My thoughts on this situation.
If you are going to add something you need to add a warrior...at least with the changes to the upcoming patch. The reason being that not only does MS stack with necrotic strike but with colossus smash and an obliterate rotation the target is going to die no matter their armor class. Warriors are rather immobile at the moment but with the upcoming patch you will never have to leave battle stance unless you are being burst down (you can macro defensive + last stand etc) or to use recklessness. Unless the opposing team has a rogue on your warrior from the get-go or a very aware priest who can mass dispel then your warrior is safe for burst mode.
Warior adds the following (some only next patch)
Extra HP with commanding shout
If you set focus of healer they can charge them to interupt from afar if there is no deathgrip up.
Pummel usable in all stances and you can macro that into your rotation much like the DK's.
You can use a priority rotation of colossus smash > execute > mortal strike > over power (separate button for rend since MS refreshes it)
Throwdown on pesky targets and healers.
Rallying cry (20% extra hp for 10 seconds on 3 min cooldown)
50% armor reduction when ever colossus smash is up
10% reduced healing on the target
Burst out the butt (and you can make burst into a single macro)
If you can DG everyone into you at the same time you can pop sweeping strikes and go to town on someone with heroic strikes from the extra rage from extra hits.
You get anti-paladin and anti-mage shattering throw.
13 second ranged interupt (focus charge)
Improved hamstring can incapacitate the target
Especially as a human you can run your warrior in mostly PVE gear for extra damage if you really want that first kill.
Adds a secondary execute which hits REALLY hard.
Bladestorm isn't CCable so you can use it when you feel there is going to be pressure from CC to keep applying pressure.
Hurts clothies more than howling blast normally does, good for pressure on priests, mages and locks.
TLDR: Extra burst + 10% extra reduced healing on the target + stupid damage in general with some extra utility.
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