You do know that all totem buffs leave you, and totems are hostile when you go to the MC phase... >.<Originally Posted by 'Fursphere',index.php?page=Thread&postID=38332#pos t38332
You do know that all totem buffs leave you, and totems are hostile when you go to the MC phase... >.<Originally Posted by 'Fursphere',index.php?page=Thread&postID=38332#pos t38332
TBC/Wrath Multiboxer: Velath / Velani / Velathi / Velatti / Velavi / Velarie [Archimonde (US-PvP)]
I think one of our biggest weaknesses, non-follow movement, could be our biggest strength on this fight, with preparation. Think of it: If you're out of range of each other, the chars just kinda wander a bit; I've lived this in a normal group when I got knocked halfway across the room and kinda just wandered as if rogue-blinded while MC was up.
Now, our biggest weakness: Moving without follow = each char is slightly offtrack and the further they move, the MORE off-track they get. Form a half-moon formation AROUND the room, imagine a big smiley face; your 5 are the smile, the boss is the nose, and the two rock hills are the eyes. Manually move each alt, spread out, in such a way that were you to manually run the chars, they'd "converge" on the nose, and if you ran back, they'd all spread out very far from each other. Run in with all chars and aggro boss normally, shortly before MC is gonna hit, start walking backwards on all chars, taking the boss with your tank; with any luck and timing, your chars would be spread out enough to either not hit each other at all, or only 1-2 would be fighting at a time instead of a mass rape-fest from everyone being nearby.
Granted, this might fall apart a bit after the first MC because the random running might make them all face the wrong way and you'd waste time re-facing them(or you just turn 'em towards the boss, run in so everyone's in range and run 'em out whereever they end up each time), but worth a shot, at least![]()
Not Currently Boxing
IRC Excerpt:
Drayth> Finish this set: Spaceturkey Lazurturkey Moonturkey Starturkey - and no, don't say Sunturkey.
Fursphere> Moonturkey? Drayth> Look at #3...lol - Fursphere> damnit...Starturkey?
Fursphere> FUCK. - Drayth> lol... * Fursphere gets on the failboat
Originally Posted by 'Fursphere',index.php?page=Thread&postID=38356#pos t38356
All I know is that my own groudings did absolutely nothing.Originally Posted by 'Fursphere',index.php?page=Thread&postID=38365#pos t38365
TBC/Wrath Multiboxer: Velath / Velani / Velathi / Velatti / Velavi / Velarie [Archimonde (US-PvP)]
Originally Posted by 'TeamHagg',index.php?page=Thread&postID=38352#post 38352
The earth elementals do two things that are useful during MC, they hit like a kitten and they can absorb some of the chain lightning madness (I hope they do anyway, normally the screen to too cluttered to tell). I've not seen them suffer the knockback (though they probably do) but then I'm normally too busy flying through the air to notice![]()
They'll also charge straight back in to the boss after the MC taking aggro back so giving you time to reorganise and heal yourself either with bandages or all doing a self heal. Once after the 2nd MC (and assuming you've waited roughly 15-20 seconds after initially summoning the earth elementals) then you should be ready to drop the fire elementals to finish the job. Its an all or nothing strategy but its been very effective once I got 3 or 4 practise rounds in. I'm even getting to the stage where I'm now killing him before the 2nd MC which is even better.
Also worth dropping an earth shield on an earth elemental as every little bit helps. I'm finding it is also effective on other bosses that require some group movement like the 1st boss in Steam Vaults and the 1st one in Shattered halls.
Do other things to help like food stam buffs and nature protection potions. Also useful to have the Devotion Auro set on the pally and I'm finding Flash of Light better to use than Holy Light when healing. I also tend to replace my shammies head pieces with a high stam head piece, drops DPS a little and gives an extra 500 or so health.
Speaking of Blackheart I meant to ask, has anyone else ever been feared behind the door before during the group MC? My mage got blinked thru the door somehow and I had to sit behind the door twiddling my thumbs until my group killed him.
Pillage 80 Human DK, Kasini 71 NE Druid, Lato 71 BE Mage, Kawmisir 70 BE Pally, Akinta 65 NE Hunter, Raco 61 Dranei Shaman on Ravencrest Multibox Projects: 3 Elem Shaman / 2 Moonkin and group 2 is 4 Affliction Locks / 1 Holy Priest
I have seen that happen and have also seen someone get tossed part way into the wall and agro the patrolling legionnaire in the hall behind Blackheart.Originally Posted by 'mlwhitt',index.php?page=Thread&postID=38404#post3 8404
Yep, feared through the door, feared through a wall to fall to the bottom of the world and die, knocked into a column and got stuck there... both SL and Sethekk are buggy like that.
Worked like a charm! I didnt dps as hard as I probably could have and didnt kill him until after 3rd MC. I lost all the shaman at 8% but popped one and finished him off. I did have to use a LOH, but happy with the results.Originally Posted by 'raylion',index.php?page=Thread&postID=38400#post3 8400
I did realize one easy way to get back aggro on a paly, drink a healing pot after the first MC and start bandaging, instant aggro!
Thanks all, sadyly he dropped the wand![]()
Nice one
Have no idea whether it'll work in heroics (I shudder at the thought) but a temporary solution until the time comes!
Connect With Us