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  1. #11

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    Quote Originally Posted by 'Shadrach',index.php?page=Thread&postID=37194#post 37194
    What I'm trying to do is change the function of a macro based on who has focus at the time.

    For instance: With Focus set to H1 (H1 == Hunter1), when I push the '3' key, H1 casts Hunter's Mark, while the others (H2&H3) to set '/target focustarget'

    However, if I change the Focus (either when someone dies, or I decide H2 needs to be the leader, after the focus change, H2 would cast the Hunter's Mark, while H1 & H3 would '/target focustarget'

    Basically that when a hunter detected that he was the focus, he would cast hunter's mark while everyone else assisted off of him.

    More Pseudo-Code like:
    /cast [<if player is the focus>] Hunter's Mark; <if player is not the focus> target focustarget
    I wonder if it is possible to do this

    /cast [harm] Hunter's Mark --obviously your main targets enemy
    /target [noharm][noexists][dead] focustarget --if any of thos are true, it should target your focus target, and if it is not going to work try: /assist [noharm][noexists][dead] focustarget

    beyond that I don't know, but best of luck :D

  2. #12

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    I posted a reply here earlier, but it seems to have disappeared! Maybe something related to the update. Anyway, I try again.

    You can test whether focus exists or not. If you clear focus on your leader whenever you switch leaders, you can probably use a macro like this.

    Code:
    /target [target=focustarget, exists]
    /stopmacro [target=focus, exists]
    /cast Hunter's Mark

  3. #13
    Member BobGnarly's Avatar
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    Quote Originally Posted by 'Shadrach',index.php?page=Thread&postID=37223#post 37223
    Thank you both for ideas pertaining to this. I'm very new to multi-boxing and keyclone, so I thank you for all your advice. I had decided against using [target=focustarget] for a couple of reason:
    Firstly, I didn't want to have to make a macro for every attack to do that (I'm probably missing something simple).
    Secondly, I wanted the flexibility to have a non-leader toon begin attacking a possible adding Mob. (Once again, most likely my rookie thoughts and I'm missing the bigger picture)
    Re-adding this, got lost in the forum transitions.


    Yes, you do have to make a macro for each character, but you can simplify that process by setting everything up on one account (use the "global" macros, not char specific ones), then just copy the macro cache file over the each other account directory and the macros will be there automatically on the rest of your accounts. I actually wrote a DOS batch file just to update these so it's pretty painless.

    Here's something that could help you with your second issue:

    /cast [harm] [target=focustarget,harm] Spell Name

    which basically says "cast on my current target, if it can be harmed, otherwise assist my focus and cast on its target (if it can be harmed)". I use this approach to do what you're talking about and it works pretty well. It's good to put that last "harm" in, otherwise that client will be stuck on a "glowing hand" icon waiting for you to target something, since you didn't have a valid target for the cast. Using the harm conditional will just fail the cast if it can't cast on the target.

    I've worked up a way to do this type of targeting without using focus or /assist that I will be writing up in a few days, once I have a chance to use it a little and make sure it works in most scenarios. Might keep an eye out for it, could be of interest to you.
    No matter where you go, there you are.

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