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  1. #1

    Default Random Battlegrounds

    Do any WoW boxers play random battle grounds regularly?

    My 5x team (1x disc priest and x4 Frost DKs)is now 3.2K resilience and I've been trying random battle grounds.

    The only ones I've had success in are Alterac Valley, Isle Conquest, and Battle of Gilneas. (running between mine and water works is best strategy for me).

    Warsong Gulch, Strand of the Ancients, and Eye of the Storm, and Arathi Basin I simply don't have any luck.
    Even with good teams, we tend to lose a lot more. I top the HKs each game, but still we lose. It is likely due to the small size of these BGs that my presence causes too unbalance to is easily exploited by the opposing side.

    How are other people fairing? Do you have similar experiences or do you managed to win these smaller BGs?

  2. #2

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    I run three healers in random bgs. Priest, druid, paladin. They only have 1500 r esilience. Im unkillable without a zerg but i cant do any damage. Unfortunately im alliance so i probably lose 80% of the battles. Im usually the top three healers though.

    Running 3 toons doesnt seem to cause any problems in the 10 man bgs.

    In wsg i try to follow the flag carrier. If they outrun me or run into a zerg on purpose i just heal people in mid after that.
    Working on the following teams:
    (85) - PVP - Holy Paladin, Holy Priest, Resto Druid
    (85) - Paladin tank, cat druid, fire mage, demon lock, holy priest
    (80) - Dk tank, destro lock, bm hunter, enh shaman, holy priest
    (85 pally/lock) powerleveling 34 toons under 70

  3. #3
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    I haven't tried too many of the others, with a geared team.

    I know I like the larger 40-mans a lot more than the smaller ones.
    But the dislike of the smaller ones was partially from being under geared and unable to contribute.

    I do not like the vehicle battlegrounds that much.
    Strand of the Ancients, as a BG, kind of sucks.
    Isle of Conquest is a large scale BG, but Demolishers can take my fully geared team out in 2 seconds... and that is with 3.5k resiliency.

    95% of the time I just queue AV.
    I'm winning 30% during the morning through early evening.
    And 60% during the later evening or graveyard.
    Overall AV is close to 40% as alliance, with queues anywhere from 10 seconds to 5 minutes.
    EverQuest I: Bard / Enchanter / Druid / Wizard / 2x Magician.
    Diablo III: 4x Crusader & 4x Wizard.

    My Guide to IS Boxer http://www.dual-boxing.com/showthread.php?t=26231 (somewhat dated).
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  4. #4

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    With the risk of making myself unpopular my 2 cents on the random BG's:

    If you play 5 toons in a 10 man team, you need to play extremely well because else you are the cause of the loss. Both due to bg mechanics and due to the fact that you take up 50% of the team. I'd even go further, 5 teams in a decent 10m bg (i.e. a few opponents with a brain) are utterly useless since there is so much instant cc in the game that it's unreal. 2 idiot frost mages can lock out 50% of your team for most of the bg ... 3 seems to be the ideal number in 10 man bg's to me. You have the power of focused fire, yet you don't take up 50%. There is enough left to go after the bg objectives.

    Everyone is of course allowed to play how he/she wants, and we've been through the argument if you should play a BG to win or not.

    In 15m bg's (AB, Eye of the storm) it can work with 5x, but again it will require you to play way better than 5 individual players.

    In SoTA after the recent changes, having 5 players stacked would be like paradise for me as your opponent. Not to mention that chances are likely that you are on 2 different boats. Attacking I can see it work since opponents will prioritize vehicles over players, but in defense 1 hunter, lock , frost mage, w/e other root + dispeller can basically knock you out of range before you even have a chance to nuke a demo.

    I play quite a lot of random bg's on several toons (solo) where I queue up with friends. And if we face a 5 boxer in a smaller bg we know it's a guaranteed win. Due to mechanics, but also because the boxers I've seen in random bg's where utter crap. I could give many examples of this, but they are basically running around like headless chickens.

    The change from that theory are the minority of the very skilled multiboxers, who understand the objectives and the opponents and act accordingly. Those guys are a def. asset to your team, regardless in what numbers they come. I have yet to meet one of those in a BG.

    On a final note, there is a good reason why there is hardly any boxer running rated bg's. WotLK globalling, one of the main strentghs of a mb, is gone from the game (for now). If you can't blow up your target in very short time the others will just outplay you.
    Last edited by zenga : 04-17-2011 at 02:28 AM
    Everything that is fun in life is either bad for your health, immoral or illegal!

  5. #5

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    Quote Originally Posted by zenga View Post
    With the risk of making myself unpopular my 2 cents on the random BG's:

    If you play 5 toons in a 10 man team, you need to play extremely well because else you are the cause of the loss. Both due to bg mechanics and due to the fact that you take up 50% of the team. I'd even go further, 5 teams in a decent 10m bg (i.e. a few opponents with a brain) are utterly useless since there is so much instant cc in the game that it's unreal. 2 idiot frost mages can lock out 50% of your team for most of the bg ... 3 seems to be the ideal number in 10 man bg's to me. You have the power of focused fire, yet you don't take up 50%. There is enough left to go after the bg objectives.

    Everyone is of course allowed to play how he/she wants, and we've been through the argument if you should play a BG to win or not.

    In 15m bg's (AB, Eye of the storm) it can work with 5x, but again it will require you to play way better than 5 individual players.

    In SoTA after the recent changes, having 5 players stacked would be like paradise for me as your opponent. Not to mention that chances are likely that you are on 2 different boats. Attacking I can see it work since opponents will prioritize vehicles over players, but in defense 1 hunter, lock , frost mage, w/e other root + dispeller can basically knock you out of range before you even have a chance to nuke a demo.

    I play quite a lot of random bg's on several toons (solo) where I queue up with friends. And if we face a 5 boxer in a smaller bg we know it's a guaranteed win. Due to mechanics, but also because the boxers I've seen in random bg's where utter crap. I could give many examples of this, but they are basically running around like headless chickens.

    The change from that theory are the minority of the very skilled multiboxers, who understand the objectives and the opponents and act accordingly. Those guys are a def. asset to your team, regardless in what numbers they come. I have yet to meet one of those in a BG.

    On a final note, there is a good reason why there is hardly any boxer running rated bg's. WotLK globalling, one of the main strentghs of a mb, is gone from the game (for now). If you can't blow up your target in very short time the others will just outplay you.
    A lot of what you said has some truth to it.

    IMO though 15 man bgs especially EOTS are pretty free wins if the other 10 people are competent in the least.

    10 mans you need to pick a strat and stick to it... you can't camp mid with your team if they have too much CC... so at the beginning of the game look at their group makeup and decide to either A: cap flags B: defend C: go camp their GY because they have no healers

    40 mans is just random as hell either way... you don't make or break anything there.

    doing well in RBG's isn't that easy because of all the CC, but its still really hard to just roflstop you if you play well.

    MOST boxers can't play well enough to actually use cooldowns correctly and react to situations... a lot of people simply mash 1 button and pray to god it works.
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  6. #6
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    I've seen videos with the 4x Rets + 1x DK, from WotLK, where one boxer in Arathi Basin can essentially control Farm, Stables and Blacksmith.

    Quite a few boxers have mentioned success in Eye of the Storm, which is another 15-man.

    I've heard the Battle of Gilneas 10-man strategy of rushing to the middle and killing them there, then rushing to their base and killing them there.
    And basically just smashing anything they take, while relying on your team to hold one base for at least some time, and hopefully hold two for part of the game.

    WSG... running into a group and killing several opponents, and then camping their graveyard as they spawn... seems to be the only strategy that consistently is reported as successful.
    I've never successfully boxed WSG, sure get the occasional win here or there, but I generally don't do this BG.



    Bottom line seems to be...

    10-man BG's can be successful with a very specific strategy, but your team needs to be much more geared than the average opposing player.
    And the strategy won't always work.

    15-man BG's we see some success in.
    Again, once our team is fairly geared... but 3 or 4 players who chain CC us or a single rogue can make life miserable for an entire 5-man team.

    40-man mass BG's...
    It is not a penalty to have 10 players in one place, most of the time.
    Defending or taking a Captain or General, this is great.
    As is having that many or more, at any mass pointless (for objectives) battle like the Field of Strife... but holding a choke or breaking a choke can get a win too.
    I have no problem killing groups of 1-10 players in most AV's, over and over... but have had groups of three that prevent my five from retaking a bunker... and once the bunker burns and we exit, they drop in 4 seconds for all three of them, having a quarter of my resilience.
    The larger BG's favor boxers more so then the smaller.
    EverQuest I: Bard / Enchanter / Druid / Wizard / 2x Magician.
    Diablo III: 4x Crusader & 4x Wizard.

    My Guide to IS Boxer http://www.dual-boxing.com/showthread.php?t=26231 (somewhat dated).
    Streaming in 1080p HD: www.twitch.tv/ualaa
    Twitter: @Ualaa


  7. #7

    Default

    Today I did a random BG with a guildy holy pala, we got that 10 man flag capping map (not WSG). I followed my teams FC, got the flag (killed a few defenders), then headed back to kill the alliance FC. And we totally owned the team. I had warriors, locks, rogues and holy palas against me several times, and my 4 hunters + my healer just cut through them like hot knife in butter. Won that BG with over 17 kills and 0 death on main, alts had 1-2 deaths each. Dont know if the opposing team sucked bawls or what, but was very satisfying. Bottom line is; if you want to win 10-15 man BGs, bringing a healer friend (or swapping 1 dps with a healer in your setup) is the best approach.

  8. #8

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    Hunters can really dominate a BG if they are decent, definitely boxed hunters. I can see indeed situations where you can lock up an entire BG by dominating the midfield. They have the dmg output and the cc through pets & traps to control really large groups of players for a long time if backed up by a healer. Even in top wsg games, 2 very good hunters in the midfield can carry the entire BG team.
    Everything that is fun in life is either bad for your health, immoral or illegal!

  9. #9

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    Om not even geared, got like 1800-1900 resilience atm with the vicious bow. Hunters dmg is pretty sweet these days + 4 explosive traps and 4 snake traps really destroy melee swarming me. Having some issues against 4 k resilience healers, but 1 singel healer cant outheal my dmg, it just takes longer :P besides, hunters got deterrence for when your healer is totally locked down!

  10. #10

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    4DKs (multiboxed)
    1 prot warrior
    1 mage
    4 random healers

    and you're good to go!

    Edit: nvm thought that we were talking about rated bgs for some reason.
    Last edited by Kekkerer : 04-18-2011 at 06:11 AM

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