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Work in Progress
Priests Holy Sequence:
!if (character in "Class Priests Holy") /stopmacro [@target,noexists] [noharm] [dead] [channeling]
!if (character in "Class Priests Holy") /script UIErrorsFrame:UnregisterEvent("UI_ERROR_MESSAGE");
!if (character in "Class Priests Holy") /console Sound_EnableSFX 0
!if (character in "Class Priests Holy") /cast Chakra
!if (character in "Class Priests Holy") /castsequence reset=combat/6 [@targetstarget,exists,nodead] Heal,Renew,Heal,Heal,Heal,Heal,Heal,Heal,Heal,Heal ,Heal
!if (character in "Class Priests Holy") /script UIErrorsFrame:RegisterEvent("UI_ERROR_MESSAGE");
!if (character in "Class Priests Holy") /console Sound_EnableSFX 1
Priests Holy Proc:
/stopmacro [channeling]
!if (character in "Class Priests Holy") /script UIErrorsFrame:UnregisterEvent("UI_ERROR_MESSAGE");
!if (character in "Class Priests Holy") /console Sound_EnableSFX 0
!if (character in "Class Priests Holy" and character in "70 - 79") /castsequence [@,exists,nodead] Prayer of Mending
!if (character in "Class Priests Holy" and character in "80 - 84") /castsequence [@,exists,nodead] Prayer of Mending
!if (character in "Class Priests Holy" and character in "85") /castsequence [@,exists,nodead] Prayer of Mending
!if (character in "Class Priests Holy") /use 13
!if (character in "Class Priests Holy") /use 14
!if (character in "Class Priests Holy") /script UIErrorsFrame:RegisterEvent("UI_ERROR_MESSAGE");
!if (character in "Class Priests Holy") /console Sound_EnableSFX
Last edited by Aragent : 05-06-2011 at 05:06 PM
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