of my five chars have active Procs to cast.

    Over 80% Sequence

    !if (character in "Class Hunters Marksman") /stopmacro [@target,noexists] [noharm] [dead] [channeling]
    !if (character in "Class Hunters Marksman") /script UIErrorsFrame:UnregisterEvent("UI_ERROR_MESSAGE");
    !if (character in "Class Hunters Marksman") /console Sound_EnableSFX 0
    !if (character in "Class Hunters Marksman") /petattack [combat]
    !if (character in "Class Hunters Marksman") /cast [combat] Auto Shot
    !if (character in "Class Hunters Marksman" and character in "85") /castsequence reset=target/combat !Hunter's Mark,Steady Shot,Kill Command,Steady Shot,Steady Shot,Aimed Shot,Aimed Shot,Steady Shot,Steady Shot,Steady Shot
    !if (character in "Class Hunters Marksman") /script UIErrorsFrame:RegisterEvent("UI_ERROR_MESSAGE");
    !if (character in "Class Hunters Marksman") /console Sound_EnableSFX 1
    Over 80% Poc

    !if (character in "Class Hunters Marksman") /stopmacro [@target,noexists] [noharm] [dead] [channeling]
    !if (character in "Class Hunters Marksman") /script UIErrorsFrame:UnregisterEvent("UI_ERROR_MESSAGE");
    !if (character in "Class Hunters Marksman") /console Sound_EnableSFX 0
    !if (character in "Class Hunters Marksman" and character in "85") /castsequence Rapid Fire,Readiness
    !if (character in "Class Hunters Marksman") /use 13
    !if (character in "Class Hunters Marksman") /use 14
    !if (character in "Class Hunters Marksman") /script UIErrorsFrame:RegisterEvent("UI_ERROR_MESSAGE");
    !if (character in "Class Hunters Marksman") /console Sound_EnableSFX 1
    Under 80% Sequence

    !if (character in "Class Hunters Marksman") /stopmacro [@target,noexists] [noharm] [dead] [channeling]
    !if (character in "Class Hunters Marksman") /script UIErrorsFrame:UnregisterEvent("UI_ERROR_MESSAGE");
    !if (character in "Class Hunters Marksman") /console Sound_EnableSFX 0
    !if (character in "Class Hunters Marksman") /petattack [combat]
    !if (character in "Class Hunters Marksman") /cast [combat] Auto Shot
    !if (character in "Class Hunters Marksman" and character in "85") /castsequence reset=target/combat Serpent Sting,Arcane Shot,Steady Shot,Steady Shot,Arcane Shot,Arcane Shot,Steady Shot,Steady Shot,Arcane Shot,Steady Shot,Steady Shot,Steady Shot
    !if (character in "Class Hunters Marksman") /script UIErrorsFrame:RegisterEvent("UI_ERROR_MESSAGE");
    !if (character in "Class Hunters Marksman") /console Sound_EnableSFX 1
    Under 80% Proc

    !if (character in "Class Hunters Marksman") /stopmacro [@target,noexists] [noharm] [dead] [channeling]
    !if (character in "Class Hunters Marksman") /script UIErrorsFrame:UnregisterEvent("UI_ERROR_MESSAGE");
    !if (character in "Class Hunters Marksman") /console Sound_EnableSFX 0
    !if (character in "Class Hunters Marksman" and character in "85") /cast Chimera Shot
    !if (character in "Class Hunters Marksman" and character in "85") /cast Rapid Fire
    !if (character in "Class Hunters Marksman" and character in "85") /cast Readiness
    !if (character in "Class Hunters Marksman" and character in "85") /cast Kill Shot
    !if (character in "Class Hunters Marksman") /use 13
    !if (character in "Class Hunters Marksman") /use 14
    !if (character in "Class Hunters Marksman") /script UIErrorsFrame:RegisterEvent("UI_ERROR_MESSAGE");
    !if (character in "Class Hunters Marksman") /console Sound_EnableSFX 1
    I personally use the german client, so I hope i've used the correct english commands.

    cheerz TeASy
    Last edited by Teasy : 05-11-2011 at 10:41 AM

  3. #83

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    I can't seem to get the macro's firing. They start assisting my main but when the macro kicks in they all stop. My Elemental Shamans f.i. give the message "interrupted" when I spam my key. Same on my Balance Druids, they fire the first 2 spells and then they stop. Can't figure it out
    AMD 8350, 8Gb, ASUS 6970 DCU II, W7 64

  4. #84

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    Yes, some of the macros dont work. In your case I would first make a very sinple macro for the sequence and proc part und check if both macros will be executed if you hit the button. I found several mistakes in the macros while I changed them for the german client version.

    cheerz TeASy

    PS: I checked the Elemental Shamans Macros and Yes... the Proc Macro has a /stopcasting that breaks it. Just delete the line and it will start to work, You will see that your Shamy will wait sometimes until Lava Burst is ready to cast .. simply chance /cast Lava burst to

    !if (character in "Class Shamans Elemental" and character in "85") /castsequence reset=target/combat Lava Burst,Lightning Bolt

    You will have to optimize the Cast Sequence a little bit, because of the many Lightning Bolts you cast now than before.
    Last edited by Teasy : 05-11-2011 at 08:50 PM

  5. #85

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    Thanks Teasy, one class set, more to work on
    AMD 8350, 8Gb, ASUS 6970 DCU II, W7 64

  6. #86

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    Quote Originally Posted by Aragent View Post
    Death Knights Frost Sequence:

    !if (character in "Class Death Knights Frost" and character in "WoW Melee") /startattack
    !if (character in "Class Death Knights Frost") /stopmacro [@target,noexists] [noharm] [dead] [channeling]
    !if (character in "Class Death Knights Frost") /script UIErrorsFrame:UnregisterEvent("UI_ERROR_MESSAGE");
    !if (character in "Class Death Knights Frost") /console Sound_EnableSFX 0
    !if (character in "Class Death Knights Frost" and character in "50 - 59") /castsequence reset=target/combat/3 Icy Touch,Plague Strike,Frost Strike,Frost Strike,Icy Touch,Plague Strike,Frost Strike,Frost Strike,Plague Strike,Frost Strike,Frost Strike
    !if (character in "Class Death Knights Frost" and character in "60 - 69") /castsequence reset=target/combat/3 Icy Touch,Plague Strike,Blood Boil,Pillar of Frost,Death Strike,Frost Strike,Frost Strike,Icy Touch,Plague Strike,Blood Boil,Frost Strike,Frost Strike,Plague Strike,Blood Boil,Frost Strike
    !if (character in "Class Death Knights Frost" and character in "70 - 79") /castsequence reset=target/combat/3 Horn of Winter,Plague Strike,Obliterate,Obliterate,Pillar of Frost,Blood Strike,Blood Strike,Death Strike,Raise Dead,Obliterate,Howling Blast,Frost Strike,Plague Strike,Frost Strike,Hourn of Winter,Pestalance,Frost Strike,Obliterate,Blood Strike,Frost Strike,Frost Strike,Howling Blast,Plague Strike,Obliterate,Blood Strike,Frost Strike,Frost Strike
    !if (character in "Class Death Knights Blood" and character in "70 - 79") /cast !Rune Strike
    !if (character in "Class Death Knights Frost" and character in "80 - 84") /castsequence reset=target/combat/3 Horn of Winter,Plague Strike,Obliterate,Obliterate,Pillar of Frost,Blood Strike,Blood Strike,Death Strike,Raise Dead,Obliterate,Howling Blast,Frost Strike,Plague Strike,Frost Strike,Hourn of Winter,Pestalance,Frost Strike,Obliterate,Blood Strike,Frost Strike,Frost Strike,Howling Blast,Plague Strike,Obliterate,Blood Strike,Frost Strike,Frost Strike
    !if (character in "Class Death Knights Blood" and character in "80 - 84") /cast !Rune Strike
    !if (character in "Class Death Knights Frost" and character in "85")/castsequence reset=target/combat/3 Horn of Winter,Outbreak,Obliterate,Obliterate,Pillar of Frost,Blood Strike,Blood Strike,Death Strike,Raise Dead,Obliterate,Howling Blast,Frost Strike,Plague Strike,Frost Strike,Hourn of Winter,Pestalance,Necrotic Strike,Frost Strike,Obliterate,Blood Strike,Frost Strike,Frost Strike,Howling Blast,Plague Strike,Obliterate,Blood Strike,Frost Strike,Frost Strike
    !if (character in "Class Death Knights Blood" and character in "85") /cast !Rune Strike
    !if (character in "Class Death Knights Frost") /script UIErrorsFrame:RegisterEvent("UI_ERROR_MESSAGE");
    !if (character in "Class Death Knights Frost") /console Sound_EnableSFX 1
    A little typo here that breaks the sequence. I should say Pestilence and not Pestalance.

    Also, nice work man

  7. #87

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    I can't seem to get the Arcane Mage macro firing, all it does is PoM and Mirror Image. Can't figure out what's wrong:-\
    AMD 8350, 8Gb, ASUS 6970 DCU II, W7 64

  8. #88

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    Quote Originally Posted by Ualaa View Post
    ! serves as a toggle.
    The ability will be cast once, assuming enough Runic Power when you push it.

    Without the ! some abilities used to toggle off.
    Not sure that you need the ! any longer, as I know you do not for Maul with a Feral druid.



    I use (or something very similar):
    #show
    /cast [nomounted] !Concentration Aura; !Crusader Aura

    No matter how that key is spammed each ability will only fire off once.
    Great! I'm throwing that into my pally's Seal of Wisdom!

    Also I tried copying this into my current setup in IS Boxer, but it just replaced my setup completely. Yes I backed up so I didn't loose anything, but It didn't merge to my classes, other Key Binds I setup (the arrow keys move my team slaves in the respective directions.

    I reealize that this is not working properly but I just wanted to see if I could get it to work with the low level content, but I'm patient and willing to wait till its working fully again! Great work Aragent!

  9. #89

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    Lax, I took your advice the way I understood it and created a macro set for each class under the macro sets/World of Warcraft. Then I updated the 2Step key steps to reference the moved macros. But the macros didn’t run. I added a pop up text action to the steps to see if I had an issue with the logic of the macros or with the mapped key. The pop up text did not run. I made a copy of the 2Step key and assigned it to a different hot key, then remove all but the class I was running. And it worked.
    In order to get a class to only load macros it needs, do I need to have separate mapped key per class as well? That may get complicated with a mixed team if that’s the case. Plus, you would have to have separate hotkeys for the different classes.

  10. #90
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    Quote Originally Posted by Lax View Post
    The reason your WoW Macros aren't executing is because you didn't give them a possible way to execute. Named WoW Macro Action is the same as WoW Macro Action, except the macro and the Key Combination are configured in this library. Named WoW Macro Action, and WoW Macro Action, are the same as Keystroke Actions, except that they are directly linked to a WoW Macro on that Keystroke. In this case, the bug is that you are allowed to Export this without it having any keystrokes to press!

    /click names can be used to execute the WoW Macro from some other WoW Macro. If one is not given, it will be automatically generated internally -- the macro has to have a name either way. The /click name has no use at all, other than if YOU want to put "/click MyOtherMacro" inside some WoW Macro that is running due to some keystroke or actual mouse click.

    So each of your macros either needs a Key Combination that is unique against all of the other WoW Macros loaded on the same character. I would generally recommend separating the WoW Macros into Sets on a per-class basis, and then only load the right class's set for each Character. That way you can reuse the same 3-5 key combinations (e.g. because a Hunter won't need to load Mage) instead of 30-50.

    The tradeoff to separating the macro sets is that your Hunter will not have Mage loaded, and therefore it will need to be loaded in order to put a Mage in that slot.
    If I understand this correctly it means that all the !If (character in "Class ATG") components in each macro are superfluous as you would have to assign macro sets to characters manually. That means the only upside of this overall approach is avoiding the need to manage multiple macro sets for different levels of the same spec. That's not nothing but it leaves you with a lot more setup work that the previous approach.

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