Originally Posted by 'TeamHagg',index.php?page=Thread&postID=38352#post 38352
The earth elementals do two things that are useful during MC, they hit like a kitten and they can absorb some of the chain lightning madness (I hope they do anyway, normally the screen to too cluttered to tell). I've not seen them suffer the knockback (though they probably do) but then I'm normally too busy flying through the air to notice![]()
They'll also charge straight back in to the boss after the MC taking aggro back so giving you time to reorganise and heal yourself either with bandages or all doing a self heal. Once after the 2nd MC (and assuming you've waited roughly 15-20 seconds after initially summoning the earth elementals) then you should be ready to drop the fire elementals to finish the job. Its an all or nothing strategy but its been very effective once I got 3 or 4 practise rounds in. I'm even getting to the stage where I'm now killing him before the 2nd MC which is even better.
Also worth dropping an earth shield on an earth elemental as every little bit helps. I'm finding it is also effective on other bosses that require some group movement like the 1st boss in Steam Vaults and the 1st one in Shattered halls.
Do other things to help like food stam buffs and nature protection potions. Also useful to have the Devotion Auro set on the pally and I'm finding Flash of Light better to use than Holy Light when healing. I also tend to replace my shammies head pieces with a high stam head piece, drops DPS a little and gives an extra 500 or so health.
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