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Aragent Multi Step Isboxer Project... 05-06-2011, 02:12 PM
Aragent Easy installation process... 05-06-2011, 02:13 PM
Vecter Providing your config xml... 05-06-2011, 04:47 PM
Nexor Ok i assume Z is the key to... 05-07-2011, 03:05 AM
Aragent Ok Nextor what method did you... 05-07-2011, 11:02 AM
Nexor Used the full install one the... 05-07-2011, 01:40 PM
ruab I also installed from the xml... 05-07-2011, 03:08 PM
Aragent Macros below should be 4.1... 05-06-2011, 02:15 PM
Aragent Death Knights Blood Sequence:... 05-06-2011, 02:15 PM
Aragent Death Knights Frost Sequence:... 05-06-2011, 02:16 PM
howster A little typo here that... 05-20-2011, 12:14 PM
Aragent Death Knights Unholy... 05-06-2011, 02:16 PM
Aragent Druids Balance Sequence: ... 05-06-2011, 02:18 PM
Aragent Macro is large thus will... 05-06-2011, 02:22 PM
Aragent Druids Feral Proc: !if... 05-06-2011, 02:23 PM
Aragent Druids Restoration Sequence:... 05-06-2011, 02:24 PM
Aragent Hunters Beastmaster Sequence:... 05-06-2011, 02:26 PM
Aragent Macro is large and wil... 05-06-2011, 02:26 PM
Aragent Hunters Marksman Proc: ... 05-06-2011, 02:28 PM
Aragent Hunters Survival Sequence: ... 05-06-2011, 02:28 PM
Aragent Mages Arcane Sequence: ... 05-06-2011, 02:29 PM
Aragent Mages Fire Sequence: !if... 05-06-2011, 02:29 PM
Aragent Mages Frost Sequence: !if... 05-06-2011, 02:30 PM
Aragent Paladins Holy Sequence: ... 05-06-2011, 02:31 PM
Aragent Macro is to large and... 05-06-2011, 02:31 PM
Aragent Paladins Protection Proc:... 05-06-2011, 02:32 PM
Aragent Macro is too large and will... 05-06-2011, 02:32 PM
Aragent !if (character in "Class... 05-06-2011, 02:33 PM
Aragent Priests Discipline Sequence:... 05-06-2011, 02:33 PM
Aragent Work in Progress Priests... 05-06-2011, 02:34 PM
Aragent Priests Shadow Sequence: ... 05-06-2011, 02:35 PM
Vecter This looks like a great... 05-06-2011, 02:42 PM
Aragent I Changed this to look like:... 05-06-2011, 04:25 PM
Vecter Ahh yes I see what you were... 05-06-2011, 04:31 PM
Aragent Rogues Assassination... 05-06-2011, 04:52 PM
Svpernova09 Instead of filling up pages... 05-06-2011, 05:08 PM
Aragent Rogues Combat Sequence: ... 05-06-2011, 04:53 PM
Aragent Rogues Subtlety Sequence: ... 05-06-2011, 04:53 PM
Aragent Shamans Elemental Sequence: ... 05-06-2011, 04:54 PM
Aragent Shamans Enhancement Sequence:... 05-06-2011, 04:55 PM
Aragent Shamans Restoration Sequence:... 05-06-2011, 04:56 PM
Aragent Warlocks Affliction Sequence:... 05-06-2011, 04:56 PM
Aragent Warlocks Demonology Sequence:... 05-06-2011, 04:57 PM
Aragent Warlocks Destruction... 05-06-2011, 04:57 PM
Aragent Warriors Arms Sequence: ... 05-06-2011, 05:00 PM
Aragent Warriors Fury Sequence: ... 05-06-2011, 05:00 PM
MiRai c-c-c-combo breaker! 05-06-2011, 05:07 PM
Aragent Fenril what in perticular is... 05-06-2011, 05:52 PM
Leovindica Great stuff Aragent, gonna... 05-06-2011, 05:31 PM
Leovindica Could you show me a pic of... 05-06-2011, 05:51 PM
Aragent http://4thewin.org/2step/WoW_M... 05-06-2011, 06:02 PM
Leovindica Thanks:) 05-06-2011, 06:05 PM
Leovindica When I try to open this: I... 05-06-2011, 06:11 PM
Aragent Yeah not sure why the website... 05-06-2011, 06:20 PM
Ualaa Specifically for the Melee... 05-07-2011, 12:31 PM
exyobite I downloaded the full install... 05-07-2011, 03:51 PM
Aragent [QUOTE=ruab;331970]I also... 05-07-2011, 04:03 PM
Nexor Will try this later i usualy... 05-07-2011, 04:56 PM
Aragent Im trying to talk with Lax at... 05-07-2011, 05:13 PM
Ualaa For IWT to work with the... 05-08-2011, 03:43 AM
Nexor Well to be honest i am not to... 05-08-2011, 04:24 AM
Leovindica @Aragent, I have re-installed... 05-08-2011, 06:01 AM
Aragent Correct and thus why I... 05-08-2011, 10:50 AM
ruab So, with the notes from Lax,... 05-08-2011, 03:08 PM
Lax The reason your WoW Macros... 05-08-2011, 08:54 AM
Aragent Thanks Lax as always. I... 05-08-2011, 10:49 AM
Iru If I understand this... 05-30-2011, 01:04 AM
Iru Following up on your own post... 05-31-2011, 01:42 PM
Darelik Be nice if u could post a... 06-24-2011, 07:42 AM
Leovindica What keyCombos have you... 05-08-2011, 03:50 PM
Nexor Quick idea wouldn't it be... 05-08-2011, 05:22 PM
ruab I used Alt-5 through Alt-0... 05-08-2011, 06:47 PM
ruab It appears to be working now,... 05-08-2011, 11:11 PM
Leovindica @Aragent, what does the !... 05-09-2011, 11:44 AM
Ualaa ! serves as a toggle. The... 05-09-2011, 04:05 PM
Apps ok, so lemme see if I... 05-09-2011, 04:40 PM
MiRai As Ualaa said it's used when... 05-09-2011, 05:02 PM
Leovindica Thanks:) 05-10-2011, 02:12 AM
Teasy Hi Guys, I've checked the... 05-11-2011, 09:58 AM
Leovindica I can't seem to get the... 05-11-2011, 02:59 PM
Teasy Yes, some of the macros dont... 05-11-2011, 06:01 PM
Leovindica Thanks Teasy, one class set,... 05-15-2011, 02:54 PM
Leovindica I can't seem to get the... 05-21-2011, 09:32 AM
drarkan Great! I'm throwing that into... 05-26-2011, 03:14 PM
olsondw Lax, I took your advice the... 05-27-2011, 09:55 AM
kett73 These directions do't work... 06-02-2011, 02:16 PM
Sildenafil I'm confused. Sorry if I... 06-02-2011, 10:50 PM
Iru Marksman Hunter rotation... 06-08-2011, 11:53 AM
Machoclown Is it OK to give this a go or... 07-19-2011, 05:39 AM
Iru I am... with the mods I... 07-19-2011, 11:27 PM
Machoclown Ok, thank for the answer. ... 07-20-2011, 02:00 AM
~Sanjoin~ hi folks, any update here? ... 08-15-2011, 09:14 AM
RSM72 - Get rid of the modified... 08-16-2011, 03:11 AM
Leovindica I hope Aragent will pick this... 08-16-2011, 04:57 AM
Lax I've been consulting with... 11-19-2011, 09:41 AM
Vecter Great news. Closing this... 11-19-2011, 01:01 PM
dougie700 Yes i Think you are correct,... 10-07-2011, 05:37 AM
pidster slower response 11-06-2011, 05:34 AM
Leovindica Good news Lax:-) I've been... 11-19-2011, 09:55 AM
  1. #1

    Default

    Thanks
    AMD 8350, 8Gb, ASUS 6970 DCU II, W7 64

  2. #2

    Default

    Hi Guys,

    I've checked the Marksman Macros for Level 85 and made some changes for me.

    I use two 2step Makros for my hunters.

    The first one as long the Target has got over 80% of life (for the crit bonus)and the second one for 79-0% life
    I cast Aimed Shot Proc manually if more than two of my five chars have active Procs to cast.

    Over 80% Sequence

    !if (character in "Class Hunters Marksman") /stopmacro [@target,noexists] [noharm] [dead] [channeling]
    !if (character in "Class Hunters Marksman") /script UIErrorsFrame:UnregisterEvent("UI_ERROR_MESSAGE");
    !if (character in "Class Hunters Marksman") /console Sound_EnableSFX 0
    !if (character in "Class Hunters Marksman") /petattack [combat]
    !if (character in "Class Hunters Marksman") /cast [combat] Auto Shot
    !if (character in "Class Hunters Marksman" and character in "85") /castsequence reset=target/combat !Hunter's Mark,Steady Shot,Kill Command,Steady Shot,Steady Shot,Aimed Shot,Aimed Shot,Steady Shot,Steady Shot,Steady Shot
    !if (character in "Class Hunters Marksman") /script UIErrorsFrame:RegisterEvent("UI_ERROR_MESSAGE");
    !if (character in "Class Hunters Marksman") /console Sound_EnableSFX 1
    Over 80% Poc

    !if (character in "Class Hunters Marksman") /stopmacro [@target,noexists] [noharm] [dead] [channeling]
    !if (character in "Class Hunters Marksman") /script UIErrorsFrame:UnregisterEvent("UI_ERROR_MESSAGE");
    !if (character in "Class Hunters Marksman") /console Sound_EnableSFX 0
    !if (character in "Class Hunters Marksman" and character in "85") /castsequence Rapid Fire,Readiness
    !if (character in "Class Hunters Marksman") /use 13
    !if (character in "Class Hunters Marksman") /use 14
    !if (character in "Class Hunters Marksman") /script UIErrorsFrame:RegisterEvent("UI_ERROR_MESSAGE");
    !if (character in "Class Hunters Marksman") /console Sound_EnableSFX 1
    Under 80% Sequence

    !if (character in "Class Hunters Marksman") /stopmacro [@target,noexists] [noharm] [dead] [channeling]
    !if (character in "Class Hunters Marksman") /script UIErrorsFrame:UnregisterEvent("UI_ERROR_MESSAGE");
    !if (character in "Class Hunters Marksman") /console Sound_EnableSFX 0
    !if (character in "Class Hunters Marksman") /petattack [combat]
    !if (character in "Class Hunters Marksman") /cast [combat] Auto Shot
    !if (character in "Class Hunters Marksman" and character in "85") /castsequence reset=target/combat Serpent Sting,Arcane Shot,Steady Shot,Steady Shot,Arcane Shot,Arcane Shot,Steady Shot,Steady Shot,Arcane Shot,Steady Shot,Steady Shot,Steady Shot
    !if (character in "Class Hunters Marksman") /script UIErrorsFrame:RegisterEvent("UI_ERROR_MESSAGE");
    !if (character in "Class Hunters Marksman") /console Sound_EnableSFX 1
    Under 80% Proc

    !if (character in "Class Hunters Marksman") /stopmacro [@target,noexists] [noharm] [dead] [channeling]
    !if (character in "Class Hunters Marksman") /script UIErrorsFrame:UnregisterEvent("UI_ERROR_MESSAGE");
    !if (character in "Class Hunters Marksman") /console Sound_EnableSFX 0
    !if (character in "Class Hunters Marksman" and character in "85") /cast Chimera Shot
    !if (character in "Class Hunters Marksman" and character in "85") /cast Rapid Fire
    !if (character in "Class Hunters Marksman" and character in "85") /cast Readiness
    !if (character in "Class Hunters Marksman" and character in "85") /cast Kill Shot
    !if (character in "Class Hunters Marksman") /use 13
    !if (character in "Class Hunters Marksman") /use 14
    !if (character in "Class Hunters Marksman") /script UIErrorsFrame:RegisterEvent("UI_ERROR_MESSAGE");
    !if (character in "Class Hunters Marksman") /console Sound_EnableSFX 1
    I personally use the german client, so I hope i've used the correct english commands.

    cheerz TeASy
    Last edited by Teasy : 05-11-2011 at 10:41 AM

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