Quote Originally Posted by Amrathe View Post
Rift seems to be very CPU intensive for the CPU selected for the primary thread.

What I did to reduce my lag was to set each Rift client to use a different CPU through the virtualized .cfg files (I never have gotten around to letting ISBoxer set the CPUs because setting them in the virtual.cfg files worked so well).
So do you have ISBoxer just set to all 4 cores or no cores?

As force of habit, when I setup RIFT in ISBoxer, I setup the multiple cores. But that was prior to Lax's fix. I never saw a real performance boost from that fix, so I'm not sure if I've got it set correctly or not.

I continue to run only 3 clients, all in low-quality render mode, and I still drop to 15 fps on the main at times out in west Stillmoor even when there aren't a ton of people around.

I'm running:
Q9550
8GB RAM
Vista 64 Ultimate
ATI 6850 1GB
With the game running off an SSD