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  1. #1

    Default How do you handle Healing

    My self i handle healing 2 ways i have a cleric in group using macros that cast @focus set my tank as focus. then i use a Chloro mage to passive heal the party. Right now my spam key for dps and my tank is 1 i have 1 with several steps to send key strokes to target action groups. i have Tank Heals DPS action groups tank and heals get 1 spammed to their window the whole time. while it send in steps diffrent key strokes to the healer action group. first 3 heals are hots so each step casts the 3 hots then finaly step stays there for 6 seconds casting big heal then it starts over refreshing hots. so far its worked great in my balanced group of warrior mage mage cleric rogue i have all instances cleared up to and including KB.

  2. #2

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    I have a click button bar that sets focus to each team member for the healers.

    Then I have rotations set up in isboxer for each character and spec that advances through the main hotbar 1-7 keys right now. Some need more buttons, different delays for channelling, etc. They are all tied to the same single key for spamming. Think Ualaa had posted a guide how to do this.

    I've been too lazy to make it nicer so for now I just turn off or on the proper spec hotkey in isboxer when I switch specs, which isn't that often, and some classes the same rotation works for several specs. At some point I'll make it all nice with buttons or hotkeys.

    Then, I have hotkeys that are "AE DPS", "Single target dps", Healers On/off, etc. These just swap the main hotkey bar on the proper toons. "Healers off" simply goes to a blank bar for them to regen mana. When they're on, it's just spam heals tied to my single button, which is probably not as efficient as possible but works for me so far and haven't really had mana problems.

    I have either warden hot rotation stack, or the biggest single heal on the bars, depending on spec. As needed, I just swap in some macros for cures, nukes, onto the bar, or fill it with heals. Then I have buttons 8-10 set up as emergency and ae heals, which I can mash individually as needed. Again a bit lazy of a setup but works so far.

    My team is 2 rog, 2 cler, 1 war and I usually run 1 cleric as a dps build shaman/justicar which gives a lot of efficient passive heals, good group heal, as well as nice dps. One rog is usually bard and I flip it to heal spam or dps spam as needed. One cleric is pure heals, usually purifier. Surging flames is amazingly good for this setup, I rarely have to bother changing heal targets.

    Only things I have issues with this team, are the ranged fights, as I've had trouble making one of the clerics do decent ranged dps without giving up too much healing, though I think it can be done with some work.I think if I was to redo things I'd have put a mage in for chloro awesomeness or better ranged dps as needed, maybe even instead of the warrior. I'm liking the rogue tank for the insta-mobility and ae summons. I know cab gets this too but I've not gotten a good setup for cabs going.

    edit: seems they are adding ae summon to a warrior soul and fixing rog dps so with that i'll go back to war tank and rog dps.
    Last edited by keth : 04-17-2011 at 01:14 PM

  3. #3

    Default

    They are supposedly working on the macro system.

    Hopefully this will include @character ... since its kinda limited at the moment.

  4. #4

    Default

    nice my setup works pretty good casting at focus and atm the steps are working pretty good but i do not use any channel spells cause i cant get this to work right. or no where to start. i wish they had a cast sequence macros and i wish they had stopmacro switch for like if channeling. i would like it to be able to do whne i spam 1 that it sends 1 then a pause 2 then a pause and so on just to 1 toon so that i can have diffrent spell rotations as it is right now each step with target action groups pauses but since im using so so dps rotations in spamable macros it working. but when i get 50 and i expect to do T1s im going to need each class to go to their own step at diffrent times.

  5. #5

    Default

    for channel spells just add an extra step in between your button advance that has nothing but a delay. So, for me for example, mouse button 1 presses a rotation on the bard that does, button 1 (do not advance for 1.5 seconds), no keys (do not advance for 2.5 seconds), button 2 (do not advance for 1.5 seconds). This gives me a full channel of cadence.

    I left the 1.5 delay in there as default for rogue abilities GCD which isn't actually needed on the channel steps, just subtract it from your channel delay. I may tweak the GCD waiting too as there's some things I put in macros that don't fire GCD and I think you'd get more dps with less of a delay. Game can get laggy though with too fast key firing on all windows for me at least.

  6. #6

    Default

    i understand that but if im using more then just a rog i have a mage that might still need to cast or my tank that needs to cast how do i make it so the channel spell caster doesnt advance to the next step and no key presses but everyone else advances. I want my spam 111111 to send 1 2 3 do not pass to the mage and maybe 1 2 3 3 3 4 to the rog and still 1 1 1 1 1 to the tank and chloro and 1 2 333333 to the cleric just spaming 1 and do these diffrent steps at diffrent times so i can time skill rotations on 3 diffrent dps heals and still use my tank macros.

  7. #7

    Default

    Quote Originally Posted by cichard View Post
    i understand that but if im using more then just a rog i have a mage that might still need to cast or my tank that needs to cast how do i make it so the channel spell caster doesnt advance to the next step and no key presses but everyone else advances. I want my spam 111111 to send 1 2 3 do not pass to the mage and maybe 1 2 3 3 3 4 to the rog and still 1 1 1 1 1 to the tank and chloro and 1 2 333333 to the cleric just spaming 1 and do these diffrent steps at diffrent times so i can time skill rotations on 3 diffrent dps heals and still use my tank macros.
    I guess the question to ask of Lax is whether we can get ISBoxer to support multiple key maps from the same trigger key, so that you can setup a round-robin for 1 action target group with 1 key map, and then setup a different round-robin for a 2nd action target group with a 2nd key map, both tied to the same trigger keypress.

  8. #8
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    Default

    You can already have multiple mapped keys, with the same trigger/hotkey.

    Ideally, one would start enabled, which is the default.
    And the other would have the box checked to not load by default.

    Then you have a two step toggle key.
    That enables one and disables the other, on step 1.
    And does the reverse on step 2.

    You could load/unload entire Keymaps if you wanted, same principle.
    I've seen the guide on using any key as a modifier.
    It is essentially a two-step (execute on press or release) mapped key.
    When you press the button/key, it unloads an entire Keymap and loads another.
    And on release does the reverse.
    So while the key/button is held, your alternative mapped keys (with the same hotkeys) run instead of the normal ones.
    EverQuest I: Bard / Enchanter / Druid / Wizard / 2x Magician.
    Diablo III: 4x Crusader & 4x Wizard.

    My Guide to IS Boxer http://www.dual-boxing.com/showthread.php?t=26231 (somewhat dated).
    Streaming in 1080p HD: www.twitch.tv/ualaa
    Twitter: @Ualaa


  9. #9
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    Location
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    Default

    Quote Originally Posted by cichard View Post
    i understand that but if im using more then just a rog i have a mage that might still need to cast or my tank that needs to cast how do i make it so the channel spell caster doesnt advance to the next step and no key presses but everyone else advances. I want my spam 111111 to send 1 2 3 do not pass to the mage and maybe 1 2 3 3 3 4 to the rog and still 1 1 1 1 1 to the tank and chloro and 1 2 333333 to the cleric just spaming 1 and do these diffrent steps at diffrent times so i can time skill rotations on 3 diffrent dps heals and still use my tank macros.

    I would have your main spammed key.
    Which does a bunch of Do Mapped Key Actions, one per character on the team.

    Then have those Do Mapped Key actions have multiple steps.
    So your Mage can receive, on their Mapped Key...
    Step 1 = 1
    Step 2 = 2
    Step 3 = 3
    Check to do not advance for "x" seconds, possibly include reset to step 1 'x' seconds from first/most recent push.
    Or possibly Do Not Advance, no timer... and then have another manual mapped key that resets the rotation to the start.

    The spam mapped key has the rogue toon do:
    Step 1 = 1
    Step 2 = 2
    Step 3 = 3
    Step 4 = 3
    Step 5 = 3
    Step 6 = 4
    EverQuest I: Bard / Enchanter / Druid / Wizard / 2x Magician.
    Diablo III: 4x Crusader & 4x Wizard.

    My Guide to IS Boxer http://www.dual-boxing.com/showthread.php?t=26231 (somewhat dated).
    Streaming in 1080p HD: www.twitch.tv/ualaa
    Twitter: @Ualaa


  10. #10

    Default

    Quote Originally Posted by Ualaa View Post
    I would have your main spammed key.
    Which does a bunch of Do Mapped Key Actions, one per character on the team.

    Then have those Do Mapped Key actions have multiple steps.
    So your Mage can receive, on their Mapped Key...
    Step 1 = 1
    Step 2 = 2
    Step 3 = 3
    Check to do not advance for "x" seconds, possibly include reset to step 1 'x' seconds from first/most recent push.
    Or possibly Do Not Advance, no timer... and then have another manual mapped key that resets the rotation to the start.

    The spam mapped key has the rogue toon do:
    Step 1 = 1
    Step 2 = 2
    Step 3 = 3
    Step 4 = 3
    Step 5 = 3
    Step 6 = 4


    I got this to work. I made atg for tank heals mage dps rouge dps and chloro. I made a new keymap called spam. Init had step to assist then to send 1 to the tank then do mapped key-rogue dps which was his complete rotation 9 steps in all. Repeated the process for mage dps and heals was able to use channeled skills in diffrent parts of the rotations. And my healer does a great job with keeping hots up and not refreshing them early. Overall its boosted my boss dps and my clerics mana eff. What I'm wrking on now is a way to switch my mages that is a chloro atg to mage dps atg for trash then back for boss fights.

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