1,343 / 180 = 7.4611
If you don't care about a higher rating, and just reform your team each week with a new random player.
Or with the same player, but because the team rating is low you theoretically get weaker opponents.
You now need 8 wins a week, instead of 5 wins a week to cap for that week.
Not the end of the world, but that's slightly more than a 50% increase in time spent.
I'm averaging 35 games, to get 5 wins per toon or 25 wins in total.
This means 50 or so games per week.
Hopefully more players playing, will mean shorter queues.
But it could also mean opponents much closer to your rating level, which is a combination of skill x gear.
If the system works properly, opposition is very close to your skill x gear level, and you'll eventually win (and lose) 50% of the games.
Meaning, 16 games on average, to get 8 wins... which caps you for the lowest weekly Conquest point cap....
80 games, to cap five toons not running together... or to cap any combination of five teams at the lowest rating.... more so with higher rating.
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