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  1. #21

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    Only difference I'm seeing in 1.3c is that my other windows don't go crazy when I have passing mouse clicks enabled.

    still not getting my keymaps to load properly. Maybe I'm doing something wrong. Here is step by step exactly what I'm clicking, starting from the main menu:

    'Setup'
    'keymap editor'
    'new'
    In top window between 'load' and 'save', i type 'mount'
    for description i type 'blah'
    I left click in the box where it says <key>, and then press LCTRL+G
    under hotstring, I type 'lctrlg'
    click 'add'
    click 'save'
    click 'Ok'
    Right click World of Warcraft, select 'Load keymap...'
    (Already in correct folder, file name default is 'kcl', files of type default is 'Keymaps') Nothing is visible in the folder.
    I select 'All Files' for file type.
    I left click on 'mount' (which has no file type?), and click open.

    The result is the error I typed last night, and keyclone crashes.

    However, when I rename the file to mount.kcl (adding file type), then I can select and load it for each clone without getting any error. After doing this, clicking LCTRL+G still only mounts in my active window, but it is at least one step closer.

    I don't know if this is possible or not. However, could you create the keymaps internally, instead of making them user generated? Could you concatenate whatever the user types when they are pressing Ctrl or Alt or whatever, save it as a string, and then provide the map that reforms that string as the proper instructions? I'm new to programming, so I don't have a good grasp on the magnitude of what I'm asking, but I don't see much of a difference between having the keymaps created automatically, and having the user save them. Something like: If first 4 letters of string are ctrl, then press Ctrl plus whatever the rest of the string is? Just thinking out load, it's interesting...

  2. #22

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    I get a weird bug from time to time. I have my other characters follow me using a /follow macro. Then I hit another key to toggle run, which is on the do not pass list. Sometimes when I stop, some or all of the other toons keep running, and when I go into their window to hit the S key to back them out of follow, they keep going. When I quit out of Keyclone, it stops.

    Only noticed this on the latest version, wasn't seeing this before. Other than that, works great

  3. #23

    Default

    Hmm, think it might be on my end. I had some keystrokes on the do not pass list on 1 computer, and not on the other keyclone. Disabled them, seems to work now. My bad.

  4. #24

    Default

    ah, i see... if you don't type anything between load and save, then when you hit save, it will ask for the file name. having something in that box will take it completely and literally as the absolute file name.
    (fix filename already in box... check)

    i usually leave that box blank and type in the description. i also put a number of hotstrings together in a single map.

    re: internally generated
    i'm not quite sure what you mean... but the point would be to allow the user to generate the keymaps in order to allow an almost unlimited set of keys to associate with the various actions. for your main window, load a key map that does LCtrl+G='mount' ... and for the clones, load a different keymap that does F2='mount' (or any key... try without the alt/ctrl/shift).. and just have their F2 tied to mount.

    i'm assuming the other clones are on other machines. hmph. (pita)

  5. #25

    Default

    Every time I sit down to try and work out Hotstrings etc, I've either had less than 3hrs sleep and a long day at work, or like last night (and all this week) my mother in law is visiting and it's impossible to focus on anything with the yapping -.-

    I'd kill for an easy step by step tutorial (with pics for the mentally impaired like me ^^ )

    Hoping to get time on the weekend if nothing else where I can actualy be awake and work it out :P

  6. #26

    Default

    when i get home tonight i'll put up some diagrams describing how it works.

  7. #27

    Default

    Quote Originally Posted by keyclone
    when i get home tonight i'll put up some diagrams describing how it works.
    Thanks mate, I know it's mostly me being tired/otherwise distracted that's the main problem, but some decent tutorials would help alot, and improve the product 10x over imo

  8. #28

    Default

    Ditto.

    Looking forward to seeing them myself.

    Quote Originally Posted by Shogun
    Quote Originally Posted by keyclone
    when i get home tonight i'll put up some diagrams describing how it works.
    Thanks mate, I know it's mostly me being tired/otherwise distracted that's the main problem, but some decent tutorials would help alot, and improve the product 10x over imo

  9. #29

    Default

    I purchased two copies a couple of days ago and I'm pleased with the simplicity of this program. I'm running 3 WOW's on my main machine and one on my lap top, and keyclone works like a charm. After months, off and on, alt-tabbing (and getting my butt fried as often as not) this thing makes it so easy running my party of four (mage, priest, paladin, and druid) that I wonder that it must violate SOME policy. Seems too good to be true.

    A documentation sheet would be nice but not strictly necessary -- my biggest task right now is working out the macros and key assignements to use.

  10. #30

    Default

    This program is great, can't say enough about it.

    I have a question about round robin keys + hotstrings. I have 2 mages, and I'm not playing either one as the main. I want them to cast frost nova, sheep, etc one at a time. So if I hit the button once, mage#1 casts, I hit it again, mage#2 casts, etc.

    I tried putting these keys in the round robin section in 1 keyclone, then both. Can't quite figure it out. Both mages cast at the same time.

    The way I get around it at the moment is to make sheep1, sheep2, nova1, nova2 etc commands.

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