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  1. #11

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    Feel your pain. Compared to such a busy realm, mine is heaven (medium populated, no anal trade spam on horde, a very tight community on hode, top guilds all get along well enough 25m hc guilds though only top 50 guild in world has disbanded recently, so overall progress is mediocre). Plenty of opportunities to do what I want. Get competition? There is always a niche available to compensate.

    Been looking a few times to join a top pvp server, but really I'd give up a lot. No way I'd enjoy such an environment after experiencing my current realm.
    Everything that is fun in life is either bad for your health, immoral or illegal!

  2. #12

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    I don't think what you're proposing will work without paying the $3 a month for the remote AH or having a laptop/ipad next to you all the time constantly checking the AH. It would be so time consuming.

    Besides that Ualaa, aren't you already wealthy beyond the ability to ever spend it?

    Why not get your healer team up for pvp?
    Working on the following teams:
    (85) - PVP - Holy Paladin, Holy Priest, Resto Druid
    (85) - Paladin tank, cat druid, fire mage, demon lock, holy priest
    (80) - Dk tank, destro lock, bm hunter, enh shaman, holy priest
    (85 pally/lock) powerleveling 34 toons under 70

  3. #13
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    The gold accumulation is just another game within the game.
    Just because there's nothing I can buy that I want; could buy some PvE upgrades, and do a Heroic team I suppose, but have no interest in the PvE aspect at the moment...
    Doesn't mean I don't want to see how far the gold game can be pushed; and next expansion there might be another 200k (across a team) sink like Vial of the Sands.



    Looking at the numbers...
    Transmute Life (at 8g per, on average).

    30 Life (240g) = 10 Fire, 10 Water, 10 Air
    Plus 3 Pyrium = (20g each) = 60g
    Total cost in mats per Truegold 300g.

    30 Life (240g) = 30 Air
    Total cost in mats = 240g per 30 Air.

    Truegold was selling for 800g per bar a couple months back.
    Last month it was in the 700-750g range.
    Today, it is barely over 400g per bar.
    So Truegold is 100g profit per bar.
    Transmute procs are nice, but that's an average of +15%

    30 Volatile Air sell for 16g each, when sold as singles.
    Which is 480g per 30, or 240g profit per 30.
    Quite a bit more than Truegold.
    Stacks of 10's, at 219g 99s 99c, sell very well... which is another 180g profit.
    Plus the same long-term 15% additional Volatiles of random types.

    Back to Air.
    Thanks for the input; don't think its worth trying to reset the price on Truegold.
    EverQuest I: Bard / Enchanter / Druid / Wizard / 2x Magician.
    Diablo III: 4x Crusader & 4x Wizard.

    My Guide to IS Boxer http://www.dual-boxing.com/showthread.php?t=26231 (somewhat dated).
    Streaming in 1080p HD: www.twitch.tv/ualaa
    Twitter: @Ualaa


  4. #14

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    Quote Originally Posted by Ualaa View Post
    I can see, selling at a low price.
    To make the market not viable for others.
    And then you have the market cornered again, and can do with it what you want.

    Just kind of frustrated with the constantly undercutting by several parties.
    Seeing a commodity that was selling 30+ bars a day at 600+ gold each.
    Drop a couple of hundred gold per bar, within a relatively short time frame.

    But that's the way it goes.



    My server is high population, top 10 on the US realms.
    More players than any of the big boxing realms, EU or US.
    And 90% of the player base is alliance.

    Glyphs are a loss to make, across the board.
    Like just about everything else, raw materials exceeds the value of any finished product.
    Not even sure why someone would craft, aside from using their mats and charge a combine fee or to level up their skill.

    I tried glyphs, but you're lucky to get more than 6g for any glyph.
    And people only need them once.

    I did make quite a bit selling alliance vendor (unlimited quantity) pets on the horde side.
    Made about 20k doing that, in a month.
    But the horde unlimited pets actually sell for basically at cost, no profit on the alliance side doing the same.

    The gold accumulation is just another game.
    There's almost nothing I can buy on the AH that is an upgrade.
    But you never know when something will come along that is.
    So you are on tich?

    Anyway I myself am at the point where i can throw any amount of gold at anything I want. So i just buy stuff out and re-sell it no matter the cost.

    Glyphs are server dependent... i get near 200g per glyph where i play now.

    The best way i'm making gold is flipping gems... but that won't work next patch since cut gems go down to .75g per and the uncut sit at 5 per.

    High pop servers are much harder to influence the markets but when I played Illidan I was able to do it quite a few times... you just need the capital and the free time to sit and camp the ah for a few days. It is REALLY hard to justify selling truegold for 600g when even on low pop servers the mats are only like 250.
    The Internet: We Know Drama
    If you're gona screw with my sig at least leave the thing bolded :P

  5. #15

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    Quote Originally Posted by Ualaa View Post
    The gold accumulation is just another game within the game.
    Just because there's nothing I can buy that I want; could buy some PvE upgrades, and do a Heroic team I suppose, but have no interest in the PvE aspect at the moment...
    Doesn't mean I don't want to see how far the gold game can be pushed; and next expansion there might be another 200k (across a team) sink like Vial of the Sands.



    Looking at the numbers...
    Transmute Life (at 8g per, on average).

    30 Life (240g) = 10 Fire, 10 Water, 10 Air
    Plus 3 Pyrium = (20g each) = 60g
    Total cost in mats per Truegold 300g.

    30 Life (240g) = 30 Air
    Total cost in mats = 240g per 30 Air.

    Truegold was selling for 800g per bar a couple months back.
    Last month it was in the 700-750g range.
    Today, it is barely over 400g per bar.
    So Truegold is 100g profit per bar.
    Transmute procs are nice, but that's an average of +15%

    30 Volatile Air sell for 16g each, when sold as singles.
    Which is 480g per 30, or 240g profit per 30.
    Quite a bit more than Truegold.
    Stacks of 10's, at 219g 99s 99c, sell very well... which is another 180g profit.
    Plus the same long-term 15% additional Volatiles of random types.

    Back to Air.
    Thanks for the input; don't think its worth trying to reset the price on Truegold.
    Definitely back to air mate. In your calculations above you are forgetting the other cost of production which is a 24 hour cooldown transmute...

    To make the truegold (30 lifes) you are using 2 mutes for the mats then 1 for the actual truegold. For the air you are only using 2 mutes. Therefore to have comparable profit over your limited (somewhat :P) stock of transmutes you need to get 50% more profit from your truegold...

    On my realm people give away there true gold transmutes for the cost of mats only, hoping they get a proc. I can make a 10g profit per volatile going from life>air plus the proc on top of that, so this is preferable for my realm and sounds like it probably would be on yours too.

  6. #16

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    Quote Originally Posted by Ualaa View Post
    The gold accumulation is just another game within the game.
    Just because there's nothing I can buy that I want; could buy some PvE upgrades, and do a Heroic team I suppose, but have no interest in the PvE aspect at the moment...
    ...
    Back to Air.
    Thanks for the input; don't think its worth trying to reset the price on Truegold.
    1 thing to take into account is that when 4.1 hits (shouldn't be to far away, actual expected it to be live by now) 352 epics will become easy obtainable for the masses. For quite a few of the *feel free to insert* players, the only thing that matters is that the gear is purple. Thus in theory the price on 359 crafted pieces will be even lower, or the demand for truegold will decrease. Having a large stockpile of these (or risking to have one by resetting the price) is not something I'd fancy. Whereas volatiles are always going to be in need. Hec, I used over 2k volatiles just tonight to craft a bunch of stuff.

    And yeah the gold game is an aspect of the game. I used to do it to be able to buy stuff when I started playing, once I was 'safe' I started pushing for high numbers. And I enjoy it as much as I do enjoy raiding or pvp'ing. And multiboxing is an incredible asset in the economy game. It was actually my main motivation to keep my accounts around and level them up after cataclysm as I mainly focus on solo playing now. Not to mention that broadcasting software makes many of the crafting process trivial. For example milling / prospecting can be nearly automated. While playing solo on a main, every keystroke gets translated into the same key and is send to the alt which triggers a milling/prospecting macro.
    Last edited by zenga : 04-08-2011 at 11:36 PM
    Everything that is fun in life is either bad for your health, immoral or illegal!

  7. #17
    Multiboxologist MiRai's Avatar
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    Quote Originally Posted by Ualaa View Post
    My server is high population, top 10 on the US realms.
    More players than any of the big boxing realms, EU or US.
    And 90% of the player base is alliance.
    Wait... aren't you on Cenarius?

  8. #18
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    Yes.

    Cannot find the census site I was looking at earlier.
    It showed Cenarius-US as the 10th most populated realm.

    Googling, Warcraft Realms and Warcraft Census are showing it as medium population, not high population.

    Oh well..
    Definitely on Cenarius.
    And there are way more alliance than horde; horde AH auctioneer scan is 2 minutes, alliance AH auctioneer scan is 35 minutes.
    EverQuest I: Bard / Enchanter / Druid / Wizard / 2x Magician.
    Diablo III: 4x Crusader & 4x Wizard.

    My Guide to IS Boxer http://www.dual-boxing.com/showthread.php?t=26231 (somewhat dated).
    Streaming in 1080p HD: www.twitch.tv/ualaa
    Twitter: @Ualaa


  9. #19

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    Guilds Ranked: 207 Characters: 4,938 (active 85s)
    Horde / Alliance: 0.32 / 1 Highest ranked guild is 603 world rank

    I'd def say this is NOT in the top 10 in the world.

    Also new recipes come out next patch (4.2) which truegold will be needed for which will make the price go up again.
    Last edited by Shodokan : 04-09-2011 at 04:00 PM
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  10. #20

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    Here you can check the realm rankings based on guild progression in the latest tier. Show your realm is 71th in US. In terms of progression it's a very average one, just the balance seems to be totally off.
    Everything that is fun in life is either bad for your health, immoral or illegal!

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