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Macro is large and wil require 2 posts.
Hunters Marksman Sequence:
!if (character in "Class Hunters Marksman") /stopmacro [@target,noexists] [noharm] [dead] [channeling]
!if (character in "Class Hunters Marksman") /script UIErrorsFrame:UnregisterEvent("UI_ERROR_MESSAGE");
!if (character in "Class Hunters Marksman") /console Sound_EnableSFX 0
!if (character in "Class Hunters Marksman") /petattack [combat]
!if (character in "Class Hunters Marksman") /cast [combat] Auto Shot
!if (character in "Class Hunters Marksman" and character in "01 - 04") /cast Arcane Shot
!if (character in "Class Hunters Marksman" and character in "05 - 09") /castsequence reset=combat/target/3 Arcane Shot,Steady Shot,Arcane Shot,Steady Shot,Arcane Shot,Steady Shot,Arcane Shot,Steady Shot
!if (character in "Class Hunters Marksman" and character in "10 - 19") /castsequence reset=target/combat Serpent Sting,Arcane Shot,Arcane Shot,Steady Shot,Steady Shot,Arcane Shot,Arcane Shot,Steady Shot,Steady Shot,Steady Shot,Arcane Shot,Steady Shot,Steady Shot
!if (character in "Class Hunters Marksman" and character in "20 - 29") /cast !Aspect of the Hawk
!if (character in "Class Hunters Marksman" and character in "20 - 29") /cast [nocombat] Hunter’s Mark
!if (character in "Class Hunters Marksman" and character in "20 - 29") /castsequence reset=target/combat/3 Serpent Sting,Arcane Shot,Steady Shot,Steady Shot,Aimed Shot,Steady shot,Steady Shot,Arcane Shot,Steady Shot,Steady Shot,Aimed Shot,Steady shot,Steady Shot,Arcane Shot,Steady Shot,Steady Shot,Aimed Shot,Steady shot,Steady Shot,Arcane Shot,Steady Shot,Steady Shot
!if (character in "Class Hunters Marksman" and character in "30 - 39") /cast !Aspect of the Hawk
!if (character in "Class Hunters Marksman" and character in "30 - 39") /cast [nocombat] Hunter’s Mark
!if (character in "Class Hunters Marksman" and character in "30 - 39") /castsequence reset=target/combat/3 Serpent Sting,Arcane Shot,Steady Shot,Steady Shot,Aimed Shot,Steady shot,Steady Shot,Arcane Shot,Steady Shot,Steady Shot,Aimed Shot,Steady shot,Steady Shot,Arcane Shot,Steady Shot,Steady Shot,Aimed Shot,Steady shot,Steady Shot,Arcane Shot,Steady Shot,Steady Shot,
!if (character in "Class Hunters Marksman" and character in "40 - 49") /cast !Aspect of the Hawk
!if (character in "Class Hunters Marksman" and character in "40 - 49") /cast [nocombat] Hunter’s Mark
!if (character in "Class Hunters Marksman" and character in "40 - 49") /cast Kill Shot
!if (character in "Class Hunters Marksman" and character in "40 - 49") /castsequence reset=target/combat/3 Serpent Sting,Arcane Shot,Steady Shot,Steady Shot,Aimed Shot,Steady shot,Steady Shot,Arcane Shot,Steady Shot,Steady Shot,Aimed Shot,Steady shot,Steady Shot,Arcane Shot,Steady Shot,Steady Shot,Aimed Shot,Steady shot,Steady Shot,Arcane Shot,Steady Shot,Steady Shot,
!if (character in "Class Hunters Marksman" and character in "50 - 59") /cast !Aspect of the Hawk
!if (character in "Class Hunters Marksman" and character in "50 - 59") /cast [nocombat] Hunter’s Mark
!if (character in "Class Hunters Marksman" and character in "50 - 59") /cast Kill Shot
!if (character in "Class Hunters Marksman" and character in "50 - 59") /castsequence reset=target/combat/3 Serpent Sting,Arcane Shot,Steady Shot,Steady Shot,Aimed Shot,Steady shot,Steady Shot,Arcane Shot,Steady Shot,Steady Shot,Aimed Shot,Steady shot,Steady Shot,Arcane Shot,Steady Shot,Steady Shot,Aimed Shot,Steady shot,Steady Shot,Arcane Shot,Steady Shot,Steady Shot,
!if (character in "Class Hunters Marksman" and character in "60 - 69") /cast !Aspect of the Hawk
!if (character in "Class Hunters Marksman" and character in "60 - 69") /cast [nocombat] Hunter’s Mark
!if (character in "Class Hunters Marksman" and character in "60 - 69") /cast Kill Shot
!if (character in "Class Hunters Marksman" and character in "60 - 69") /castsequence reset=target/combat/3 Serpent Sting,Arcane Shot,Steady Shot,Steady Shot,Aimed Shot,Steady shot,Steady Shot,Arcane Shot,Steady Shot,Steady Shot,Aimed Shot,Steady shot,Steady Shot,Arcane Shot,Steady Shot,Steady Shot,Aimed Shot,Steady shot,Steady Shot,Arcane Shot,Steady Shot,Steady Shot,
!if (character in "Class Hunters Marksman" and character in "60 - 69") /cast Rapid Fire
!if (character in "Class Hunters Marksman" and character in "70 - 79") /cast !Aspect of the Hawk
!if (character in "Class Hunters Marksman" and character in "70 - 79") /cast [nocombat] Hunter’s Mark
!if (character in "Class Hunters Marksman" and character in "70 - 79") /cast Kill Shot
!if (character in "Class Hunters Marksman" and character in "70 - 79") /castsequence reset=target/combat Serpent Sting,Chimera Shot,Steady Shot,Steady Shot,Aimed Shot,Steady Shot,Steady Shot,Chimera Shot,Steady Shot,Steady Shot,Aimed Shot,Steady Shot,Steady Shot,Chimera Shot,Steady Shot,Steady Shot,Aimed Shot,Steady Shot,Steady Shot
!if (character in "Class Hunters Marksman" and character in "70 - 79") /cast Rapid Fire
!if (character in "Class Hunters Marksman" and character in "80 - 84") /cast !Aspect of the Hawk
!if (character in "Class Hunters Marksman" and character in "80 - 84") /cast [nocombat] Hunter’s Mark
!if (character in "Class Hunters Marksman" and character in "80 - 84") /cast Kill Shot
!if (character in "Class Hunters Marksman" and character in "80 - 84") /castsequence reset=target/combat Serpent Sting,Chimera Shot,Steady Shot,Steady Shot,Aimed Shot,Steady Shot,Steady Shot,Chimera Shot,Steady Shot,Steady Shot,Aimed Shot,Steady Shot,Steady Shot,Chimera Shot,Steady Shot,Steady Shot,Aimed Shot,Steady Shot,Steady Shot
!if (character in "Class Hunters Marksman" and character in "80 - 84") /cast Rapid Fire
!if (character in "Class Hunters Marksman" and character in "85") /cast !Aspect of the Hawk
!if (character in "Class Hunters Marksman" and character in "85") /cast [nocombat] Hunter’s Mark
!if (character in "Class Hunters Marksman" and character in "85") /cast Kill Shot
!if (character in "Class Hunters Marksman" and character in "85") /castsequence reset=target/combat Serpent Sting,Chimera Shot,Steady Shot,Steady Shot,Aimed Shot,Steady Shot,Steady Shot,Chimera Shot,Steady Shot,Steady Shot,Aimed Shot,Steady Shot,Steady Shot,Chimera Shot,Steady Shot,Steady Shot,Aimed Shot,Steady Shot,Steady Shot
!if (character in "Class Hunters Marksman" and character in "85") /cast Rapid Fire
!if (character in "Class Hunters Marksman") /script UIErrorsFrame:RegisterEvent("UI_ERROR_MESSAGE");
!if (character in "Class Hunters Marksman") /console Sound_EnableSFX 1
Last edited by Aragent : 05-06-2011 at 04:27 PM
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