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  1. #1

    Default Arena for guild levelling

    One of the changes with 4.1 was to add guild experience and reputation games to PvP pursuits. This includes arena wins (whole team must be guild) rated battleground wins (again whole team guild) and PvP kills in general.

    When I saw this originally I thought it would be a fairly minor change but nonetheless welcome considering I don't do a hell of a lot of questing or PvE stuff for my guild.

    Last night farming up my 10 wins for my 5v5 cap I was actually able to see how much guild experience we are talking about. Each 5v5 win netted each toon 339-340 guild rep and the guild received 7-8% of it's daily cap in XP.

    Considering it took approximately 3 hours to get my 10 wins this is now an amazing way for 5 man guilds to hit their cap every day.

    I know it's a minor thing and I know ymmv with regard to queue times and win ratios etc. but keep in mind that this reward for arena wins has nothing to do with ratings of your own team etc. and will hopefully add a little more incentive to keep queueing for the extra few wins with the conquest point change.

  2. #2

    Default

    Sounds really nice, should prob force my healer to join my guild if he whants to continue play arena with me :P
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  3. #3
    U JELLY?! Toned's Avatar
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    Nov 2007
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    Default

    It is easy and goes really fast with a 5v5 team all in the same guild.
    I've done like 22+ wins this week and it has capped us 2 or 3 nights.


  4. #4

    Default

    Works across all types of arena too it seems. Each win was giving me 140k guild XP per toon which equated to 10-11% of daily cap per win in 5s.

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