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  1. #11

    Default

    Hunters Beastmaster Sequence:
    !if (character in "Class Hunters Beastmaster") /stopmacro [@target,noexists] [noharm] [dead] [channeling]
    !if (character in "Class Hunters Beastmaster") /script UIErrorsFrame:UnregisterEvent("UI_ERROR_MESSAGE");
    !if (character in "Class Hunters Beastmaster") /console Sound_EnableSFX 0
    !if (character in "Class Hunters Beastmaster") /petattack
    !if (character in "Class Hunters Beastmaster" and character in "01 - 04") /cast Arcane Shot
    !if (character in "Class Hunters Beastmaster" and character in "05 - 09") /castsequence reset=combat/target/3 Arcane Shot,Steady Shot,Arcane Shot,Steady Shot,Arcane Shot,Steady Shot,Arcane Shot,Steady Shot
    !if (character in "Class Hunters Beastmaster" and character in "10 - 19") /castsequence reset=combat/target Arcane Shot,Kill Command,Steady Shot,Arcane Shot,Steady Shot,Kill Command,Steady Shot,Arcane Shot,Steady Shot,Focus Fire,Kill Command,Steady Shot,Steady Shot,Arcane Shot,Kill Command,Steady Shot,Steady Shot
    !if (character in "Class Hunters Beastmaster" and character in "20 - 29") /cast !Aspect of the Hawk
    !if (character in "Class Hunters Beastmaster" and character in "20 - 29") /castsequence reset=combat/target Arcane Shot,Kill Command,Steady Shot,Arcane Shot,Steady Shot,Kill Command,Steady Shot,Arcane Shot,Steady Shot,Focus Fire,Kill Command,Steady Shot,Steady Shot,Arcane Shot,Kill Command,Steady Shot,Steady Shot
    !if (character in "Class Hunters Beastmaster" and character in "30 - 39") /cast !Aspect of the Hawk
    !if (character in "Class Hunters Beastmaster" and character in "30 - 39") /castsequence reset=combat/target Arcane Shot,Kill Command,Steady Shot,Arcane Shot,Steady Shot,Kill Command,Steady Shot,Arcane Shot,Steady Shot,Focus Fire,Kill Command,Steady Shot,Steady Shot,Arcane Shot,Kill Command,Steady Shot,Steady Shot
    !if (character in "Class Hunters Beastmaster" and character in "40 - 49") /cast !Aspect of the Hawk
    !if (character in "Class Hunters Beastmaster" and character in "40 - 49") /cast Kill Shot
    !if (character in "Class Hunters Beastmaster" and character in "40 - 49") /castsequence reset=combat/target Arcane Shot,Kill Command,Steady Shot,Arcane Shot,Steady Shot,Kill Command,Steady Shot,Arcane Shot,Steady Shot,Focus Fire,Kill Command,Steady Shot,Steady Shot,Arcane Shot,Kill Command,Steady Shot,Steady Shot
    !if (character in "Class Hunters Beastmaster" and character in "50 - 59") /cast !Aspect of the Hawk
    !if (character in "Class Hunters Beastmaster" and character in "50 - 59") /cast Kill Shot
    !if (character in "Class Hunters Beastmaster" and character in "50 - 59") /castsequence reset=combat/target Arcane Shot,Kill Command,Steady Shot,Arcane Shot,Steady Shot,Kill Command,Steady Shot,Arcane Shot,Steady Shot,Focus Fire,Kill Command,Steady Shot,Steady Shot,Arcane Shot,Kill Command,Steady Shot,Steady Shot
    !if (character in "Class Hunters Beastmaster" and character in "50 - 59") /cast Bestial Wrath
    !if (character in "Class Hunters Beastmaster" and character in "60 - 69") /cast !Aspect of the Hawk
    !if (character in "Class Hunters Beastmaster" and character in "60 - 69") /cast Kill Shot
    !if (character in "Class Hunters Beastmaster" and character in "60 - 69") /castsequence reset=combat/target Arcane Shot,Kill Command,Steady Shot,Arcane Shot,Steady Shot,Kill Command,Steady Shot,Arcane Shot,Steady Shot,Focus Fire,Kill Command,Steady Shot,Steady Shot,Arcane Shot,Kill Command,Steady Shot,Steady Shot
    !if (character in "Class Hunters Beastmaster" and character in "60 - 69") /cast Bestial Wrath
    !if (character in "Class Hunters Beastmaster" and character in "70 - 79") /cast !Aspect of the Hawk
    !if (character in "Class Hunters Beastmaster" and character in "70 - 79") /cast Kill Shot
    !if (character in "Class Hunters Beastmaster" and character in "70 - 79") /castsequence reset=combat/target Arcane Shot,Kill Command,Steady Shot,Arcane Shot,Steady Shot,Kill Command,Steady Shot,Arcane Shot,Steady Shot,Focus Fire,Kill Command,Steady Shot,Steady Shot,Arcane Shot,Kill Command,Steady Shot,Steady Shot
    !if (character in "Class Hunters Beastmaster" and character in "70 - 79") /cast Bestial Wrath
    !if (character in "Class Hunters Beastmaster" and character in "80 - 84") /cast !Aspect of the Hawk
    !if (character in "Class Hunters Beastmaster" and character in "80 - 84") /cast Kill Shot
    !if (character in "Class Hunters Beastmaster" and character in "80 - 84") /castsequence reset=combat/target Arcane Shot,Kill Command,Steady Shot,Arcane Shot,Steady Shot,Kill Command,Steady Shot,Arcane Shot,Steady Shot,Focus Fire,Kill Command,Steady Shot,Steady Shot,Arcane Shot,Kill Command,Steady Shot,Steady Shot
    !if (character in "Class Hunters Beastmaster" and character in "80 - 84") /cast Bestial Wrath
    !if (character in "Class Hunters Beastmaster" and character in "85") /cast !Aspect of the Fox
    !if (character in "Class Hunters Beastmaster" and character in "85") /cast Kill Shot
    !if (character in "Class Hunters Beastmaster" and character in "85") /castsequence reset=combat/target Arcane Shot,Kill Command,Cobra Shot,Cobra Shot,Arcane Shot,Cobra Shot,Kill Command,Cobra Shot,Arcane Shot,Cobra Shot,Focus Fire,Kill Command,Cobra Shot,Cobra Shot,Arcane Shot,Kill Command,Cobra Shot,Cobra Shot
    !if (character in "Class Hunters Beastmaster" and character in "85") /cast Bestial Wrath
    !if (character in "Class Hunters Beastmaster") /script UIErrorsFrame:RegisterEvent("UI_ERROR_MESSAGE");
    !if (character in "Class Hunters Beastmaster") /console Sound_EnableSFX 1

    Hunters Beastmaster Proc:
    if (character in "Class Hunters Beastmaster") /stopmacro [@target,noexists] [noharm] [dead] [channeling]
    !if (character in "Class Hunters Beastmaster") /script UIErrorsFrame:UnregisterEvent("UI_ERROR_MESSAGE");
    !if (character in "Class Hunters Beastmaster") /console Sound_EnableSFX 0

    !if (character in "Class Hunters Beastmaster" and character in "01 - 04") /cast Steady Shot
    !if (character in "Class Hunters Beastmaster" and character in "10 - 19") /cast Kill Command
    !if (character in "Class Hunters Beastmaster" and character in "10 - 19") /castrandom Steady Shot,Arcane Shot
    !if (character in "Class Hunters Beastmaster" and character in "20 - 29") /cast Kill Command
    !if (character in "Class Hunters Beastmaster" and character in "10 - 19") /castrandom Steady Shot,Arcane Shot
    !if (character in "Class Hunters Beastmaster" and character in "30 - 39") /cast Kill Command
    !if (character in "Class Hunters Beastmaster" and character in "30 - 39") /cast Fervor
    !if (character in "Class Hunters Beastmaster" and character in "30 - 39") /cast Multi-Shot
    !if (character in "Class Hunters Beastmaster" and character in "30 - 39") /castrandom Steady Shot,Arcane Shot
    !if (character in "Class Hunters Beastmaster" and character in "40 - 49") /cast Kill Command
    !if (character in "Class Hunters Beastmaster" and character in "40 - 49") /cast Fervor
    !if (character in "Class Hunters Beastmaster" and character in "40 - 49") /cast Multi-Shot
    !if (character in "Class Hunters Beastmaster" and character in "40 - 49") /castrandom Steady Shot,Arcane Shot
    !if (character in "Class Hunters Beastmaster" and character in "50 - 59") /cast Kill Command
    !if (character in "Class Hunters Beastmaster" and character in "50 - 59") /cast Fervor
    !if (character in "Class Hunters Beastmaster" and character in "50 - 59") /cast Multi-Shot
    !if (character in "Class Hunters Beastmaster" and character in "50 - 59") /castrandom Steady Shot,Arcane Shot
    !if (character in "Class Hunters Beastmaster" and character in "60 - 69") /cast Kill Command
    !if (character in "Class Hunters Beastmaster" and character in "60 - 69") /cast Fervor
    !if (character in "Class Hunters Beastmaster" and character in "60 - 69") /cast Multi-Shot
    !if (character in "Class Hunters Beastmaster" and character in "60 - 69") /castrandom Steady Shot,Arcane Shot
    !if (character in "Class Hunters Beastmaster" and character in "70 - 79") /cast Kill Command
    !if (character in "Class Hunters Beastmaster" and character in "70 - 79") /cast Fervor
    !if (character in "Class Hunters Beastmaster" and character in "70 - 79") /cast Multi-Shot
    !if (character in "Class Hunters Beastmaster" and character in "70 - 79") /castrandom Steady Shot,Arcane Shot
    !if (character in "Class Hunters Beastmaster" and character in "80 - 84") /cast Kill Command
    !if (character in "Class Hunters Beastmaster" and character in "80 - 89") /cast Fervor
    !if (character in "Class Hunters Beastmaster" and character in "80 - 84") /cast Focus Fire
    !if (character in "Class Hunters Beastmaster" and character in "80 - 84") /cast Multi-Shot
    !if (character in "Class Hunters Beastmaster" and character in "80 - 84") /castrandom Cobra Shot,Arcane Shot
    !if (character in "Class Hunters Beastmaster" and character in "85") /cast Kill Command
    !if (character in "Class Hunters Beastmaster" and character in "85") /cast Fervor
    !if (character in "Class Hunters Beastmaster" and character in "85") /cast Focus Fire
    !if (character in "Class Hunters Beastmaster" and character in "85") /cast Multi-Shot
    !if (character in "Class Hunters Beastmaster" and character in "85") /castrandom Cobra Shot,Arcane Shot
    !if (character in "Class Hunters Beastmaster") /use 13
    !if (character in "Class Hunters Beastmaster") /use 14
    !if (character in "Class Hunters Beastmaster") /script UIErrorsFrame:RegisterEvent("UI_ERROR_MESSAGE");
    !if (character in "Class Hunters Beastmaster") /console Sound_EnableSFX 1
    Last edited by Aragent : 05-06-2011 at 04:15 PM

  2. #12

    Default

    Macro is large and wil require 2 posts.
    Hunters Marksman Sequence:

    !if (character in "Class Hunters Marksman") /stopmacro [@target,noexists] [noharm] [dead] [channeling]
    !if (character in "Class Hunters Marksman") /script UIErrorsFrame:UnregisterEvent("UI_ERROR_MESSAGE");
    !if (character in "Class Hunters Marksman") /console Sound_EnableSFX 0
    !if (character in "Class Hunters Marksman") /petattack [combat]
    !if (character in "Class Hunters Marksman") /cast [combat] Auto Shot
    !if (character in "Class Hunters Marksman" and character in "01 - 04") /cast Arcane Shot
    !if (character in "Class Hunters Marksman" and character in "05 - 09") /castsequence reset=combat/target/3 Arcane Shot,Steady Shot,Arcane Shot,Steady Shot,Arcane Shot,Steady Shot,Arcane Shot,Steady Shot
    !if (character in "Class Hunters Marksman" and character in "10 - 19") /castsequence reset=target/combat Serpent Sting,Arcane Shot,Arcane Shot,Steady Shot,Steady Shot,Arcane Shot,Arcane Shot,Steady Shot,Steady Shot,Steady Shot,Arcane Shot,Steady Shot,Steady Shot
    !if (character in "Class Hunters Marksman" and character in "20 - 29") /cast !Aspect of the Hawk
    !if (character in "Class Hunters Marksman" and character in "20 - 29") /cast [nocombat] Hunter’s Mark
    !if (character in "Class Hunters Marksman" and character in "20 - 29") /castsequence reset=target/combat/3 Serpent Sting,Arcane Shot,Steady Shot,Steady Shot,Aimed Shot,Steady shot,Steady Shot,Arcane Shot,Steady Shot,Steady Shot,Aimed Shot,Steady shot,Steady Shot,Arcane Shot,Steady Shot,Steady Shot,Aimed Shot,Steady shot,Steady Shot,Arcane Shot,Steady Shot,Steady Shot
    !if (character in "Class Hunters Marksman" and character in "30 - 39") /cast !Aspect of the Hawk
    !if (character in "Class Hunters Marksman" and character in "30 - 39") /cast [nocombat] Hunter’s Mark
    !if (character in "Class Hunters Marksman" and character in "30 - 39") /castsequence reset=target/combat/3 Serpent Sting,Arcane Shot,Steady Shot,Steady Shot,Aimed Shot,Steady shot,Steady Shot,Arcane Shot,Steady Shot,Steady Shot,Aimed Shot,Steady shot,Steady Shot,Arcane Shot,Steady Shot,Steady Shot,Aimed Shot,Steady shot,Steady Shot,Arcane Shot,Steady Shot,Steady Shot,
    !if (character in "Class Hunters Marksman" and character in "40 - 49") /cast !Aspect of the Hawk
    !if (character in "Class Hunters Marksman" and character in "40 - 49") /cast [nocombat] Hunter’s Mark
    !if (character in "Class Hunters Marksman" and character in "40 - 49") /cast Kill Shot
    !if (character in "Class Hunters Marksman" and character in "40 - 49") /castsequence reset=target/combat/3 Serpent Sting,Arcane Shot,Steady Shot,Steady Shot,Aimed Shot,Steady shot,Steady Shot,Arcane Shot,Steady Shot,Steady Shot,Aimed Shot,Steady shot,Steady Shot,Arcane Shot,Steady Shot,Steady Shot,Aimed Shot,Steady shot,Steady Shot,Arcane Shot,Steady Shot,Steady Shot,
    !if (character in "Class Hunters Marksman" and character in "50 - 59") /cast !Aspect of the Hawk
    !if (character in "Class Hunters Marksman" and character in "50 - 59") /cast [nocombat] Hunter’s Mark
    !if (character in "Class Hunters Marksman" and character in "50 - 59") /cast Kill Shot
    !if (character in "Class Hunters Marksman" and character in "50 - 59") /castsequence reset=target/combat/3 Serpent Sting,Arcane Shot,Steady Shot,Steady Shot,Aimed Shot,Steady shot,Steady Shot,Arcane Shot,Steady Shot,Steady Shot,Aimed Shot,Steady shot,Steady Shot,Arcane Shot,Steady Shot,Steady Shot,Aimed Shot,Steady shot,Steady Shot,Arcane Shot,Steady Shot,Steady Shot,
    !if (character in "Class Hunters Marksman" and character in "60 - 69") /cast !Aspect of the Hawk
    !if (character in "Class Hunters Marksman" and character in "60 - 69") /cast [nocombat] Hunter’s Mark
    !if (character in "Class Hunters Marksman" and character in "60 - 69") /cast Kill Shot
    !if (character in "Class Hunters Marksman" and character in "60 - 69") /castsequence reset=target/combat/3 Serpent Sting,Arcane Shot,Steady Shot,Steady Shot,Aimed Shot,Steady shot,Steady Shot,Arcane Shot,Steady Shot,Steady Shot,Aimed Shot,Steady shot,Steady Shot,Arcane Shot,Steady Shot,Steady Shot,Aimed Shot,Steady shot,Steady Shot,Arcane Shot,Steady Shot,Steady Shot,
    !if (character in "Class Hunters Marksman" and character in "60 - 69") /cast Rapid Fire
    !if (character in "Class Hunters Marksman" and character in "70 - 79") /cast !Aspect of the Hawk
    !if (character in "Class Hunters Marksman" and character in "70 - 79") /cast [nocombat] Hunter’s Mark
    !if (character in "Class Hunters Marksman" and character in "70 - 79") /cast Kill Shot
    !if (character in "Class Hunters Marksman" and character in "70 - 79") /castsequence reset=target/combat Serpent Sting,Chimera Shot,Steady Shot,Steady Shot,Aimed Shot,Steady Shot,Steady Shot,Chimera Shot,Steady Shot,Steady Shot,Aimed Shot,Steady Shot,Steady Shot,Chimera Shot,Steady Shot,Steady Shot,Aimed Shot,Steady Shot,Steady Shot
    !if (character in "Class Hunters Marksman" and character in "70 - 79") /cast Rapid Fire
    !if (character in "Class Hunters Marksman" and character in "80 - 84") /cast !Aspect of the Hawk
    !if (character in "Class Hunters Marksman" and character in "80 - 84") /cast [nocombat] Hunter’s Mark
    !if (character in "Class Hunters Marksman" and character in "80 - 84") /cast Kill Shot
    !if (character in "Class Hunters Marksman" and character in "80 - 84") /castsequence reset=target/combat Serpent Sting,Chimera Shot,Steady Shot,Steady Shot,Aimed Shot,Steady Shot,Steady Shot,Chimera Shot,Steady Shot,Steady Shot,Aimed Shot,Steady Shot,Steady Shot,Chimera Shot,Steady Shot,Steady Shot,Aimed Shot,Steady Shot,Steady Shot
    !if (character in "Class Hunters Marksman" and character in "80 - 84") /cast Rapid Fire
    !if (character in "Class Hunters Marksman" and character in "85") /cast !Aspect of the Hawk
    !if (character in "Class Hunters Marksman" and character in "85") /cast [nocombat] Hunter’s Mark
    !if (character in "Class Hunters Marksman" and character in "85") /cast Kill Shot
    !if (character in "Class Hunters Marksman" and character in "85") /castsequence reset=target/combat Serpent Sting,Chimera Shot,Steady Shot,Steady Shot,Aimed Shot,Steady Shot,Steady Shot,Chimera Shot,Steady Shot,Steady Shot,Aimed Shot,Steady Shot,Steady Shot,Chimera Shot,Steady Shot,Steady Shot,Aimed Shot,Steady Shot,Steady Shot
    !if (character in "Class Hunters Marksman" and character in "85") /cast Rapid Fire

    !if (character in "Class Hunters Marksman") /script UIErrorsFrame:RegisterEvent("UI_ERROR_MESSAGE");
    !if (character in "Class Hunters Marksman") /console Sound_EnableSFX 1
    Last edited by Aragent : 05-06-2011 at 04:27 PM

  3. #13

    Default

    Hunters Marksman Proc:

    !if (character in "Class Hunters Marksman") /stopmacro [@target,noexists] [noharm] [dead] [channeling]
    !if (character in "Class Hunters Marksman") /script UIErrorsFrame:UnregisterEvent("UI_ERROR_MESSAGE");
    !if (character in "Class Hunters Marksman") /console Sound_EnableSFX 0

    !if (character in "Class Hunters Marksman" and character in "10 - 19") /cast Aim Shot
    !if (character in "Class Hunters Marksman" and character in "10 - 19") /cast Kill Command
    !if (character in "Class Hunters Marksman" and character in "10 - 19") /cast Steady Shot
    !if (character in "Class Hunters Marksman" and character in "20 - 29") /cast Aim Shot
    !if (character in "Class Hunters Marksman" and character in "20 - 29") /cast Kill Command
    !if (character in "Class Hunters Marksman" and character in "20 - 29") /cast Steady Shot
    !if (character in "Class Hunters Marksman" and character in "30 - 39") /cast Aim Shot
    !if (character in "Class Hunters Marksman" and character in "30 - 39") /cast Kill Command
    !if (character in "Class Hunters Marksman" and character in "30 - 39") /cast Steady Shot
    !if (character in "Class Hunters Marksman" and character in "40 - 49") /cast !Trueshot Aura
    !if (character in "Class Hunters Marksman" and character in "40 - 49") /cast Aim Shot
    !if (character in "Class Hunters Marksman" and character in "40 - 49") /cast Kill Command
    !if (character in "Class Hunters Marksman" and character in "40 - 49") /cast Steady Shot
    !if (character in "Class Hunters Marksman" and character in "50 - 59") /cast !Trueshot Aura
    !if (character in "Class Hunters Marksman" and character in "50 - 59") /cast Aim Shot
    !if (character in "Class Hunters Marksman" and character in "50 - 59") /cast Kill Command
    !if (character in "Class Hunters Marksman" and character in "50 - 59") /cast Steady Shot
    !if (character in "Class Hunters Marksman" and character in "60 - 69") /cast !Trueshot Aura
    !if (character in "Class Hunters Marksman" and character in "60 - 69") /cast Aim Shot
    !if (character in "Class Hunters Marksman" and character in "60 - 69") /cast Kill Command
    !if (character in "Class Hunters Marksman" and character in "60 - 69") /cast Steady Shot
    !if (character in "Class Hunters Marksman" and character in "70 - 79") /cast !Trueshot Aura
    !if (character in "Class Hunters Marksman" and character in "70 - 79") /cast Aim Shot
    !if (character in "Class Hunters Marksman" and character in "70 - 79") /cast Kill Command
    !if (character in "Class Hunters Marksman" and character in "70 - 79") /castrandom Steady Shot,Chimera Shot
    !if (character in "Class Hunters Marksman" and character in "80 - 84") /cast !Trueshot Aura
    !if (character in "Class Hunters Marksman" and character in "80 - 84") /cast Aim Shot
    !if (character in "Class Hunters Marksman" and character in "80 - 84") /cast Kill Command
    !if (character in "Class Hunters Marksman" and character in "80 - 84") /castrandom Steady Shot,Chimera Shot
    !if (character in "Class Hunters Marksman" and character in "85") /cast !Trueshot Aura
    !if (character in "Class Hunters Marksman" and character in "85") /cast Aim Shot
    !if (character in "Class Hunters Marksman" and character in "85") /cast Kill Command
    !if (character in "Class Hunters Marksman" and character in "85") /castrandom Steady Shot,Chimera Shot

    !if (character in "Class Hunters Marksman") /use 13
    !if (character in "Class Hunters Marksman") /use 14
    !if (character in "Class Hunters Marksman") /script UIErrorsFrame:RegisterEvent("UI_ERROR_MESSAGE");
    !if (character in "Class Hunters Marksman") /console Sound_EnableSFX 1
    Last edited by Aragent : 05-06-2011 at 04:28 PM

  4. #14

    Default

    Hunters Survival Sequence:

    !if (character in "Class Hunters Survival") /stopmacro [@target,noexists] [noharm] [dead] [channeling]
    !if (character in "Class Hunters Survival") /script UIErrorsFrame:UnregisterEvent("UI_ERROR_MESSAGE");
    !if (character in "Class Hunters Survival") /console Sound_EnableSFX 0
    !if (character in "Class Hunters Survival" and character in "01 - 04") /cast Arcane Shot
    !if (character in "Class Hunters Survival" and character in "05 - 09") /castsequence reset=combat/target/3 Serpent Sting,null
    !if (character in "Class Hunters Survival" and character in "10 - 19") /castsequence reset=combat/target/3 Serpent Sting,null
    !if (character in "Class Hunters Survival" and character in "20 - 29") /cast [nocombat] Hunter's Mark
    !if (character in "Class Hunters Survival" and character in "20 - 29") /castsequence reset=combat/target/3 Serpent Sting,null
    !if (character in "Class Hunters Survival" and character in "30 - 39") /cast [nocombat] Hunter's Mark
    !if (character in "Class Hunters Survival" and character in "30 - 39") /castsequence reset=combat/target/3 Serpent Sting,null
    !if (character in "Class Hunters Survival" and character in "40 - 49") /cast [nocombat] Hunter's Mark
    !if (character in "Class Hunters Survival" and character in "40 - 49") /cast Kill Shot
    !if (character in "Class Hunters Survival" and character in "40 - 49") /castsequence reset=combat/target/3 Serpent Sting,null
    !if (character in "Class Hunters Survival" and character in "50 - 59") /cast [nocombat] Hunter's Mark
    !if (character in "Class Hunters Survival" and character in "50 - 59") /cast Kill Shot
    !if (character in "Class Hunters Survival" and character in "50 - 59") /castsequence reset=combat/target/3 Serpent Sting,null
    !if (character in "Class Hunters Survival" and character in "60 - 69") /cast [nocombat] Hunter's Mark
    !if (character in "Class Hunters Survival" and character in "60 - 69") /cast Kill Shot
    !if (character in "Class Hunters Survival" and character in "60 - 69") /cast Rapid Fire
    !if (character in "Class Hunters Survival" and character in "60 - 69") /castsequence reset=combat/target/3 Serpent Sting,null
    !if (character in "Class Hunters Survival" and character in "70 - 79") /cast [nocombat] Hunter's Mark
    !if (character in "Class Hunters Survival" and character in "70 - 79") /cast Kill Shot
    !if (character in "Class Hunters Survival" and character in "70 - 79") /cast Rapid Fire
    !if (character in "Class Hunters Survival" and character in "70 - 79") /castsequence reset=combat/target/3 Serpent Sting,null
    !if (character in "Class Hunters Survival" and character in "80 - 84") /cast [nocombat] Hunter's Mark
    !if (character in "Class Hunters Survival" and character in "80 - 84") /cast Kill Shot
    !if (character in "Class Hunters Survival" and character in "80 - 84") /cast Rapid Fire
    !if (character in "Class Hunters Survival" and character in "80 - 84") /castsequence reset=combat/target/3 Serpent Sting,null
    !if (character in "Class Hunters Survival" and character in "85") /cast [nocombat] Hunter's Mark
    !if (character in "Class Hunters Survival" and character in "85") /cast Kill Shot
    !if (character in "Class Hunters Survival" and Character in "85") /cast Rapid Fire
    !if (character in "Class Hunters Survival" and Character in "85") /castsequence reset=6 Serpent Sting,null
    !if (character in "Class Hunters Survival") /script UIErrorsFrame:RegisterEvent("UI_ERROR_MESSAGE");
    !if (character in "Class Hunters Survival") /console Sound_EnableSFX 1

    Hunters Survival Proc:

    !if (character in "Class Hunters Survival") /stopmacro [@target,noexists] [noharm] [dead] [channeling]
    !if (character in "Class Hunters Survival") /script UIErrorsFrame:UnregisterEvent("UI_ERROR_MESSAGE");
    !if (character in "Class Hunters Survival") /console Sound_EnableSFX 0
    !if (character in "Class Hunters Survival" and character in "05 - 09") /castrandom Steady Shot,Arcane Shot
    !if (character in "Class Hunters Survival" and character in "10 - 19") /cast Explosive Shot
    !if (character in "Class Hunters Survival" and character in "10 - 19") /castrandom Steady Shot,Arcane Shot
    !if (character in "Class Hunters Survival" and character in "20 - 29") /cast Explosive Shot
    !if (character in "Class Hunters Survival" and character in "20 - 29") /castrandom Steady Shot,Arcane Shot
    !if (character in "Class Hunters Survival" and character in "30 - 39") /cast Explosive Shot
    !if (character in "Class Hunters Survival" and character in "30 - 39") /castrandom Steady Shot,Arcane Shot
    !if (character in "Class Hunters Survival" and character in "40 - 49") /cast Explosive Shot
    !if (character in "Class Hunters Survival" and character in "40 - 49") /castrandom Steady Shot,Arcane Shot
    !if (character in "Class Hunters Survival" and character in "50 - 59") /cast Explosive Shot
    !if (character in "Class Hunters Survival" and character in "50 - 59") /castrandom Steady Shot,Arcane Shot
    !if (character in "Class Hunters Survival" and character in "60 - 69") /cast Explosive Shot
    !if (character in "Class Hunters Survival" and character in "60 - 69") /castrandom Steady Shot,Arcane Shot
    !if (character in "Class Hunters Survival" and character in "70 - 79") /cast Explosive Shot
    !if (character in "Class Hunters Survival" and character in "70 - 79") /cast Black Arrow
    !if (character in "Class Hunters Survival" and character in "70 - 79") /castrandom Steady Shot,Arcane Shot
    !if (character in "Class Hunters Survival" and character in "80 - 84") /cast Explosive Shot
    !if (character in "Class Hunters Survival" and character in "80 - 84") /cast Black Arrow
    !if (character in "Class Hunters Survival" and character in "80 - 84") /castrandom Steady Shot,Arcane Shot
    !if (character in "Class Hunters Survival" and character in "85") /cast Explosive Shot
    !if (character in "Class Hunters Survival" and character in "85") /cast Black Arrow
    !if (character in "Class Hunters Survival" and character in "85") /castrandom Cobra Shot,Arcane Shot

    !if (character in "Class Hunters Survival") /use 13
    !if (character in "Class Hunters Survival") /use 14
    !if (character in "Class Hunters Survival") /script UIErrorsFrame:RegisterEvent("UI_ERROR_MESSAGE");
    !if (character in "Class Hunters Survival") /console Sound_EnableSFX 1
    Last edited by Aragent : 05-06-2011 at 04:30 PM

  5. #15

    Default

    Mages Arcane Sequence:

    !if (character in "Class Mages Arcane") /stopmacro [@target,noexists] [noharm] [dead]
    !if (character in "Class Mages Arcane") /script UIErrorsFrame:UnregisterEvent("UI_ERROR_MESSAGE");
    !if (character in "Class Mages Arcane") /console Sound_EnableSFX 0
    !if (character in "Class Mages Arcane" and character in "01 - 04") /cast Fireball
    !if (character in "Class Mages Arcane" and character in "05 - 09") /cast Arcane Missiles
    !if (character in "Class Mages Arcane" and character in "05 - 09") /castsequence target/combat/reset=3 Fireball,Fireball,Fire Blast,Fireball,Fireball,Fireball,Fire Blast,Fireball,Fireball
    !if (character in "Class Mages Arcane" and character in "10 - 19") /cast Arcane Missiles
    !if (character in "Class Mages Arcane" and character in "10 - 19") /cast Arcane Barrage
    !if (character in "Class Mages Arcane" and character in "10 - 19") /castsequence target/combat/reset=3 Frostbolt,Fireball,Fire Blast,Fireball,Fireball,Frostbolt,Fire Blast,Fireball,Fireball
    !if (character in "Class Mages Arcane" and character in "20 - 29") /cast Arcane Missiles
    !if (character in "Class Mages Arcane" and character in "20 - 29") /cast Arcane Barrage
    !if (character in "Class Mages Arcane" and character in "20 - 29") /cast Arcane Blast
    !if (character in "Class Mages Arcane" and character in "30 - 39") /cast Arcane Missiles
    !if (character in "Class Mages Arcane" and character in "30 - 39") /cast Arcane Barrage
    !if (character in "Class Mages Arcane" and character in "30 - 39") /cast Arcane Blast
    !if (character in "Class Mages Arcane" and character in "40 - 49") /cast Arcane Missiles
    !if (character in "Class Mages Arcane" and character in "40 - 49") /cast Arcane Barrage
    !if (character in "Class Mages Arcane" and character in "40 - 49") /cast Arcane Blast
    !if (character in "Class Mages Arcane" and character in "50 - 59") /cast Arcane Missiles
    !if (character in "Class Mages Arcane" and character in "50 - 59") /cast Arcane Barrage
    !if (character in "Class Mages Arcane" and character in "50 - 59") /cast Arcane Blast
    !if (character in "Class Mages Arcane" and character in "60 - 69") /cast Arcane Missiles
    !if (character in "Class Mages Arcane" and character in "60 - 69") /cast Arcane Barrage
    !if (character in "Class Mages Arcane" and character in "60 - 69") /cast Arcane Blast
    !if (character in "Class Mages Arcane" and character in "70 - 79") /cast Arcane Missiles
    !if (character in "Class Mages Arcane" and character in "70 - 79") /cast Arcane Barrage
    !if (character in "Class Mages Arcane" and character in "70 - 79") /cast Arcane Blast
    !if (character in "Class Mages Arcane" and character in "80 - 84") /cast Arcane Missiles
    !if (character in "Class Mages Arcane" and character in "80 - 84") /cast Arcane Barrage
    !if (character in "Class Mages Arcane" and character in "80 - 84") /cast Arcane Blast
    !if (character in "Class Mages Arcane" and character in "85") /cast Arcane Missiles
    !if (character in "Class Mages Arcane" and character in "85") /cast Arcane Barrage
    !if (character in "Class Mages Arcane" and character in "85") /cast Arcane Blast

    !if (character in "Class Mages Arcane") /script UIErrorsFrame:RegisterEvent("UI_ERROR_MESSAGE");
    !if (character in "Class Mages Arcane") /console Sound_EnableSFX 1

    Mages Arcane Proc:

    !if (character in "Class Mages Arcane") /stopmacro [@target,noexists] [noharm] [dead] [channeling]
    !if (character in "Class Mages Arcane") /script UIErrorsFrame:UnregisterEvent("UI_ERROR_MESSAGE");
    !if (character in "Class Mages Arcane") /console Sound_EnableSFX 0
    !if (character in "Class Mages Arcane" and character in "20 - 29") /cast Evocation

    !if (character in "Class Mages Arcane" and character in "30 - 39") /cast Presence of Mind
    !if (character in "Class Mages Arcane" and character in "30 - 39") /cast Evocation
    !if (character in "Class Mages Arcane" and character in "40 - 49") /cast Presence of Mind
    !if (character in "Class Mages Arcane" and character in "40 - 49") /cast Evocation
    !if (character in "Class Mages Arcane" and character in "50 - 59") /cast Presence of Mind
    !if (character in "Class Mages Arcane" and character in "50 - 59") /cast Mirror Image
    !if (character in "Class Mages Arcane" and character in "50 - 59") /cast Evocation
    !if (character in "Class Mages Arcane" and character in "60 - 69") /cast Presence of Mind
    !if (character in "Class Mages Arcane" and character in "60 - 69") /cast Mirror Image
    !if (character in "Class Mages Arcane" and character in "60 - 69") /cast Evocation
    !if (character in "Class Mages Arcane" and character in "70 - 79") /cast Presence of Mind
    !if (character in "Class Mages Arcane" and character in "70 - 79") /cast Arcane power
    !if (character in "Class Mages Arcane" and character in "70 - 79") /cast Mirror Image
    !if (character in "Class Mages Arcane" and character in "70 - 79") /cast Evocation
    !if (character in "Class Mages Arcane" and character in "80 - 84") /cast Presence of Mind
    !if (character in "Class Mages Arcane" and character in "80 - 84") /cast Arcane power
    !if (character in "Class Mages Arcane" and character in "80 - 84") /cast Mirror Image
    !if (character in "Class Mages Arcane" and character in "80 - 84") /cast Evocation
    !if (character in "Class Mages Arcane" and character in "85") /cast Presence of Mind
    !if (character in "Class Mages Arcane" and character in "85") /cast Arcane power
    !if (character in "Class Mages Arcane" and character in "85") /cast Mirror Image
    !if (character in "Class Mages Arcane" and character in "85") /cast Evocation

    !if (character in "Class Mages Arcane") /use Mana Gem
    !if (character in "Class Mages Arcane") /use 13
    !if (character in "Class Mages Arcane") /use 14
    !if (character in "Class Mages Arcane") /script UIErrorsFrame:RegisterEvent("UI_ERROR_MESSAGE");
    !if (character in "Class Mages Arcane") /console Sound_EnableSFX 1
    Last edited by Aragent : 05-06-2011 at 04:32 PM

  6. #16

    Default

    Mages Fire Sequence:

    !if (character in "Class Mages Fire") /stopmacro [@target,noexists] [noharm] [dead]
    !if (character in "Class Mages Fire") /script UIErrorsFrame:UnregisterEvent("UI_ERROR_MESSAGE");
    !if (character in "Class Mages Fire") /console Sound_EnableSFX 0
    !if (character in "Class Mages Fire" and character in "01 - 04") /cast Fireball
    !if (character in "Class Mages Fire" and character in "05 - 09") /castsequence target/combat/reset=3 Fireball,Fireball,Fire Blast,Fireball,Fireball,Fireball,Fire Blast,Fireball,Fireball
    !if (character in "Class Mages Fire" and character in "10 - 19") /cast Pyroblast!
    !if (character in "Class Mages Fire" and character in "10 - 19") /castsequence target/combat/reset=3 Frostbolt,Fireball,Fire Blast,Fireball,Fireball,Frostbolt,Fire Blast,Fireball,Fireball
    !if (character in "Class Mages Fire" and character in "20 - 29") /cast Pyroblast!
    !if (character in "Class Mages Fire" and character in "20 - 29") /castsequence target/combat/reset=3 Frostbolt,Fireball,Fire Blast,Fireball,Fireball,Frostbolt,Fire Blast,Fireball,Fireball
    !if (character in "Class Mages Fire" and character in "30 - 39") /cast Pyroblast!
    !if (character in "Class Mages Fire" and character in "30 - 39") /castsequence reset=target/3 Scorch,Fireball,Fireball,Fireball,Fireball,Firebal l,Fireball,Fireball,Fireball,Fireball,Fireball,Fir eball,Fireball
    !if (character in "Class Mages Fire" and character in "40 - 49") /cast Pyroblast!
    !if (character in "Class Mages Fire" and character in "40 - 49") /castsequence reset=target/3 Scorch,Fireball,Fireball,Fireball,Fireball,Firebal l,Fireball,Fireball,Fireball,Fireball,Fireball,Fir eball,Fireball
    !if (character in "Class Mages Fire" and character in "50 - 59") /cast Pyroblast!
    !if (character in "Class Mages Fire" and character in "50 - 59") /castsequence reset=target/3 Scorch,Fireball,Fireball,Fireball,Fireball,Firebal l,Fireball,Fireball,Fireball,Fireball,Fireball,Fir eball,Fireball
    !if (character in "Class Mages Fire" and character in "60 - 69") /cast Pyroblast!
    !if (character in "Class Mages Fire" and character in "60 - 69") /castsequence reset=target/3 Scorch,Fireball,Fireball,Fireball,Fireball,Firebal l,Fireball,Fireball,Fireball,Fireball,Fireball,Fir eball,Fireball
    !if (character in "Class Mages Fire" and character in "70 - 79") /cast Pyroblast!
    !if (character in "Class Mages Fire" and character in "70 - 79") /castsequence reset=target/3 Scorch,Fireball,Fireball,Fireball,Living Bomb,Fireball,Fireball,Fireball,Fireball,Living Bomb,Fireball,Fireball,Fireball,Fireball,Living Bomb,Fireball,Fireball,Fireball,Fireball,Fireball, Living Bomb,Fireball,Fireball,Fireball,Fireball,Living Bomb,Fireball
    !if (character in "Class Mages Fire" and character in "80 - 84") /cast Pyroblast!
    !if (character in "Class Mages Fire" and character in "80 - 84") /castsequence reset=target/3 Scorch,Fireball,Fireball,Fireball,Living Bomb,Fireball,Fireball,Fireball,Fireball,Living Bomb,Fireball,Fireball,Fireball,Fireball,Living Bomb,Fireball,Fireball,Fireball,Fireball,Fireball, Living Bomb,Fireball,Fireball,Fireball,Fireball,Living Bomb,Fireball
    !if (character in "Class Mages Fire" and character in "85") /cast Pyroblast!
    !if (character in "Class Mages Fire" and character in "85") /cast Flame Orb
    !if (character in "Class Mages Fire" and character in "85") /castsequence reset=target/3 Scorch,Fireball,Fireball,Fireball,Living Bomb,Fireball,Fireball,Fireball,Fireball,Living Bomb,Fireball,Fireball,Fireball,Fireball,Living Bomb,Fireball,Fireball,Fireball,Fireball,Fireball, Living Bomb,Fireball,Fireball,Fireball,Fireball,Living Bomb,Fireball

    !if (character in "Class Mages Fire") /script UIErrorsFrame:RegisterEvent("UI_ERROR_MESSAGE");
    !if (character in "Class Mages Fire") /console Sound_EnableSFX 1

    Mages Fire Proc:

    !if (character in "Class Mages Fire") /stopmacro [@target,noexists] [noharm] [dead] [channeling]
    !if (character in "Class Mages Fire") /script UIErrorsFrame:UnregisterEvent("UI_ERROR_MESSAGE");
    !if (character in "Class Mages Fire") /console Sound_EnableSFX 0

    !if (character in "Class Mages Fire" and character in "40 - 49") /cast Molten Armor
    !if (character in "Class Mages Fire" and character in "40 - 49") /cast Combustion
    !if (character in "Class Mages Fire" and character in "50 - 59") /cast Molten Armor
    !if (character in "Class Mages Fire" and character in "50 - 59") /cast Mirror Image
    !if (character in "Class Mages Fire" and character in "50 - 59") /cast Combustion
    !if (character in "Class Mages Fire" and character in "50 - 59") /use Mana Gem
    !if (character in "Class Mages Fire" and character in "60 - 69") /cast Molten Armor
    !if (character in "Class Mages Fire" and character in "60 - 69") /cast Mirror Image
    !if (character in "Class Mages Fire" and character in "60 - 69") /cast Combustion
    !if (character in "Class Mages Fire" and character in "60 - 69") /use Mana Gem
    !if (character in "Class Mages Fire" and character in "70 - 79") /cast Molten Armor
    !if (character in "Class Mages Fire" and character in "70 - 79") /cast Mirror Image
    !if (character in "Class Mages Fire" and character in "70 - 79") /cast Combustion
    !if (character in "Class Mages Fire" and character in "70 - 79") /use Mana Gem
    !if (character in "Class Mages Fire" and character in "80 - 84") /cast Molten Armor
    !if (character in "Class Mages Fire" and character in "80 - 84") /cast Mirror Image
    !if (character in "Class Mages Fire" and character in "80 - 84") /cast Combustion
    !if (character in "Class Mages Fire" and character in "80 - 84") /use Mana Gem
    !if (character in "Class Mages Fire" and character in "85") /cast Molten Armor
    !if (character in "Class Mages Fire" and character in "85") /cast Mirror Image
    !if (character in "Class Mages Fire" and character in "85") /cast Combustion
    !if (character in "Class Mages Fire" and character in "85") /use Mana Gem

    !if (character in "Class Mages Fire") /use 13
    !if (character in "Class Mages Fire") /use 14
    !if (character in "Class Mages Fire") /script UIErrorsFrame:RegisterEvent("UI_ERROR_MESSAGE");
    !if (character in "Class Mages Fire") /console Sound_EnableSFX 1
    Last edited by Aragent : 05-06-2011 at 04:33 PM

  7. #17

    Default

    Mages Frost Sequence:
    !if (character in "Class Mages Frost") /stopmacro [@target,noexists] [noharm] [dead] [channeling]
    !if (character in "Class Mages Frost") /script UIErrorsFrame:UnregisterEvent("UI_ERROR_MESSAGE");
    !if (character in "Class Mages Frost") /console Sound_EnableSFX 0
    !if (character in "Class Mages Frost" and character in "01 - 04") /cast Fireball
    !if (character in "Class Mages Frost" and character in "05 - 09") /cast Frostbolt
    !if (character in "Class Mages Frost" and character in "10 - 19") /cast [pet:Water Elemental] Freeze
    !if (character in "Class Mages Frost" and character in "10 - 19") /cast Frostbolt
    !if (character in "Class Mages Frost" and character in "20 - 29") /cast [pet:Water Elemental] Freeze
    !if (character in "Class Mages Frost" and character in "20 - 29") /cast Frostbolt
    !if (character in "Class Mages Frost" and character in "30 - 39") /cast [pet:Water Elemental] Freeze
    !if (character in "Class Mages Frost" and character in "30 - 39") /castrandom Frostbolt,Ice Lance
    !if (character in "Class Mages Frost" and character in "40 - 49") /cast [pet:Water Elemental] Freeze
    !if (character in "Class Mages Frost" and character in "40 - 49") /castrandom Frostbolt,Ice Lance
    !if (character in "Class Mages Frost" and character in "50 - 59") /cast [pet:Water Elemental] Freeze
    !if (character in "Class Mages Frost" and character in "50 - 59") /castrandom Frostbolt,Ice Lance
    !if (character in "Class Mages Frost" and character in "60 - 69") /cast [pet:Water Elemental] Freeze
    !if (character in "Class Mages Frost" and character in "60 - 69") /castrandom Frostbolt,Ice Lance
    !if (character in "Class Mages Frost" and character in "70 - 79") /cast Frostfire Orb
    !if (character in "Class Mages Frost" and character in "80 - 79") /cast [pet:Water Elemental] Freeze
    !if (character in "Class Mages Frost" and character in "80 - 79") /cast Deep Freeze
    !if (character in "Class Mages Frost" and character in "70 - 79") /castsequence target/combat/reset=3 Deep Freeze,Frostbolt,Mirror Image,Icy Veins,Cold Snap,null
    !if (character in "Class Mages Frost" and character in "80 - 79") /castrandom Frostbolt,Frostfire Bolt,Ice Lance
    !if (character in "Class Mages Frost" and character in "80 - 84") /cast Frostfire Orb
    !if (character in "Class Mages Frost" and character in "80 - 84") /cast [pet:Water Elemental] Freeze
    !if (character in "Class Mages Frost" and character in "80 - 84") /cast Deep Freeze
    !if (character in "Class Mages Frost" and character in "80 - 84") /castsequence target/combat/reset=3 Deep Freeze,Frostbolt,Mirror Image,Icy Veins,Cold Snap,null
    !if (character in "Class Mages Frost" and character in "80 - 84") /castrandom Frostbolt,Frostfire Bolt,Ice Lance
    !if (character in "Class Mages Frost" and character in "85") /cast Frostfire Orb
    !if (character in "Class Mages Frost" and character in "85") /cast [pet:Water Elemental] Freeze
    !if (character in "Class Mages Frost" and character in "85") /cast Deep Freeze
    !if (character in "Class Mages Frost" and character in "85") /castsequence target/combat/reset=3 Deep Freeze,Frostbolt,Mirror Image,Icy Veins,Cold Snap,null
    !if (character in "Class Mages Frost" and character in "85") /castrandom Frostbolt,Frostfire Bolt,Ice Lance
    !if (character in "Class Mages Frost") /script UIErrorsFrame:RegisterEvent("UI_ERROR_MESSAGE");
    !if (character in "Class Mages Frost") /console Sound_EnableSFX 1

    Mages Frost Proc:
    !if (character in "Class Mages Frost") /stopmacro [@target,noexists] [noharm] [dead] [channeling]
    !if (character in "Class Mages Frost") /script UIErrorsFrame:UnregisterEvent("UI_ERROR_MESSAGE");
    !if (character in "Class Mages Frost") /console Sound_EnableSFX 0
    !if (character in "Class Mages Frost" and character in "10 - 19") /cast [nopet] Summon Water Elemental
    !if (character in "Class Mages Frost" and character in "10 - 19") /cast Early Frost
    !if (character in "Class Mages Frost" and character in "20 - 29") /cast [nopet] Summon Water Elemental
    !if (character in "Class Mages Frost" and character in "20 - 29") /cast Early Frost
    !if (character in "Class Mages Frost" and character in "30 - 39") /cast [nopet] Summon Water Elemental
    !if (character in "Class Mages Frost" and character in "30 - 39") /cast Icy Veins
    !if (character in "Class Mages Frost" and character in "30 - 39") /cast Early Frost
    !if (character in "Class Mages Frost" and character in "40 - 49") /cast [nopet] Summon Water Elemental
    !if (character in "Class Mages Frost" and character in "40 - 49") /cast Icy Veins
    !if (character in "Class Mages Frost" and character in "40 - 49") /cast Early Frost
    !if (character in "Class Mages Frost" and character in "50 - 59") /cast [nopet] Summon Water Elemental
    !if (character in "Class Mages Frost" and character in "50 - 59") /cast Mirror Image
    !if (character in "Class Mages Frost" and character in "50 - 59") /cast Icy Veins
    !if (character in "Class Mages Frost" and character in "50 - 39") /cast Early Frost
    !if (character in "Class Mages Frost" and character in "60 - 69") /cast [nopet] Summon Water Elemental
    !if (character in "Class Mages Frost" and character in "60 - 69") /cast Mirror Image
    !if (character in "Class Mages Frost" and character in "60 - 69") /cast Icy Veins
    !if (character in "Class Mages Frost" and character in "60 - 69") /cast Early Frost
    !if (character in "Class Mages Frost" and character in "70 - 79") /cast [nopet] Summon Water Elemental
    !if (character in "Class Mages Frost" and character in "70 - 79") /cast Mirror Image
    !if (character in "Class Mages Frost" and character in "70 - 79") /cast Icy Veins
    !if (character in "Class Mages Frost" and character in "70 - 79") /cast Early Frost
    !if (character in "Class Mages Frost" and character in "80 - 84") /cast [nopet] Summon Water Elemental
    !if (character in "Class Mages Frost" and character in "80 - 84") /cast Mirror Image
    !if (character in "Class Mages Frost" and character in "80 - 84") /cast Icy Veins
    !if (character in "Class Mages Frost" and character in "80 - 84") /cast Early Frost
    !if (character in "Class Mages Frost" and character in "85") /cast [nopet] Summon Water Elemental
    !if (character in "Class Mages Frost" and character in "85") /cast Mirror Image
    !if (character in "Class Mages Frost" and character in "85") /cast Icy Veins
    !if (character in "Class Mages Frost" and character in "85") /cast Early Frost
    Last edited by Aragent : 05-06-2011 at 04:35 PM

  8. #18

    Default

    Paladins Holy Sequence:

    Paladins Holy Proc:
    Last edited by Aragent : 05-06-2011 at 04:36 PM

  9. #19

    Default

    Macro is to large and requires 2 Posts
    Paladins Protection Sequence:

    !if (character in "Class Paladins Protection" and character in "WoW Melee") /startattack
    !if (character in "Class Paladins Protection") /stopmacro [@target,noexists] [noharm] [dead] [channeling]
    !if (character in "Class Paladins Protection") /script UIErrorsFrame:UnregisterEvent("UI_ERROR_MESSAGE");
    !if (character in "Class Paladins Protection") /console Sound_EnableSFX 0
    !if (character in "Class Paladins Protection" and character in "01 - 04") /cast Crusader Strike
    !if (character in "Class Paladins Protection" and character in "05 - 09") /castsequence reset=combat/3 Crusader Strike,Seal of Righteousness,Crusader Strike,Judgement,Crusader Strike,Seal of Righteousness,Crusader Strike,Judgement,Crusader Strike,Seal of Righteousness,Crusader Strike,Judgement,Seal of Righteousness,Crusader Strike,Judgement
    !if (character in "Class Paladins Protection" and character in "10 - 19") /castsequence reset=combat/3 Avenger's Shield,Crusader Strike,Judgement,Crusader Strike,Seal of Righteousness,Crusader Strike,Judgement,Crusader Strike,Avenger's Shield,Crusader Strike,Seal of Righteousness,Crusader Strike,Judgement,Crusader Strike,Avenger's Shield,Crusader Strike,Judgement,Crusader Strike
    !if (character in "Class Paladins Protection" and character in "20 - 29") /castsequence reset=combat/3 Avenger's Shield,Crusader Strike,Judgement,Crusader Strike,Seal of Righteousness,Crusader Strike,Judgement,Crusader Strike,Avenger's Shield,Crusader Strike,Word of Glory,Crusader Strike,Judgement,Crusader Strike,Avenger's Shield,Crusader Strike,Judgement,Crusader Strike
    !if (character in "Class Paladins Protection" and character in "30 - 39") /castsequence reset=combat/3 Avenger's Shield,Crusader Strike,Judgement,Crusader Strike,Holy Wrath,Crusader Strike,Seal of Righteousness,Crusader Strike,Judgement,Crusader Strike,Avenger's Shield,Crusader Strike,Word of Glory,Crusader Strike,Judgement,Crusader Strike,Holy Wrath,Crusader Strike,Seal of Righteousness,Crusader Strike,Avenger's Shield,Crusader Strike,Judgement,Crusader Strike,Holy Wrath,Crusader Strike,Seal of RighteousnessCrusader Strike,Judgement,Crusader Strike,Avenger's Shield,Crusader Strike,Word of Glory,Crusader Strike,Judgement,Crusader Strike,Holy Wrath,Crusader Strike,Seal of Righteousness,Crusader Strike,Avenger's Shield
    !if (character in "Class Paladins Protection" and character in "40 - 49") /castsequence reset=combat/5 Avenger's Shield,Crusader Strike,Judgement,Crusader Strike,Holy Wrath,Crusader Strike,Shield of the Righteous,Crusader Strike,Judgement,Crusader Strike,Avenger's Shield,Crusader Strike,Word of Glory,Crusader Strike,Judgement,Crusader Strike,Holy Wrath,Crusader Strike,Shield of the Righteous,Crusader Strike,Avenger's Shield,Crusader Strike,Judgement,Crusader Strike,Holy Wrath,Crusader Strike,Shield of the Righteous,Crusader Strike,Judgement,Crusader Strike,Avenger's Shield,Crusader Strike,Word of Glory,Crusader Strike,Judgement,Crusader Strike,Holy Wrath,Crusader Strike,Shield of the Righteous,Crusader Strike,Avenger's Shield
    !if (character in "Class Paladins Protection" and character in "50 - 59") /castsequence reset=combat/5 Avenger's Shield,Crusader Strike,Judgement,Crusader Strike,Holy Wrath,Crusader Strike,Shield of the Righteous,Crusader Strike,Judgement,Crusader Strike,Avenger's Shield,Crusader Strike,Word of Glory,Crusader Strike,Judgement,Crusader Strike,Holy Wrath,Crusader Strike,Shield of the Righteous,Crusader Strike,Avenger's Shield,Crusader Strike,Judgement,Crusader Strike,Holy Wrath,Crusader Strike,Shield of the Righteous,Crusader Strike,Judgement,Crusader Strike,Avenger's Shield,Crusader Strike,Word of Glory,Crusader Strike,Judgement,Crusader Strike,Holy Wrath,Crusader Strike,Shield of the Righteous,Crusader Strike,Avenger's Shield
    !if (character in "Class Paladins Protection" and character in "60 - 69") /castsequence reset=combat/5 Avenger's Shield,Crusader Strike,Judgement,Crusader Strike,Holy Wrath,Crusader Strike,Shield of the Righteous,Crusader Strike,Judgement,Crusader Strike,Avenger's Shield,Crusader Strike,Word of Glory,Crusader Strike,Judgement,Crusader Strike,Holy Wrath,Crusader Strike,Shield of the Righteous,Crusader Strike,Avenger's Shield,Crusader Strike,Judgement,Crusader Strike,Holy Wrath,Crusader Strike,Shield of the Righteous,Crusader Strike,Judgement,Crusader Strike,Avenger's Shield,Crusader Strike,Word of Glory,Crusader Strike,Judgement,Crusader Strike,Holy Wrath,Crusader Strike,Shield of the Righteous,Crusader Strike,Avenger's Shield
    !if (character in "Class Paladins Protection" and character in "70 - 79") /castsequence reset=combat/5 Avenger's Shield,Crusader Strike,Judgement,Crusader Strike,Holy Wrath,Crusader Strike,Shield of the Righteous,Crusader Strike,Judgement,Crusader Strike,Avenger's Shield,Crusader Strike,Word of Glory,Crusader Strike,Judgement,Crusader Strike,Holy Wrath,Crusader Strike,Shield of the Righteous,Crusader Strike,Avenger's Shield,Crusader Strike,Judgement,Crusader Strike,Holy Wrath,Crusader Strike,Shield of the Righteous,Crusader Strike,Judgement,Crusader Strike,Avenger's Shield,Crusader Strike,Word of Glory,Crusader Strike,Judgement,Crusader Strike,Holy Wrath,Crusader Strike,Shield of the Righteous,Crusader Strike,Avenger's Shield
    !if (character in "Class Paladins Protection" and character in "80 - 84") /castsequence reset=combat/5 Avenger's Shield,Crusader Strike,Judgement,Crusader Strike,Holy Wrath,Crusader Strike,Shield of the Righteous,Crusader Strike,Judgement,Crusader Strike,Avenger's Shield,Crusader Strike,Word of Glory,Crusader Strike,Judgement,Crusader Strike,Holy Wrath,Crusader Strike,Shield of the Righteous,Crusader Strike,Avenger's Shield,Crusader Strike,Judgement,Crusader Strike,Holy Wrath,Crusader Strike,Shield of the Righteous,Crusader Strike,Judgement,Crusader Strike,Avenger's Shield,Crusader Strike,Word of Glory,Crusader Strike,Judgement,Crusader Strike,Holy Wrath,Crusader Strike,Shield of the Righteous,Crusader Strike,Avenger's Shield
    !if (character in "Class Paladins Protection" and character in "85") /castsequence reset=combat/5 Avenger's Shield,Crusader Strike,Judgement,Crusader Strike,Holy Wrath,Crusader Strike,Shield of the Righteous,Crusader Strike,Judgement,Crusader Strike,Avenger's Shield,Crusader Strike,Word of Glory,Crusader Strike,Judgement,Crusader Strike,Holy Wrath,Crusader Strike,Shield of the Righteous,Crusader Strike,Avenger's Shield,Crusader Strike,Judgement,Crusader Strike,Holy Wrath,Crusader Strike,Shield of the Righteous,Crusader Strike,Judgement,Crusader Strike,Avenger's Shield,Crusader Strike,Word of Glory,Crusader Strike,Judgement,Crusader Strike,Holy Wrath,Crusader Strike,Shield of the Righteous,Crusader Strike,Avenger's Shield

    !if (character in "Class Paladins Protection") /script UIErrorsFrame:RegisterEvent("UI_ERROR_MESSAGE");
    !if (character in "Class Paladins Protection") /console Sound_EnableSFX 1
    Last edited by Aragent : 05-06-2011 at 04:40 PM

  10. #20

    Default

    Paladins Protection Proc:
    !if (character in "Class Paladins Protection") /stopmacro [@target,noexists] [noharm] [dead] [channeling]
    !if (character in "Class Paladins Protection") /script UIErrorsFrame:UnregisterEvent("UI_ERROR_MESSAGE");
    !if (character in "Class Paladins Protection") /console Sound_EnableSFX 0
    !if (character in "Class Paladins Protection" and character in "20 - 29") /cast !Righteous Fury
    !if (character in "Class Paladins Protection" and character in "30 - 39") /cast !Righteous Fury
    !if (character in "Class Paladins Protection" and character in "30 - 39") /cast Divine Protection
    !if (character in "Class Paladins Protection" and character in "30 - 39") /castsequence reset=combat/20 Consecration,Divine Protection,Consecration
    !if (character in "Class Paladins Protection" and character in "40 - 49") /cast !Righteous Fury
    !if (character in "Class Paladins Protection" and character in "40 - 49") /cast Divine Protection
    !if (character in "Class Paladins Protection" and character in "40 - 49") /castsequence reset=combat/20 Consecration,Divine Protection,Consecration
    !if (character in "Class Paladins Protection" and character in "50 - 59") /cast !Righteous Fury
    !if (character in "Class Paladins Protection" and character in "50 - 59") /cast Divine Protection
    !if (character in "Class Paladins Protection" and character in "50 - 59") /castsequence reset=combat/20 Consecration,Divine Protection,Consecration
    !if (character in "Class Paladins Protection" and character in "60 - 69") /cast !Righteous Fury
    !if (character in "Class Paladins Protection" and character in "60 - 69") /cast Divine Protection
    !if (character in "Class Paladins Protection" and character in "60 - 69") /castsequence reset=combat/20 Consecration,Divine Protection,Consecration
    !if (character in "Class Paladins Protection" and character in "70 - 79") /cast !Righteous Fury
    !if (character in "Class Paladins Protection" and character in "70 - 79") /cast Divine Protection
    !if (character in "Class Paladins Protection" and character in "70 - 79") /cast Ardent Defender
    !if (character in "Class Paladins Protection" and character in "70 - 79") /castsequence reset=combat/20 Consecration,Divine Protection,Consecration
    !if (character in "Class Paladins Protection" and character in "80 - 84") /cast !Righteous Fury
    !if (character in "Class Paladins Protection" and character in "80 - 84") /cast Divine Protection
    !if (character in "Class Paladins Protection" and character in "80 - 84") /cast Ardent Defender
    !if (character in "Class Paladins Protection" and character in "80 - 89") /castsequence reset=combat/20 Consecration,Divine Protection,Consecration
    !if (character in "Class Paladins Protection" and character in "85") /cast !Righteous Fury
    !if (character in "Class Paladins Protection" and character in "85") /cast Guardian of Ancient Kings
    !if (character in "Class Paladins Protection" and character in "85") /cast Divine Protection
    !if (character in "Class Paladins Protection" and character in "85") /cast Ardent Defender
    !if (character in "Class Paladins Protection" and character in "85") /castsequence reset=combat/20 Consecration,Divine Protection,Consecration
    Divine Protection
    !if (character in "Class Paladins Protection") /use 13
    !if (character in "Class Paladins Protection") /use 14
    !if (character in "Class Paladins Protection") /script UIErrorsFrame:RegisterEvent("UI_ERROR_MESSAGE");
    !if (character in "Class Paladins Protection") /console Sound_EnableSFX 1
    Last edited by Aragent : 05-06-2011 at 04:41 PM

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