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  1. #1

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    Hello all,

    I'm very new to multiboxing, and I've been racking my brain trying to get this multi-step approach to work. For the most part, when my group composition consists of the same classes (5 boxing btw) everything seems to work as intended, but when I mix things up that's when it starts to break down. I was hoping that someone might be able to provide some insight as to what I'm missing, and to help me understand this better. I apologize in advance for the long post

    This is the profile I'm currently using http://dl.dropbox.com/u/19776901/WoW.xml

    At the moment I'm using my Pally to boost 4 Hunters. When I run the with just the Hunters everything is fine, but when I introduce the Pally in the mix here's what happens:

    Problem 1: No matter which character I lead with, the first time I select my target and have the party assist off of me it works, but from that point forward anytime I select a new target as soon as I hit my hotkey (which is R) for my party to begin the 2 Step Keymap, my character's target jumps back to the previous target. If I continue to hit "R" my target keeps jumping from second target to first target. I've tried changing multiple things in my profile to no avail, but if i remove my pally from the WoW Melee ATG the targeting and assist on my hunters works again. I'm guessing that the problem lies somewhere in the part of my 2 step where it makes the call to that ATG. Another interesting thing I noticed is that when this is happening and I try to type /reload ui, as soon as I hit "r" it looks like its sending out a various commands like: /focus jamba and a few other things previously typed in my chat log. Any clues on how to fix this?

    Problem 2: When my Hunter's begin their attack rotation, they repeatedly cast Aspect of the Hawk on every keypress. I'm using the macros that Aragent posted, and the first line in the macro for level 30-39 Hunter Beastmaster is /cast !Aspect of the Hawk. I thought that it would only cast if the Aspect was currently off? When I remove that line everything works fine.

    Problem 3: I've tried changing multiple things in my configuration, and a couple of times I thought I had everything working...except when my Pally would run into combat via IWT he would just do crusader strike. Thinking a reload of the UI might fix the problem I did that, but instead it put me back at Problem 1 listed above. But that got me wondering...if I want my Hunters to run their Beastmaster macro and my Pally to run his Retribution macro set how exactly do I do that. I mean will the 2 Step keymap call both macros with one keypress based on which class/spec/level each toon is, and if so how do the hotkeys work for that exactly? Because right now I seem to only be able to get one set of macros running. I'd really like to understand this better.

    Again, sorry for the lengthy post, and if there is anything I left out that would help to better understand how I've got my stuff setup, please let me know.

    Thanks!

  2. #2

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    What keyCombos have you chosen Ruab? I'm curious what solution Aragent will come up with, its after all alot of specs;-)
    AMD 8350, 8Gb, ASUS 6970 DCU II, W7 64

  3. #3

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    Quick idea wouldn't it be possible to just combine the macros like in the first version ?
    So all Sequence together and all Proc together ? Which would mean that only 2 hotkeys are required.

  4. #4

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    I used Alt-5 through Alt-0 and Ctrl-5 through Ctrl-0, because I wasnt already using those. It seems to generally work - or atleast something happens.

    --Ruab

  5. #5

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    It appears to be working now, but I think there are some improvements that can be made on the macros themselves -

    On Arcane Mage, the first spell is a /cast Arcane Missiles - no spells could have possibly been cast to trigger missiles, so this /cast fails and aborts the macro. Basically, there does not appear to be a way for this macro to actually cast any offensive spells that I can see.

    Destro Lock does not cast any offensive spells. I havent tinkered with the macro in detail yet to see where the issue is.

    --Ruab

  6. #6

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    @Aragent, what does the ! before Rune Strike mean?

    !if (character in "Class Death Knights Blood" and character in "85") /cast !Rune Strike
    AMD 8350, 8Gb, ASUS 6970 DCU II, W7 64

  7. #7
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    ! serves as a toggle.
    The ability will be cast once, assuming enough Runic Power when you push it.

    Without the ! some abilities used to toggle off.
    Not sure that you need the ! any longer, as I know you do not for Maul with a Feral druid.



    I use (or something very similar):
    #show
    /cast [nomounted] !Concentration Aura; !Crusader Aura

    No matter how that key is spammed each ability will only fire off once.
    EverQuest I: Bard / Enchanter / Druid / Wizard / 2x Magician.
    Diablo III: 4x Crusader & 4x Wizard.

    My Guide to IS Boxer http://www.dual-boxing.com/showthread.php?t=26231 (somewhat dated).
    Streaming in 1080p HD: www.twitch.tv/ualaa
    Twitter: @Ualaa


  8. #8

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    Quote Originally Posted by Ualaa View Post
    ! serves as a toggle.
    The ability will be cast once, assuming enough Runic Power when you push it.

    Without the ! some abilities used to toggle off.
    Not sure that you need the ! any longer, as I know you do not for Maul with a Feral druid.



    I use (or something very similar):
    #show
    /cast [nomounted] !Concentration Aura; !Crusader Aura

    No matter how that key is spammed each ability will only fire off once.
    ok, so lemme see if I understand this... it toggles much like a "once only, if its off"?

    So lets give an example of a malestrom macro.

    Code:
     
    /startattack
    /console Sound_EnableSFX 0
    /castsequence reset=6 magma totem,stormstrike,lava lash,fire nova,earth shock,lightning shield,stormstrike,lava lash,fire nova,earth shock
    /console Sound_EnableSFX 1
    Are you saying I could use "!stormstrike"? To prevent the macro from hanging up when SS isnt quite ready?

  9. #9
    Multiboxologist MiRai's Avatar
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    Quote Originally Posted by Apps View Post
    ok, so lemme see if I understand this... it toggles much like a "once only, if its off"?

    So lets give an example of a malestrom macro.

    Code:
     
    /startattack
    /console Sound_EnableSFX 0
    /castsequence reset=6 magma totem,stormstrike,lava lash,fire nova,earth shock,lightning shield,stormstrike,lava lash,fire nova,earth shock
    /console Sound_EnableSFX 1
    Are you saying I could use "!stormstrike"? To prevent the macro from hanging up when SS isnt quite ready?
    As Ualaa said it's used when you don't want to toggle off an already active ability. If you want Devotion Aura you can type
    "/cast Devotion Aura" or whatever and if you type it again it toggles off Devotion Aura. However, if you use "/cast !Devotion
    Aura" it enables the aura but if you repeat that cast it won't toggle it off if it's already on. Auras, stances, on next swing
    abilities, etc is where the ! is used.

  10. #10

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    Thanks
    AMD 8350, 8Gb, ASUS 6970 DCU II, W7 64

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