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  1. #1

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    Hi Guys,

    I've checked the Marksman Macros for Level 85 and made some changes for me.

    I use two 2step Makros for my hunters.

    The first one as long the Target has got over 80% of life (for the crit bonus)and the second one for 79-0% life
    I cast Aimed Shot Proc manually if more than two of my five chars have active Procs to cast.

    Over 80% Sequence

    !if (character in "Class Hunters Marksman") /stopmacro [@target,noexists] [noharm] [dead] [channeling]
    !if (character in "Class Hunters Marksman") /script UIErrorsFrame:UnregisterEvent("UI_ERROR_MESSAGE");
    !if (character in "Class Hunters Marksman") /console Sound_EnableSFX 0
    !if (character in "Class Hunters Marksman") /petattack [combat]
    !if (character in "Class Hunters Marksman") /cast [combat] Auto Shot
    !if (character in "Class Hunters Marksman" and character in "85") /castsequence reset=target/combat !Hunter's Mark,Steady Shot,Kill Command,Steady Shot,Steady Shot,Aimed Shot,Aimed Shot,Steady Shot,Steady Shot,Steady Shot
    !if (character in "Class Hunters Marksman") /script UIErrorsFrame:RegisterEvent("UI_ERROR_MESSAGE");
    !if (character in "Class Hunters Marksman") /console Sound_EnableSFX 1
    Over 80% Poc

    !if (character in "Class Hunters Marksman") /stopmacro [@target,noexists] [noharm] [dead] [channeling]
    !if (character in "Class Hunters Marksman") /script UIErrorsFrame:UnregisterEvent("UI_ERROR_MESSAGE");
    !if (character in "Class Hunters Marksman") /console Sound_EnableSFX 0
    !if (character in "Class Hunters Marksman" and character in "85") /castsequence Rapid Fire,Readiness
    !if (character in "Class Hunters Marksman") /use 13
    !if (character in "Class Hunters Marksman") /use 14
    !if (character in "Class Hunters Marksman") /script UIErrorsFrame:RegisterEvent("UI_ERROR_MESSAGE");
    !if (character in "Class Hunters Marksman") /console Sound_EnableSFX 1
    Under 80% Sequence

    !if (character in "Class Hunters Marksman") /stopmacro [@target,noexists] [noharm] [dead] [channeling]
    !if (character in "Class Hunters Marksman") /script UIErrorsFrame:UnregisterEvent("UI_ERROR_MESSAGE");
    !if (character in "Class Hunters Marksman") /console Sound_EnableSFX 0
    !if (character in "Class Hunters Marksman") /petattack [combat]
    !if (character in "Class Hunters Marksman") /cast [combat] Auto Shot
    !if (character in "Class Hunters Marksman" and character in "85") /castsequence reset=target/combat Serpent Sting,Arcane Shot,Steady Shot,Steady Shot,Arcane Shot,Arcane Shot,Steady Shot,Steady Shot,Arcane Shot,Steady Shot,Steady Shot,Steady Shot
    !if (character in "Class Hunters Marksman") /script UIErrorsFrame:RegisterEvent("UI_ERROR_MESSAGE");
    !if (character in "Class Hunters Marksman") /console Sound_EnableSFX 1
    Under 80% Proc

    !if (character in "Class Hunters Marksman") /stopmacro [@target,noexists] [noharm] [dead] [channeling]
    !if (character in "Class Hunters Marksman") /script UIErrorsFrame:UnregisterEvent("UI_ERROR_MESSAGE");
    !if (character in "Class Hunters Marksman") /console Sound_EnableSFX 0
    !if (character in "Class Hunters Marksman" and character in "85") /cast Chimera Shot
    !if (character in "Class Hunters Marksman" and character in "85") /cast Rapid Fire
    !if (character in "Class Hunters Marksman" and character in "85") /cast Readiness
    !if (character in "Class Hunters Marksman" and character in "85") /cast Kill Shot
    !if (character in "Class Hunters Marksman") /use 13
    !if (character in "Class Hunters Marksman") /use 14
    !if (character in "Class Hunters Marksman") /script UIErrorsFrame:RegisterEvent("UI_ERROR_MESSAGE");
    !if (character in "Class Hunters Marksman") /console Sound_EnableSFX 1
    I personally use the german client, so I hope i've used the correct english commands.

    cheerz TeASy
    Last edited by Teasy : 05-11-2011 at 10:41 AM

  2. #2

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    I can't seem to get the macro's firing. They start assisting my main but when the macro kicks in they all stop. My Elemental Shamans f.i. give the message "interrupted" when I spam my key. Same on my Balance Druids, they fire the first 2 spells and then they stop. Can't figure it out
    AMD 8350, 8Gb, ASUS 6970 DCU II, W7 64

  3. #3

    Default

    Yes, some of the macros dont work. In your case I would first make a very sinple macro for the sequence and proc part und check if both macros will be executed if you hit the button. I found several mistakes in the macros while I changed them for the german client version.

    cheerz TeASy

    PS: I checked the Elemental Shamans Macros and Yes... the Proc Macro has a /stopcasting that breaks it. Just delete the line and it will start to work, You will see that your Shamy will wait sometimes until Lava Burst is ready to cast .. simply chance /cast Lava burst to

    !if (character in "Class Shamans Elemental" and character in "85") /castsequence reset=target/combat Lava Burst,Lightning Bolt

    You will have to optimize the Cast Sequence a little bit, because of the many Lightning Bolts you cast now than before.
    Last edited by Teasy : 05-11-2011 at 08:50 PM

  4. #4

    Default

    Thanks Teasy, one class set, more to work on
    AMD 8350, 8Gb, ASUS 6970 DCU II, W7 64

  5. #5

    Default

    I can't seem to get the Arcane Mage macro firing, all it does is PoM and Mirror Image. Can't figure out what's wrong:-\
    AMD 8350, 8Gb, ASUS 6970 DCU II, W7 64

  6. #6

    Default

    Quote Originally Posted by Ualaa View Post
    ! serves as a toggle.
    The ability will be cast once, assuming enough Runic Power when you push it.

    Without the ! some abilities used to toggle off.
    Not sure that you need the ! any longer, as I know you do not for Maul with a Feral druid.



    I use (or something very similar):
    #show
    /cast [nomounted] !Concentration Aura; !Crusader Aura

    No matter how that key is spammed each ability will only fire off once.
    Great! I'm throwing that into my pally's Seal of Wisdom!

    Also I tried copying this into my current setup in IS Boxer, but it just replaced my setup completely. Yes I backed up so I didn't loose anything, but It didn't merge to my classes, other Key Binds I setup (the arrow keys move my team slaves in the respective directions.

    I reealize that this is not working properly but I just wanted to see if I could get it to work with the low level content, but I'm patient and willing to wait till its working fully again! Great work Aragent!

  7. #7

    Default

    Lax, I took your advice the way I understood it and created a macro set for each class under the macro sets/World of Warcraft. Then I updated the 2Step key steps to reference the moved macros. But the macros didn’t run. I added a pop up text action to the steps to see if I had an issue with the logic of the macros or with the mapped key. The pop up text did not run. I made a copy of the 2Step key and assigned it to a different hot key, then remove all but the class I was running. And it worked.
    In order to get a class to only load macros it needs, do I need to have separate mapped key per class as well? That may get complicated with a mixed team if that’s the case. Plus, you would have to have separate hotkeys for the different classes.

  8. #8

    Default

    Download appropriate (Sample) xml
    copy XML to clipboard,
    paste into ISBoxer via right click on "ISBoxer" at the top
    select Paste Sample from Clipboard

    These directions do't work for me. I can't figure out how you paste a profile into iso-boxer. Can anyone point me in the right direction?
    Last edited by kett73 : 06-02-2011 at 02:26 PM

  9. #9

    Default

    Quote Originally Posted by Aragent View Post
    CERTAIN MACROS ARE BROKEN AND THERE ARE ISSUES WITH ISBOXER SETUP. EITHER WAIT UNTIL OP HAS UPDATED OR USE AT YOUR OWN RISK.




    Now make a new mapped key (I create a New Key Map Called Custom and put mine in this Custom Keymap so as to keep my alterations seperate from the standard isboxer settings).
    Call it Melee IWT.
    No hotkey,
    Execute a step when the hotkey is pressed or released.
    nothing in advanced.
    Steps 2.
    Step 1,
    Actions:
    Do Click to Move On in Control Key Map -> WoW Melee [Group (all of):WoW Melee]
    Do FTL Assist Me in General Key Map -> WoW Melee [Group (all of):WoW Melee]
    DO INTERACTTARGET in WoW Key Bindings Key Map -> WoW Melee [Group (all of):WoW Melee]
    Down -> WoW Non Melee [Group (all of):WoW Non Melee] [This is a New Key Stroke Action]
    Step 2,
    Do Click to Move Off in Control Key Map -> WoW Melee [Group (all of):WoW Melee]

    .
    I'm confused. Sorry if I missed this somewhere in this thread. By putting a step-back into your spam button for your non-melee group, won't they be walking backwards every time you spam the dps button?

  10. #10
    Member Iru's Avatar
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    Default

    Marksman Hunter rotation macro is broken. Kill Shot blocks the rest of the macro if it can't fire due to target health, rather than just falling through to the next step

    EDIT:

    Demonology Lock rotation macro is broken. Something in the Metamorphis sequence stops the macro from falling through to the cast sequence.

    More generally, I'm guessing that any of the macros that rely on a failing step just falling though to the next step are likely to be broken
    Last edited by Iru : 06-08-2011 at 12:50 PM

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