You can just as easily bind the 'G' key to 5 different actions for each of the instances in the game itself, instead of mapping the key with keyclone. The end result is the same. The only difference is that you are translating the keystrokes to their actions in keyclone, instead of changing keybindings in the game.Originally Posted by 'Xar',index.php?page=Thread&postID=38221#post38221
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