My observations from 20 arena matches: lots and lots of double healer teams. Fucking ridiculous trying to kill someone with that much healin available. Yes I use strangulate and it doesn't seem to help much.
“Is God willing to prevent evil, but not able? Then he is not omnipotent.
Is he able, but not willing? Then he is malevolent.
Is he both able and willing? Then whence cometh evil?
Is he neither able nor willing? Then why call him God?”
― Epicurus
I was thinking of creating a multi-step sequence to piss off healers.
The objective would be to lock them down as long as possible. It would do the following
These steps would execute with 2 or 6 seconds "DO NOT ADVANCE" depending on the skill used.
- Identify the Healer and set as focus
- DK A Death Grips (2)
- DK A Arcane Torrent (2)
- DK A Blood Tap + Strangulate (6)
- DK B Death Grips (2)
- DK B Arcane Torrent (2)
- DK A Blood Tap + Strangulate (6)
- DK C Death Grips (2)
- DK C Arcane Torrents (2)
- DK A Blood Tap + Strangulate (6)
- DK D Death Grips (2)
- DK D Arcane Torrents (2)
- DK A Blood Tap + Strangulate (6)
At this point, the focus target has been tossed and silenced for a full 40 seconds if everything works as planned.
Of course in the middle of this sequence, you can do Hungering Cold macro, which takes about 16 seconds to complete, then pick this up again. When you are finished the first toon strangulate and blood tap will be up again.
Combined that with your paladin's healer rebuke and hammer, should keep at least one healer tied up.
I train one of the healers on double healer teams and runic empowerment into obliterate spam (strang other healer at this point). Mind freeze rotation locks down the healer you are training.
This might work if you have time to set a focus and then target the other healer. I am not sure though, seems like a lot of control and a lot of no dps. During this time my healer will be getting focused hard. If I don't kill the first healer (i.e. some life saving ability is used) then its a done deal because my healer will be very close to dead. I can take out a team of 4 dps or 3 dps and one healer with just my DKs, but if two healers are alive... ya you can forget it.
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