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  1. #1

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    Thanks
    AMD 8350, 8Gb, ASUS 6970 DCU II, W7 64

  2. #2

    Default

    Hi Guys,

    I've checked the Marksman Macros for Level 85 and made some changes for me.

    I use two 2step Makros for my hunters.

    The first one as long the Target has got over 80% of life (for the crit bonus)and the second one for 79-0% life
    I cast Aimed Shot Proc manually if more than two of my five chars have active Procs to cast.

    Over 80% Sequence

    !if (character in "Class Hunters Marksman") /stopmacro [@target,noexists] [noharm] [dead] [channeling]
    !if (character in "Class Hunters Marksman") /script UIErrorsFrame:UnregisterEvent("UI_ERROR_MESSAGE");
    !if (character in "Class Hunters Marksman") /console Sound_EnableSFX 0
    !if (character in "Class Hunters Marksman") /petattack [combat]
    !if (character in "Class Hunters Marksman") /cast [combat] Auto Shot
    !if (character in "Class Hunters Marksman" and character in "85") /castsequence reset=target/combat !Hunter's Mark,Steady Shot,Kill Command,Steady Shot,Steady Shot,Aimed Shot,Aimed Shot,Steady Shot,Steady Shot,Steady Shot
    !if (character in "Class Hunters Marksman") /script UIErrorsFrame:RegisterEvent("UI_ERROR_MESSAGE");
    !if (character in "Class Hunters Marksman") /console Sound_EnableSFX 1
    Over 80% Poc

    !if (character in "Class Hunters Marksman") /stopmacro [@target,noexists] [noharm] [dead] [channeling]
    !if (character in "Class Hunters Marksman") /script UIErrorsFrame:UnregisterEvent("UI_ERROR_MESSAGE");
    !if (character in "Class Hunters Marksman") /console Sound_EnableSFX 0
    !if (character in "Class Hunters Marksman" and character in "85") /castsequence Rapid Fire,Readiness
    !if (character in "Class Hunters Marksman") /use 13
    !if (character in "Class Hunters Marksman") /use 14
    !if (character in "Class Hunters Marksman") /script UIErrorsFrame:RegisterEvent("UI_ERROR_MESSAGE");
    !if (character in "Class Hunters Marksman") /console Sound_EnableSFX 1
    Under 80% Sequence

    !if (character in "Class Hunters Marksman") /stopmacro [@target,noexists] [noharm] [dead] [channeling]
    !if (character in "Class Hunters Marksman") /script UIErrorsFrame:UnregisterEvent("UI_ERROR_MESSAGE");
    !if (character in "Class Hunters Marksman") /console Sound_EnableSFX 0
    !if (character in "Class Hunters Marksman") /petattack [combat]
    !if (character in "Class Hunters Marksman") /cast [combat] Auto Shot
    !if (character in "Class Hunters Marksman" and character in "85") /castsequence reset=target/combat Serpent Sting,Arcane Shot,Steady Shot,Steady Shot,Arcane Shot,Arcane Shot,Steady Shot,Steady Shot,Arcane Shot,Steady Shot,Steady Shot,Steady Shot
    !if (character in "Class Hunters Marksman") /script UIErrorsFrame:RegisterEvent("UI_ERROR_MESSAGE");
    !if (character in "Class Hunters Marksman") /console Sound_EnableSFX 1
    Under 80% Proc

    !if (character in "Class Hunters Marksman") /stopmacro [@target,noexists] [noharm] [dead] [channeling]
    !if (character in "Class Hunters Marksman") /script UIErrorsFrame:UnregisterEvent("UI_ERROR_MESSAGE");
    !if (character in "Class Hunters Marksman") /console Sound_EnableSFX 0
    !if (character in "Class Hunters Marksman" and character in "85") /cast Chimera Shot
    !if (character in "Class Hunters Marksman" and character in "85") /cast Rapid Fire
    !if (character in "Class Hunters Marksman" and character in "85") /cast Readiness
    !if (character in "Class Hunters Marksman" and character in "85") /cast Kill Shot
    !if (character in "Class Hunters Marksman") /use 13
    !if (character in "Class Hunters Marksman") /use 14
    !if (character in "Class Hunters Marksman") /script UIErrorsFrame:RegisterEvent("UI_ERROR_MESSAGE");
    !if (character in "Class Hunters Marksman") /console Sound_EnableSFX 1
    I personally use the german client, so I hope i've used the correct english commands.

    cheerz TeASy
    Last edited by Teasy : 05-11-2011 at 10:41 AM

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