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Thread: Hardware Lag

  1. #11

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    Quote Originally Posted by Amrathe View Post
    Rift seems to be very CPU intensive for the CPU selected for the primary thread.

    What I did to reduce my lag was to set each Rift client to use a different CPU through the virtualized .cfg files (I never have gotten around to letting ISBoxer set the CPUs because setting them in the virtual.cfg files worked so well).
    This game is hard on CPUs. Just running a single client at Ultra graphics can use 65% of my Q9550.

    I am setting the affinity through ISBoxer and can confirm that it works, each core spikes as that client comes on line.
    The main client gets cores 1 and 2, client 2 gets core 3 and client 3 gets core 4. With that setup cores 1 and 2 sit around 85-95%, cores 3 and 4 sit at 100% most f the time.

    I tried some other setups like no affinity for all 3 clients and that resulted in each client using 33% of the processor, that killed main client FPS so is no good.

  2. #12

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    After starting up all of your clients, open the Task manager and see if you have any RiftErrorHandler tasks still running. I kill of mine and sometimes this will reduce my CPU loading before I even enter the game.

    Might be worth a shot.
    Schadenfreude Rogue ( MM/Ranger ) / Dekoy Rogue ( MM/Ranger ) / Medyc Cleric ( Sentinel/Warden ) / Rhiggs Warrior ( Champion/Warlord ) / Murtaugh Mage ( Chloro )

  3. #13

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    I'll check that out when i get home. I have noticed that i have my clients spread across all my cpus. I'll try spreading them 1-2 each and see if that helps also.

    Now if we could only get some Warrior and Pyro nerfs i'd be very happy!

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