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Aragent Multi Step Isboxer Project... 05-06-2011, 02:12 PM
Aragent Easy installation process... 05-06-2011, 02:13 PM
Vecter Providing your config xml... 05-06-2011, 04:47 PM
Nexor Ok i assume Z is the key to... 05-07-2011, 03:05 AM
Aragent Ok Nextor what method did you... 05-07-2011, 11:02 AM
Nexor Used the full install one the... 05-07-2011, 01:40 PM
ruab I also installed from the xml... 05-07-2011, 03:08 PM
Aragent Macros below should be 4.1... 05-06-2011, 02:15 PM
Aragent Death Knights Blood Sequence:... 05-06-2011, 02:15 PM
Aragent Death Knights Frost Sequence:... 05-06-2011, 02:16 PM
howster A little typo here that... 05-20-2011, 12:14 PM
Aragent Death Knights Unholy... 05-06-2011, 02:16 PM
Aragent Druids Balance Sequence: ... 05-06-2011, 02:18 PM
Aragent Macro is large thus will... 05-06-2011, 02:22 PM
Aragent Druids Feral Proc: !if... 05-06-2011, 02:23 PM
Aragent Druids Restoration Sequence:... 05-06-2011, 02:24 PM
Aragent Hunters Beastmaster Sequence:... 05-06-2011, 02:26 PM
Aragent Macro is large and wil... 05-06-2011, 02:26 PM
Aragent Hunters Marksman Proc: ... 05-06-2011, 02:28 PM
Aragent Hunters Survival Sequence: ... 05-06-2011, 02:28 PM
Aragent Mages Arcane Sequence: ... 05-06-2011, 02:29 PM
Aragent Mages Fire Sequence: !if... 05-06-2011, 02:29 PM
Aragent Mages Frost Sequence: !if... 05-06-2011, 02:30 PM
Aragent Paladins Holy Sequence: ... 05-06-2011, 02:31 PM
Aragent Macro is to large and... 05-06-2011, 02:31 PM
Aragent Paladins Protection Proc:... 05-06-2011, 02:32 PM
Aragent Macro is too large and will... 05-06-2011, 02:32 PM
Aragent !if (character in "Class... 05-06-2011, 02:33 PM
Aragent Priests Discipline Sequence:... 05-06-2011, 02:33 PM
Aragent Work in Progress Priests... 05-06-2011, 02:34 PM
Aragent Priests Shadow Sequence: ... 05-06-2011, 02:35 PM
Vecter This looks like a great... 05-06-2011, 02:42 PM
Aragent I Changed this to look like:... 05-06-2011, 04:25 PM
Vecter Ahh yes I see what you were... 05-06-2011, 04:31 PM
Aragent Rogues Assassination... 05-06-2011, 04:52 PM
Svpernova09 Instead of filling up pages... 05-06-2011, 05:08 PM
Aragent Rogues Combat Sequence: ... 05-06-2011, 04:53 PM
Aragent Rogues Subtlety Sequence: ... 05-06-2011, 04:53 PM
Aragent Shamans Elemental Sequence: ... 05-06-2011, 04:54 PM
Aragent Shamans Enhancement Sequence:... 05-06-2011, 04:55 PM
Aragent Shamans Restoration Sequence:... 05-06-2011, 04:56 PM
Aragent Warlocks Affliction Sequence:... 05-06-2011, 04:56 PM
Aragent Warlocks Demonology Sequence:... 05-06-2011, 04:57 PM
Aragent Warlocks Destruction... 05-06-2011, 04:57 PM
Aragent Warriors Arms Sequence: ... 05-06-2011, 05:00 PM
Aragent Warriors Fury Sequence: ... 05-06-2011, 05:00 PM
MiRai c-c-c-combo breaker! 05-06-2011, 05:07 PM
Aragent Fenril what in perticular is... 05-06-2011, 05:52 PM
Leovindica Great stuff Aragent, gonna... 05-06-2011, 05:31 PM
Leovindica Could you show me a pic of... 05-06-2011, 05:51 PM
Aragent http://4thewin.org/2step/WoW_M... 05-06-2011, 06:02 PM
Leovindica Thanks:) 05-06-2011, 06:05 PM
Leovindica When I try to open this: I... 05-06-2011, 06:11 PM
Aragent Yeah not sure why the website... 05-06-2011, 06:20 PM
Ualaa Specifically for the Melee... 05-07-2011, 12:31 PM
exyobite I downloaded the full install... 05-07-2011, 03:51 PM
Aragent [QUOTE=ruab;331970]I also... 05-07-2011, 04:03 PM
Nexor Will try this later i usualy... 05-07-2011, 04:56 PM
Aragent Im trying to talk with Lax at... 05-07-2011, 05:13 PM
Ualaa For IWT to work with the... 05-08-2011, 03:43 AM
Nexor Well to be honest i am not to... 05-08-2011, 04:24 AM
Leovindica @Aragent, I have re-installed... 05-08-2011, 06:01 AM
Aragent Correct and thus why I... 05-08-2011, 10:50 AM
ruab So, with the notes from Lax,... 05-08-2011, 03:08 PM
Lax The reason your WoW Macros... 05-08-2011, 08:54 AM
Aragent Thanks Lax as always. I... 05-08-2011, 10:49 AM
Iru If I understand this... 05-30-2011, 01:04 AM
Iru Following up on your own post... 05-31-2011, 01:42 PM
Darelik Be nice if u could post a... 06-24-2011, 07:42 AM
Leovindica What keyCombos have you... 05-08-2011, 03:50 PM
Nexor Quick idea wouldn't it be... 05-08-2011, 05:22 PM
ruab I used Alt-5 through Alt-0... 05-08-2011, 06:47 PM
ruab It appears to be working now,... 05-08-2011, 11:11 PM
Leovindica @Aragent, what does the !... 05-09-2011, 11:44 AM
Ualaa ! serves as a toggle. The... 05-09-2011, 04:05 PM
Apps ok, so lemme see if I... 05-09-2011, 04:40 PM
MiRai As Ualaa said it's used when... 05-09-2011, 05:02 PM
Leovindica Thanks:) 05-10-2011, 02:12 AM
Teasy Hi Guys, I've checked the... 05-11-2011, 09:58 AM
Leovindica I can't seem to get the... 05-11-2011, 02:59 PM
Teasy Yes, some of the macros dont... 05-11-2011, 06:01 PM
Leovindica Thanks Teasy, one class set,... 05-15-2011, 02:54 PM
Leovindica I can't seem to get the... 05-21-2011, 09:32 AM
drarkan Great! I'm throwing that into... 05-26-2011, 03:14 PM
olsondw Lax, I took your advice the... 05-27-2011, 09:55 AM
kett73 These directions do't work... 06-02-2011, 02:16 PM
Sildenafil I'm confused. Sorry if I... 06-02-2011, 10:50 PM
Iru Marksman Hunter rotation... 06-08-2011, 11:53 AM
Machoclown Is it OK to give this a go or... 07-19-2011, 05:39 AM
Iru I am... with the mods I... 07-19-2011, 11:27 PM
Machoclown Ok, thank for the answer. ... 07-20-2011, 02:00 AM
~Sanjoin~ hi folks, any update here? ... 08-15-2011, 09:14 AM
RSM72 - Get rid of the modified... 08-16-2011, 03:11 AM
Leovindica I hope Aragent will pick this... 08-16-2011, 04:57 AM
Lax I've been consulting with... 11-19-2011, 09:41 AM
Vecter Great news. Closing this... 11-19-2011, 01:01 PM
dougie700 Yes i Think you are correct,... 10-07-2011, 05:37 AM
pidster slower response 11-06-2011, 05:34 AM
Leovindica Good news Lax:-) I've been... 11-19-2011, 09:55 AM
  1. #1

    Default

    Macro is large and wil require 2 posts.
    Hunters Marksman Sequence:

    !if (character in "Class Hunters Marksman") /stopmacro [@target,noexists] [noharm] [dead] [channeling]
    !if (character in "Class Hunters Marksman") /script UIErrorsFrame:UnregisterEvent("UI_ERROR_MESSAGE");
    !if (character in "Class Hunters Marksman") /console Sound_EnableSFX 0
    !if (character in "Class Hunters Marksman") /petattack [combat]
    !if (character in "Class Hunters Marksman") /cast [combat] Auto Shot
    !if (character in "Class Hunters Marksman" and character in "01 - 04") /cast Arcane Shot
    !if (character in "Class Hunters Marksman" and character in "05 - 09") /castsequence reset=combat/target/3 Arcane Shot,Steady Shot,Arcane Shot,Steady Shot,Arcane Shot,Steady Shot,Arcane Shot,Steady Shot
    !if (character in "Class Hunters Marksman" and character in "10 - 19") /castsequence reset=target/combat Serpent Sting,Arcane Shot,Arcane Shot,Steady Shot,Steady Shot,Arcane Shot,Arcane Shot,Steady Shot,Steady Shot,Steady Shot,Arcane Shot,Steady Shot,Steady Shot
    !if (character in "Class Hunters Marksman" and character in "20 - 29") /cast !Aspect of the Hawk
    !if (character in "Class Hunters Marksman" and character in "20 - 29") /cast [nocombat] Hunter’s Mark
    !if (character in "Class Hunters Marksman" and character in "20 - 29") /castsequence reset=target/combat/3 Serpent Sting,Arcane Shot,Steady Shot,Steady Shot,Aimed Shot,Steady shot,Steady Shot,Arcane Shot,Steady Shot,Steady Shot,Aimed Shot,Steady shot,Steady Shot,Arcane Shot,Steady Shot,Steady Shot,Aimed Shot,Steady shot,Steady Shot,Arcane Shot,Steady Shot,Steady Shot
    !if (character in "Class Hunters Marksman" and character in "30 - 39") /cast !Aspect of the Hawk
    !if (character in "Class Hunters Marksman" and character in "30 - 39") /cast [nocombat] Hunter’s Mark
    !if (character in "Class Hunters Marksman" and character in "30 - 39") /castsequence reset=target/combat/3 Serpent Sting,Arcane Shot,Steady Shot,Steady Shot,Aimed Shot,Steady shot,Steady Shot,Arcane Shot,Steady Shot,Steady Shot,Aimed Shot,Steady shot,Steady Shot,Arcane Shot,Steady Shot,Steady Shot,Aimed Shot,Steady shot,Steady Shot,Arcane Shot,Steady Shot,Steady Shot,
    !if (character in "Class Hunters Marksman" and character in "40 - 49") /cast !Aspect of the Hawk
    !if (character in "Class Hunters Marksman" and character in "40 - 49") /cast [nocombat] Hunter’s Mark
    !if (character in "Class Hunters Marksman" and character in "40 - 49") /cast Kill Shot
    !if (character in "Class Hunters Marksman" and character in "40 - 49") /castsequence reset=target/combat/3 Serpent Sting,Arcane Shot,Steady Shot,Steady Shot,Aimed Shot,Steady shot,Steady Shot,Arcane Shot,Steady Shot,Steady Shot,Aimed Shot,Steady shot,Steady Shot,Arcane Shot,Steady Shot,Steady Shot,Aimed Shot,Steady shot,Steady Shot,Arcane Shot,Steady Shot,Steady Shot,
    !if (character in "Class Hunters Marksman" and character in "50 - 59") /cast !Aspect of the Hawk
    !if (character in "Class Hunters Marksman" and character in "50 - 59") /cast [nocombat] Hunter’s Mark
    !if (character in "Class Hunters Marksman" and character in "50 - 59") /cast Kill Shot
    !if (character in "Class Hunters Marksman" and character in "50 - 59") /castsequence reset=target/combat/3 Serpent Sting,Arcane Shot,Steady Shot,Steady Shot,Aimed Shot,Steady shot,Steady Shot,Arcane Shot,Steady Shot,Steady Shot,Aimed Shot,Steady shot,Steady Shot,Arcane Shot,Steady Shot,Steady Shot,Aimed Shot,Steady shot,Steady Shot,Arcane Shot,Steady Shot,Steady Shot,
    !if (character in "Class Hunters Marksman" and character in "60 - 69") /cast !Aspect of the Hawk
    !if (character in "Class Hunters Marksman" and character in "60 - 69") /cast [nocombat] Hunter’s Mark
    !if (character in "Class Hunters Marksman" and character in "60 - 69") /cast Kill Shot
    !if (character in "Class Hunters Marksman" and character in "60 - 69") /castsequence reset=target/combat/3 Serpent Sting,Arcane Shot,Steady Shot,Steady Shot,Aimed Shot,Steady shot,Steady Shot,Arcane Shot,Steady Shot,Steady Shot,Aimed Shot,Steady shot,Steady Shot,Arcane Shot,Steady Shot,Steady Shot,Aimed Shot,Steady shot,Steady Shot,Arcane Shot,Steady Shot,Steady Shot,
    !if (character in "Class Hunters Marksman" and character in "60 - 69") /cast Rapid Fire
    !if (character in "Class Hunters Marksman" and character in "70 - 79") /cast !Aspect of the Hawk
    !if (character in "Class Hunters Marksman" and character in "70 - 79") /cast [nocombat] Hunter’s Mark
    !if (character in "Class Hunters Marksman" and character in "70 - 79") /cast Kill Shot
    !if (character in "Class Hunters Marksman" and character in "70 - 79") /castsequence reset=target/combat Serpent Sting,Chimera Shot,Steady Shot,Steady Shot,Aimed Shot,Steady Shot,Steady Shot,Chimera Shot,Steady Shot,Steady Shot,Aimed Shot,Steady Shot,Steady Shot,Chimera Shot,Steady Shot,Steady Shot,Aimed Shot,Steady Shot,Steady Shot
    !if (character in "Class Hunters Marksman" and character in "70 - 79") /cast Rapid Fire
    !if (character in "Class Hunters Marksman" and character in "80 - 84") /cast !Aspect of the Hawk
    !if (character in "Class Hunters Marksman" and character in "80 - 84") /cast [nocombat] Hunter’s Mark
    !if (character in "Class Hunters Marksman" and character in "80 - 84") /cast Kill Shot
    !if (character in "Class Hunters Marksman" and character in "80 - 84") /castsequence reset=target/combat Serpent Sting,Chimera Shot,Steady Shot,Steady Shot,Aimed Shot,Steady Shot,Steady Shot,Chimera Shot,Steady Shot,Steady Shot,Aimed Shot,Steady Shot,Steady Shot,Chimera Shot,Steady Shot,Steady Shot,Aimed Shot,Steady Shot,Steady Shot
    !if (character in "Class Hunters Marksman" and character in "80 - 84") /cast Rapid Fire
    !if (character in "Class Hunters Marksman" and character in "85") /cast !Aspect of the Hawk
    !if (character in "Class Hunters Marksman" and character in "85") /cast [nocombat] Hunter’s Mark
    !if (character in "Class Hunters Marksman" and character in "85") /cast Kill Shot
    !if (character in "Class Hunters Marksman" and character in "85") /castsequence reset=target/combat Serpent Sting,Chimera Shot,Steady Shot,Steady Shot,Aimed Shot,Steady Shot,Steady Shot,Chimera Shot,Steady Shot,Steady Shot,Aimed Shot,Steady Shot,Steady Shot,Chimera Shot,Steady Shot,Steady Shot,Aimed Shot,Steady Shot,Steady Shot
    !if (character in "Class Hunters Marksman" and character in "85") /cast Rapid Fire

    !if (character in "Class Hunters Marksman") /script UIErrorsFrame:RegisterEvent("UI_ERROR_MESSAGE");
    !if (character in "Class Hunters Marksman") /console Sound_EnableSFX 1
    Last edited by Aragent : 05-06-2011 at 04:27 PM

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