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  1. #11

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    Work in Progress
    Priests Holy Sequence:

    !if (character in "Class Priests Holy") /stopmacro [@target,noexists] [noharm] [dead] [channeling]
    !if (character in "Class Priests Holy") /script UIErrorsFrame:UnregisterEvent("UI_ERROR_MESSAGE");
    !if (character in "Class Priests Holy") /console Sound_EnableSFX 0
    !if (character in "Class Priests Holy") /cast Chakra
    !if (character in "Class Priests Holy") /castsequence reset=combat/6 [@targetstarget,exists,nodead] Heal,Renew,Heal,Heal,Heal,Heal,Heal,Heal,Heal,Heal ,Heal
    !if (character in "Class Priests Holy") /script UIErrorsFrame:RegisterEvent("UI_ERROR_MESSAGE");
    !if (character in "Class Priests Holy") /console Sound_EnableSFX 1

    Priests Holy Proc:
    /stopmacro [channeling]
    !if (character in "Class Priests Holy") /script UIErrorsFrame:UnregisterEvent("UI_ERROR_MESSAGE");
    !if (character in "Class Priests Holy") /console Sound_EnableSFX 0

    !if (character in "Class Priests Holy" and character in "70 - 79") /castsequence [@,exists,nodead] Prayer of Mending
    !if (character in "Class Priests Holy" and character in "80 - 84") /castsequence [@,exists,nodead] Prayer of Mending
    !if (character in "Class Priests Holy" and character in "85") /castsequence [@,exists,nodead] Prayer of Mending

    !if (character in "Class Priests Holy") /use 13
    !if (character in "Class Priests Holy") /use 14
    !if (character in "Class Priests Holy") /script UIErrorsFrame:RegisterEvent("UI_ERROR_MESSAGE");
    !if (character in "Class Priests Holy") /console Sound_EnableSFX
    Last edited by Aragent : 05-06-2011 at 05:06 PM

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