I havent decided how to run the druid. If its resto, it will be slow and easier to detect in stealh so i will have to be choosier about my path of travel. But as resto i will be more likely to survive battles not started on my terms. Also, i will have a better field of view when controlling from a stealthed resto while the rogues kill stuff, only coming out of steal myself when absolutely necessary.

If the druid is feral, it will be quicker in stealth and less detectable so i will be able to move from point to point more quickly. I will be better able to start battles on my terms. Fights not on my terms will be less survivable than if the druid was resto. Being feral would increase the overall damage output of the group since the fifth member wpuld not be spending the majority of time in stealth, coming out only for emergencies. I would need to have the rogues use recuperation if the druid is feral. It will be almost like having no healer - if i need a feral druid to heal im probably screwed anyway. Id rather the group die than split them all up (the rogues could CoS, vanish, sprint away but the druid would be sacrificed).

There are advantages to both. I may end up runnign as feral and using any honor gained to buy resto stuff. Why have the druid (i have no rogue on th at acct) at all if it will never heal?

On a side note, i wonder if its possible to have enough speed enchants for a feral druid to match the stealth speed of a 4.1 assn rogue?

The prospective druid is now 67.