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Aragent Multi Step Isboxer Project... 05-06-2011,
02:12 PM

Aragent Easy installation process... 05-06-2011,
02:13 PM

Aragent Macros below should be 4.1... 05-06-2011,
02:15 PM

Aragent Death Knights Unholy... 05-06-2011,
02:16 PM

Aragent Druids Balance Sequence:
... 05-06-2011,
02:18 PM

Aragent Macro is large thus will... 05-06-2011,
02:22 PM

Aragent Druids Feral Proc:
!if... 05-06-2011,
02:23 PM

Aragent Macro is large and wil... 05-06-2011,
02:26 PM

Aragent Hunters Marksman Proc:
... 05-06-2011,
02:28 PM

Aragent Mages Arcane Sequence:
... 05-06-2011,
02:29 PM

Aragent Mages Fire Sequence:
!if... 05-06-2011,
02:29 PM

Aragent Mages Frost Sequence:
!if... 05-06-2011,
02:30 PM

Aragent Paladins Holy Sequence:
... 05-06-2011,
02:31 PM

Aragent Macro is to large and... 05-06-2011,
02:31 PM

Aragent Paladins Protection Proc:... 05-06-2011,
02:32 PM

Aragent !if (character in "Class... 05-06-2011,
02:33 PM

Aragent Work in Progress
Priests... 05-06-2011,
02:34 PM

Aragent Priests Shadow Sequence:
... 05-06-2011,
02:35 PM

Aragent Rogues Combat Sequence:
... 05-06-2011,
04:53 PM

Aragent Rogues Subtlety Sequence:
... 05-06-2011,
04:53 PM

Aragent Warlocks Destruction... 05-06-2011,
04:57 PM

Aragent Warriors Arms Sequence:
... 05-06-2011,
05:00 PM

Aragent Warriors Fury Sequence:
... 05-06-2011,
05:00 PM

Leovindica Great stuff Aragent, gonna... 05-06-2011,
05:31 PM

Leovindica Could you show me a pic of... 05-06-2011,
05:51 PM

Leovindica Thanks:) 05-06-2011,
06:05 PM

Leovindica When I try to open this: I... 05-06-2011,
06:11 PM

Ualaa For IWT to work with the... 05-08-2011,
03:43 AM

Leovindica @Aragent, I have re-installed... 05-08-2011,
06:01 AM

Leovindica What keyCombos have you... 05-08-2011,
03:50 PM

Leovindica @Aragent, what does the !... 05-09-2011,
11:44 AM

Leovindica Thanks:) 05-10-2011,
02:12 AM

Leovindica I can't seem to get the... 05-11-2011,
02:59 PM

Leovindica Thanks Teasy, one class set,... 05-15-2011,
02:54 PM

Leovindica I can't seem to get the... 05-21-2011,
09:32 AM

Sildenafil I'm confused. Sorry if I... 06-02-2011,
10:50 PM

Machoclown Is it OK to give this a go or... 07-19-2011,
05:39 AM

Leovindica I hope Aragent will pick this... 08-16-2011,
04:57 AM

dougie700 Yes i Think you are correct,... 10-07-2011,
05:37 AM

Leovindica Good news Lax:-)
I've been... 11-19-2011,
09:55 AM
-
Macro is large and wil require 2 posts.
Hunters Marksman Sequence:
!if (character in "Class Hunters Marksman") /stopmacro [@target,noexists] [noharm] [dead] [channeling]
!if (character in "Class Hunters Marksman") /script UIErrorsFrame:UnregisterEvent("UI_ERROR_MESSAGE");
!if (character in "Class Hunters Marksman") /console Sound_EnableSFX 0
!if (character in "Class Hunters Marksman") /petattack [combat]
!if (character in "Class Hunters Marksman") /cast [combat] Auto Shot
!if (character in "Class Hunters Marksman" and character in "01 - 04") /cast Arcane Shot
!if (character in "Class Hunters Marksman" and character in "05 - 09") /castsequence reset=combat/target/3 Arcane Shot,Steady Shot,Arcane Shot,Steady Shot,Arcane Shot,Steady Shot,Arcane Shot,Steady Shot
!if (character in "Class Hunters Marksman" and character in "10 - 19") /castsequence reset=target/combat Serpent Sting,Arcane Shot,Arcane Shot,Steady Shot,Steady Shot,Arcane Shot,Arcane Shot,Steady Shot,Steady Shot,Steady Shot,Arcane Shot,Steady Shot,Steady Shot
!if (character in "Class Hunters Marksman" and character in "20 - 29") /cast !Aspect of the Hawk
!if (character in "Class Hunters Marksman" and character in "20 - 29") /cast [nocombat] Hunter’s Mark
!if (character in "Class Hunters Marksman" and character in "20 - 29") /castsequence reset=target/combat/3 Serpent Sting,Arcane Shot,Steady Shot,Steady Shot,Aimed Shot,Steady shot,Steady Shot,Arcane Shot,Steady Shot,Steady Shot,Aimed Shot,Steady shot,Steady Shot,Arcane Shot,Steady Shot,Steady Shot,Aimed Shot,Steady shot,Steady Shot,Arcane Shot,Steady Shot,Steady Shot
!if (character in "Class Hunters Marksman" and character in "30 - 39") /cast !Aspect of the Hawk
!if (character in "Class Hunters Marksman" and character in "30 - 39") /cast [nocombat] Hunter’s Mark
!if (character in "Class Hunters Marksman" and character in "30 - 39") /castsequence reset=target/combat/3 Serpent Sting,Arcane Shot,Steady Shot,Steady Shot,Aimed Shot,Steady shot,Steady Shot,Arcane Shot,Steady Shot,Steady Shot,Aimed Shot,Steady shot,Steady Shot,Arcane Shot,Steady Shot,Steady Shot,Aimed Shot,Steady shot,Steady Shot,Arcane Shot,Steady Shot,Steady Shot,
!if (character in "Class Hunters Marksman" and character in "40 - 49") /cast !Aspect of the Hawk
!if (character in "Class Hunters Marksman" and character in "40 - 49") /cast [nocombat] Hunter’s Mark
!if (character in "Class Hunters Marksman" and character in "40 - 49") /cast Kill Shot
!if (character in "Class Hunters Marksman" and character in "40 - 49") /castsequence reset=target/combat/3 Serpent Sting,Arcane Shot,Steady Shot,Steady Shot,Aimed Shot,Steady shot,Steady Shot,Arcane Shot,Steady Shot,Steady Shot,Aimed Shot,Steady shot,Steady Shot,Arcane Shot,Steady Shot,Steady Shot,Aimed Shot,Steady shot,Steady Shot,Arcane Shot,Steady Shot,Steady Shot,
!if (character in "Class Hunters Marksman" and character in "50 - 59") /cast !Aspect of the Hawk
!if (character in "Class Hunters Marksman" and character in "50 - 59") /cast [nocombat] Hunter’s Mark
!if (character in "Class Hunters Marksman" and character in "50 - 59") /cast Kill Shot
!if (character in "Class Hunters Marksman" and character in "50 - 59") /castsequence reset=target/combat/3 Serpent Sting,Arcane Shot,Steady Shot,Steady Shot,Aimed Shot,Steady shot,Steady Shot,Arcane Shot,Steady Shot,Steady Shot,Aimed Shot,Steady shot,Steady Shot,Arcane Shot,Steady Shot,Steady Shot,Aimed Shot,Steady shot,Steady Shot,Arcane Shot,Steady Shot,Steady Shot,
!if (character in "Class Hunters Marksman" and character in "60 - 69") /cast !Aspect of the Hawk
!if (character in "Class Hunters Marksman" and character in "60 - 69") /cast [nocombat] Hunter’s Mark
!if (character in "Class Hunters Marksman" and character in "60 - 69") /cast Kill Shot
!if (character in "Class Hunters Marksman" and character in "60 - 69") /castsequence reset=target/combat/3 Serpent Sting,Arcane Shot,Steady Shot,Steady Shot,Aimed Shot,Steady shot,Steady Shot,Arcane Shot,Steady Shot,Steady Shot,Aimed Shot,Steady shot,Steady Shot,Arcane Shot,Steady Shot,Steady Shot,Aimed Shot,Steady shot,Steady Shot,Arcane Shot,Steady Shot,Steady Shot,
!if (character in "Class Hunters Marksman" and character in "60 - 69") /cast Rapid Fire
!if (character in "Class Hunters Marksman" and character in "70 - 79") /cast !Aspect of the Hawk
!if (character in "Class Hunters Marksman" and character in "70 - 79") /cast [nocombat] Hunter’s Mark
!if (character in "Class Hunters Marksman" and character in "70 - 79") /cast Kill Shot
!if (character in "Class Hunters Marksman" and character in "70 - 79") /castsequence reset=target/combat Serpent Sting,Chimera Shot,Steady Shot,Steady Shot,Aimed Shot,Steady Shot,Steady Shot,Chimera Shot,Steady Shot,Steady Shot,Aimed Shot,Steady Shot,Steady Shot,Chimera Shot,Steady Shot,Steady Shot,Aimed Shot,Steady Shot,Steady Shot
!if (character in "Class Hunters Marksman" and character in "70 - 79") /cast Rapid Fire
!if (character in "Class Hunters Marksman" and character in "80 - 84") /cast !Aspect of the Hawk
!if (character in "Class Hunters Marksman" and character in "80 - 84") /cast [nocombat] Hunter’s Mark
!if (character in "Class Hunters Marksman" and character in "80 - 84") /cast Kill Shot
!if (character in "Class Hunters Marksman" and character in "80 - 84") /castsequence reset=target/combat Serpent Sting,Chimera Shot,Steady Shot,Steady Shot,Aimed Shot,Steady Shot,Steady Shot,Chimera Shot,Steady Shot,Steady Shot,Aimed Shot,Steady Shot,Steady Shot,Chimera Shot,Steady Shot,Steady Shot,Aimed Shot,Steady Shot,Steady Shot
!if (character in "Class Hunters Marksman" and character in "80 - 84") /cast Rapid Fire
!if (character in "Class Hunters Marksman" and character in "85") /cast !Aspect of the Hawk
!if (character in "Class Hunters Marksman" and character in "85") /cast [nocombat] Hunter’s Mark
!if (character in "Class Hunters Marksman" and character in "85") /cast Kill Shot
!if (character in "Class Hunters Marksman" and character in "85") /castsequence reset=target/combat Serpent Sting,Chimera Shot,Steady Shot,Steady Shot,Aimed Shot,Steady Shot,Steady Shot,Chimera Shot,Steady Shot,Steady Shot,Aimed Shot,Steady Shot,Steady Shot,Chimera Shot,Steady Shot,Steady Shot,Aimed Shot,Steady Shot,Steady Shot
!if (character in "Class Hunters Marksman" and character in "85") /cast Rapid Fire
!if (character in "Class Hunters Marksman") /script UIErrorsFrame:RegisterEvent("UI_ERROR_MESSAGE");
!if (character in "Class Hunters Marksman") /console Sound_EnableSFX 1
Last edited by Aragent : 05-06-2011 at 04:27 PM
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