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  1. #1

    Default Arena points have been nerfed

    There are a ton of people very pissed at this change. Some people have to win 20 games just to cap their points per week. My guys point cap is around 1800-1900 so it will take me about 15 wins to cap. I really hope this gets changed back because I don't have the time or desire to grind out 15 games just for one of my teams. With two healers I would grind out 10 games a week and it took me many hours and frustration to get it finished. Worst case I will just gear up in honor stuff and leave it at that.
    “Is God willing to prevent evil, but not able? Then he is not omnipotent.
    Is he able, but not willing? Then he is malevolent.
    Is he both able and willing? Then whence cometh evil?
    Is he neither able nor willing? Then why call him God?”
    Epicurus

  2. #2

    Default

    Yeah, I saw that too. Very disappointed.

    I guess since Rated BGs aren't going very well, what does Blizzard do? Instead of improving the design they FORCE you to use it by making Arenas a lot harder to get points in.

  3. #3

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    I'm lucky enough to be on Bloodlust and tend to do 40-50 games a week on average anyway. I haven't actually queued for arenas yet, but part of the patch was to create matchmaking across different battlegroups. Has this had any effect on queue times and matchmaking quality so far?

    What annoys me more is that raiders can now buy epic PvP gear without having to step into battlegrounds OR arena. This would be fine if I had the option to convert my excess conquest points into tier gear also. I really can't see any justification at all for this exclusion...

  4. #4

    Default

    I have a feeling they'll up the points pretty soon. It took me like 4 hours to cap my points on my guy that had 2200 points avail last night. Between rated BGs and Arena. Pretty silly. It could mean like 40 arena games for some people, and just on 1 toon.
    Sweet* teams - <unGankable> - Kil'Jaeden US Alliance - 10x Shamans, 9x DKs 1x Pally, 10x Drews

  5. #5

    Default

    I disagree on this change forcing people to do rated BGs. At least on KJ Horde, Rated BGs are very few and far between unless you're in one of the 2 or 3 upper level PvP guilds (2.2k+) or in full Vicious gear. Rated BGs (that I've been apart of) are full of Vicious geared teams that execute with surgeon like precision. All of the BG heroes that said they'd shine in rated BGs are likely eating their words. Rated BGs seem to be dominated by the top arena people. And why not? they are the ones with the all the gear.

    On my 2v2 team it looks like it would take about 10 wins to cap. (Really low rating). This is very disheartening because I'm already getting raped because I'm so far behind on gear. But we'll see.

  6. #6

    Default

    In patch 4.1 the amount of Conquest earned for both Arenas and Rated Battlegrounds has been changed to a flat amount regardless of team rating, to 135 and 335 respectively. This change should of course have been in the patch 4.1 notes, but due to a fairly straight forward error, was not included.

    The current reward now in 4.1 for winning an Arena match is 135 Conquest Points, and for Rated Battlegrounds it's 335 Conquest Points. We're currently evaluating these amounts as we believe they are potentially lower than they need to be, and we'll of course let you know if they need to be changed.


    Also you have to factor in the valor ---> conquest as they also count toward the weekly cap. Given that you can also do all the weeks heroic dallies in one day, it should help people reach their cap....

    I could live with a 10 wins a week, but I cba to play for 20+ wins, I am playing double healer atm ffs. Actually this might work out...hmmm....

    Edit: Apparently its been "hotfixed" to 180 per win.....
    Last edited by Fat Tire : 04-27-2011 at 10:16 AM

  7. #7

    Default

    It's going to be a nightmare to get points on my new team. I did some games and it looks like people are using high rated players to gear alts in the 2's. The new thing is to kill your team rating and carry your buddies alt with your fulling geared toon in 2's. At the end of the match you will see one guys rating really high and the other very low. This new change may have me give up pvp again.
    “Is God willing to prevent evil, but not able? Then he is not omnipotent.
    Is he able, but not willing? Then he is malevolent.
    Is he both able and willing? Then whence cometh evil?
    Is he neither able nor willing? Then why call him God?”
    Epicurus

  8. #8
    Member Ughmahedhurtz's Avatar
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    eSport lol.
    Now playing: WoW (Garona)

  9. #9
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    Default

    1,343 / 180 = 7.4611

    If you don't care about a higher rating, and just reform your team each week with a new random player.
    Or with the same player, but because the team rating is low you theoretically get weaker opponents.

    You now need 8 wins a week, instead of 5 wins a week to cap for that week.

    Not the end of the world, but that's slightly more than a 50% increase in time spent.
    I'm averaging 35 games, to get 5 wins per toon or 25 wins in total.
    This means 50 or so games per week.

    Hopefully more players playing, will mean shorter queues.
    But it could also mean opponents much closer to your rating level, which is a combination of skill x gear.
    If the system works properly, opposition is very close to your skill x gear level, and you'll eventually win (and lose) 50% of the games.
    Meaning, 16 games on average, to get 8 wins... which caps you for the lowest weekly Conquest point cap....
    80 games, to cap five toons not running together... or to cap any combination of five teams at the lowest rating.... more so with higher rating.
    Last edited by Ualaa : 04-27-2011 at 03:35 PM
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  10. #10

    Default

    Quote Originally Posted by Ualaa View Post
    1,343 / 180 = 7.4611

    If you don't care about a higher rating, and just reform your team each week with a new random player.
    Or with the same player, but because the team rating is low you theoretically get weaker opponents.

    You now need 8 wins a week, instead of 5 wins a week to cap for that week.

    Not the end of the world, but that's slightly more than a 50% increase in time spent.
    I'm averaging 35 games, to get 5 wins per toon or 25 wins in total.
    This means 50 or so games per week.

    Hopefully more players playing, will mean shorter queues.
    But it could also mean opponents much closer to your rating level, which is a combination of skill x gear.
    If the system works properly, opposition is very close to your skill x gear level, and you'll eventually win (and lose) 50% of the games.
    Meaning, 16 games on average, to get 8 wins... which caps you for the lowest weekly Conquest point cap....
    80 games, to cap five toons not running together... or to cap any combination of five teams at the lowest rating.... more so with higher rating.
    You may only need 8 wins per toon to cap the lowest points, but it does not factor in how many games it will take to achieve that. While you are averaging 35 games, that number only applies to you running your specific team. The variables are not fixed for everyone. Throw a new team that is sporting a mix between a few pvp items, quest greens and blues, and that number is sure to change. Now consider the 2's I have seen that have a high rated person with a new person. So even if you fight teams with a team rating similar to yours there is a high chance you will face a fully epic toon and one noob. The odds are against you with a new team. I guess my point is with the new change I don't see how arena will be worth the effort. I already have a full time job. The last thing I want to do in this game is spend hours upon hours grinding arena points. In my opinion rated bg's are a failure and this is blizzards attempt to get more people in them. The whole thing will backfire because it's going to discourage everyone from doing both. There has already been an outcry to revert the change on the wow forums.
    “Is God willing to prevent evil, but not able? Then he is not omnipotent.
    Is he able, but not willing? Then he is malevolent.
    Is he both able and willing? Then whence cometh evil?
    Is he neither able nor willing? Then why call him God?”
    Epicurus

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