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  1. #11

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    nah nah nah,
    nothing beats the OPness of vanilla mages popping ToEP, ZHC, Arcane Power, Pom+Pyro one-shotting people..

    Zandalarian Hero Charm
    Talisman of Ephemeral Power

    Ahh good times.
    .[I



  2. #12

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    They fixed this a couple of weeks ago, but it lasted a while. Like months until alot of people started doing it. You could get the buff on any pet, I have seen hunters that have the buff on all their pets. In Masters terrence at the 2nd boss, with the little lighting balls that charges are the ones that buffed.

    Last edited by Fat Tire : 05-05-2011 at 09:03 AM

  3. #13

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    At launch in SWG:

    Bounty Hunter / Pistoleer = Fire Knockdown to Knockdown/Dizzy, then spam Eye Shot until dead. All the while your OP Pre-Nerf Probe Droid dealt massive amounts of damage.

    Combat Medic = able to toss AE disease/dots from out of LOS.

    Finally, up until the Combat Upgrade, any spec that stacked the Teras Kasi Precision Striking line and the Medic First Aid line.

  4. #14

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    holy hell fat tire, that was hilarious. i have no idea what happened or what that buff was but dang that was funny.

    oh, and even though it was on 2 min cd, pom pyro mages in vanilla 1 shotting people was good, but i'm sure there was better.
    Last edited by outdrsyguy1 : 05-05-2011 at 10:01 AM

  5. #15

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    omfg that was hilarious Fat Tire!

  6. #16

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    http://www.youtube.com/watch?v=6xhgvouRprw


    end of thread

    also, what about shammys with those 2 hammers from the NAX40 for a few months in bgs before BC. That was a bit silly too.

    acid
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  7. #17

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    the [Soft Fluffy Cuddle] in Hello Kitty MMO is pretty badass
    .[I



  8. #18

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    As of my last time playing EQ which was in ...07 or 08...Id have to say Bard. Man I really hated seeing swarm kiting go :/

  9. #19
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    I'd have to go with PvE - Bards in Everquest at the Planes of Power expansion...
    Which was the last I played the game.

    Chant Kiting was absolutely sick, and you'd have a solo bard controlling a camp which would otherwise require 15+ players.
    Just alternating songs/instruments between:
    - running faster then the mobs could chase
    - rotating which mob was charmed, which would have the swarm kill it for you with their insanely strong NPC dps... and breaking the charm just before the mob dies, switching to charming another mob
    - doing a small aoe dot on all the mobs, to finish off those almost dead from the charm



    For PvP...

    Star Wars Galaxies, prior to opening the Jedi for anyone who wanted to be one....
    I had a build which was, parts of Pistoleer, Fencer and Tera Kasi.

    The dodge was sick, could basically go face to face with a dozen others and almost never get hit.
    The accuracy was amazing, I'd consistently drop ten imperial scum working together with my single rebel hero.
    And TK had a move, where you'd trip someone and they couldn't get up.

    After a while, there was some kind of a patch.
    And Rifleman/Another type of Sword user... became superior to Pistoleer/Fencer, but kept the same levels of TK in there.
    It was strong, but not absurdly broken like my previous build.
    EverQuest I: Bard / Enchanter / Druid / Wizard / 2x Magician.
    Diablo III: 4x Crusader & 4x Wizard.

    My Guide to IS Boxer http://www.dual-boxing.com/showthread.php?t=26231 (somewhat dated).
    Streaming in 1080p HD: www.twitch.tv/ualaa
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  10. #20

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    I can remember leveling up my first shaman when WF proc'ed three extra attacks instead of two. Alas, my shammy was level 35 or 36 when they finally fixed that. And after however many years, they wound up changing it back to three extra attacks, heh.

    I had read somewhere that rogues could one-shot people with Ambush in WOW beta. Any truth to that?

    Edit to add: Now that I remember, shadow/regen scrappers in City of Heroes were ridiculously overpowered for quite a while. With the right power choices, you had a character that, so long as he could withstand the initial burst damage from a group of enemies, was effectively unkillable. Most enemy characters had some form of moderate-to-high damage attack and they would all use it when you first engaged, but the various attacks were on different cooldown timers. So if the initial "alpha strike" didn't kill you, you'd heal it up within seconds and after that you could out-regen anything they threw at you. And not just health, either. Your energy regen was also off the charts. You could jump into the middle of 10-15 NPCs that had 2-4 levels on you, kill them all, and finish at 100% health/energy.
    Last edited by Tonuss : 05-06-2011 at 03:51 PM
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