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  1. #21

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    Quote Originally Posted by Kaelika View Post
    Disclaimer: Note that a great deal of this is subjective, so bear that in mind. In addition, I'm referring to Star Trek Online as it was at launch. I haven't played it since that point, so I can't speak for its current version, nor do I believe it's germane to the point here since we're discussing the state of The Old Republic when it launches, presumably.

    Considering the fact that that the main draw of The Old Republic (for me and many others, if you read the official forums) is the fully voiced Bioware-style storyline that I, as a KotOR fan, would love to see implemented (successfully) in an online game, it's really a bit unfair to juxtapose it with Star Trek Online, which had little in the way of fully voiced, engaging multiple outcome plots from what I recall. Much of Star Trek Online's gameplay was space-centric, too. What ground based combat existed was clunky and stupefyingly simplistic from my perspective, although I'm not the only person who has voiced that sentiment from what I've heard from others on various forums and in the game when I played. What I have observed of TOR's footage so far (recent builds, anyway) looks to transcend STO's combat greatly in terms of complexity and implementation.

    (There will be three chapters for each class in TOR, with the first chapter ostensibly being longer than the original KotOR. I don't know what they used as a benchmark for the playthrough time on KotOR, but, regardless, that sounds pretty long considering we have eight base classes. As I said, this is the main enticement of the game for me.)

    Starship combat in STO felt very insular due to the zoning limitations, and since the vast majority of my time was spent in space, this was extremely detrimental to my overall enjoyment. Sector space completely negated the intrigue and mystique of space "exploration" as it was presented in the television series. Of course, then Cryptic added "exploration" missions, which turned out to just be random grinding/collection quests that were rehashing the same graphics from other missions with just a slight adjustment, such as the layout of the map or the color hue of the geometry. It didn't feel as if I was exploring at all.

    I quit at level twenty six, so I'm sure someone more knowledgeable about STO could offer a better overview of the game's abysmal launch state, but everything I've seen from TOR contravenes the notion that it will be in as dire a state as STO was at launch (there is beta footage floating about as well). Rift would even be a better comparison in terms of gameplay mechanics, but neither Rift nor Star Trek Online had fully voiced over quests and a main story that you follow, which is what I'm counting on to contrast TOR with its competitors.

    Combat in TOR is not groundbreaking, I admit, based on the footage I've seen, but I'm hoping Bioware can take what they have and polish it extensively so that we don't have a buggy release. (Although feedback from fans who played it recently seems to be on an overall positive note.)

    Granted, Bioware had the opportunity to showcase content they wanted people to see, so I will concede that point. Still, there were commentators who played the game offering complaints, and those are worth a read, certainly, as well. I'm not blind to the game's faults. I'm simply hoping for the best. I'm a little disappointed that there will be no swimming in the game at launch and the lack of a day/night cycle, just as two examples.)

    You could make the argument that space combat in TOR will be severely lacking (and I wouldn't contend that point, personally, as it's single player at the moment), but it's not mandatory in relation to your primary quest line, from what I understand. It's completely optional.

    Also, if you are looking for more detailed answers about The Old Republic, I would suggest you look here for all available knowledge compiled on the game to this point. (Regularly updated.)

    If you want a game to revolutionize many of the pivotal staples of the MMO industry (the "trinity" and associated combat mechanics), I concur that The Old Republic probably won't give you what you're looking for; however, in my case, I'd like a solid Bioware-style presentation translated into an MMO environment (that it's Star Wars makes it even more appealing to me personally) so I can enjoy a more cinematic experience with some of my fellow Star Wars fans (and good friends).

    Am I purporting this to be THE industry changing MMORPG that people have been waiting for? Not by a long shot. I haven't played it personally, so I certainly don't have the authority or desire to make such a ludicrous claim. With that said, while I typically like sandbox games, this might be the one theme park style MMO that I'll actually derive some enjoyment from if Bioware succeeds in adhering to their promises ("if" being the operative term here). Like many people who have weathered the spate of banal mediocrity that we call "launch" for numerous MMO releases over the years (I started playing in 2003 with Star Wars Galaxies), I, too, have become jaded and cynical.

    Right now I'm not even playing an MMO, as I mentioned in an earlier post. If this one doesn't finally appeal to me, I might be on an extended hiatus from the MMO industry in general. If this game isn't multiboxer-friendly, that would serve as a deterrent, too, I admit, as I don't think I can last in an MMO game where I can't dual-box at the very least.
    For what it's worth, i like the way you write.
    It's been a while since I read a wall of text and enjoyed it ;-)
    .[I



  2. #22
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    Quote Originally Posted by Mercbeast View Post
    Friend says companions work in flashpoints. Companions do not work in battlegrounds. World PvP zones have yet to be tested so who knows.

    Raids are already small enough I don't really see the point to taking up 50% or 25% of the slots with 4 characters.
    Yeah, they work now, but on darthhater.com the guy did an interview with someone and they said that they possibly are going to not allow companions into endgame flashpoints and raids, which would kind change the boxing game. But alas, everything is just speculation until official word comes out or we get the game released and start endgame content haha.

    I am just hoping that they put in the macro system sooner than later in the game, that is my one wish so far
    Check out my live stream @ http://www.twitch.tv/Crum151 and my website @ http://www.crumspeaks.com

  3. #23

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    Hiya! First all sorry for my english!

    I asked to a beta tester some multiboxing related questions....and get these answers....:

    Posted Today, 09:11 AM
    Kro, on 25 September 2011 - 08:51 AM, said:
    Hi! I have few questions multiboxed related!

    Is a follow command ingame?


    Is a -> assist command ingame?


    You can see target of target?


    In a flashpoint, dou you think that 2 people with 2 companions (and 1 companion as a healer) can make it?


    Thanks!




    First of all, don't waste your time. TOR is very un-multi-box friendly.

    1. there is a follow keybind
    2. there is NO assist
    3. there is NO target of target frame
    4. not in the current build. They buffed the flashpoints.

    bonus: there are no macros in the game, so it would be almost impossible to automate anything you want to do.



    What do you think, people¿
    Multiboxing from Spain!

  4. #24
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    Quote Originally Posted by Kro View Post
    Hiya! First all sorry for my english!

    I asked to a beta tester some multiboxing related questions....and get these answers....:

    Posted Today, 09:11 AM
    Kro, on 25 September 2011 - 08:51 AM, said:
    Hi! I have few questions multiboxed related!

    Is a follow command ingame?

    Is a -> assist command ingame?

    You can see target of target?

    In a flashpoint, dou you think that 2 people with 2 companions (and 1 companion as a healer) can make it?

    Thanks!



    First of all, don't waste your time. TOR is very un-multi-box friendly.

    1. there is a follow keybind
    2. there is NO assist
    3. there is NO target of target frame
    4. not in the current build. They buffed the flashpoints.

    bonus: there are no macros in the game, so it would be almost impossible to automate anything you want to do.


    What do you think, people¿
    good to know! they said that they would have follow and assist in game before launch, hopefully the assist makes it in. I am glad to hear they buffed flashpoints.
    Check out my live stream @ http://www.twitch.tv/Crum151 and my website @ http://www.crumspeaks.com

  5. #25

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    Actually, Crum, I think they said it was intended for the game, yes, BUT will not be in the game upon initial launch. I read somewhere it was going to be in after 3 months. But I cant remember where I read that so it could be just rumors.

  6. #26
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    yeah the post from the dev talking about it has fallen off the dev tracker page, so i cant get the exact wording. ill just ask my bff to have her ask tomorrow
    Check out my live stream @ http://www.twitch.tv/Crum151 and my website @ http://www.crumspeaks.com

  7. #27

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    im like 90% sure I see a follow keybind section in a trooper pvp video. it was like for 1 second as the guy was scrolling through the keybind list.

    I will try and track it down, maybe I was seeing things

    Edit
    http://www.republictrooper.com/2011/...r-class-in-pvp

    Shows off some of the keybinds, altho I didnt see a follow(could be on another keybind page) Skip to 2:20 for the list

    I did see:
    Target Party Member 1 (1-4) ect (F2-F5)
    Aquire Target's Target (ALT-T)

    maybe if someone knows how to slow down that video, we might get the full list of keybinds on that page
    Last edited by Kris1234 : 09-26-2011 at 04:37 AM

  8. #28
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    Quote Originally Posted by Kris1234 View Post
    im like 90% sure I see a follow keybind section in a trooper pvp video. it was like for 1 second as the guy was scrolling through the keybind list.

    I will try and track it down, maybe I was seeing things

    Edit
    http://www.republictrooper.com/2011/...r-class-in-pvp

    Shows off some of the keybinds, altho I didnt see a follow(could be on another keybind page) Skip to 2:20 for the list

    I did see:
    Target Party Member 1 (1-4) ect (F2-F5)
    Aquire Target's Target (ALT-T)

    maybe if someone knows how to slow down that video, we might get the full list of keybinds on that page

    good info!
    Check out my live stream @ http://www.twitch.tv/Crum151 and my website @ http://www.crumspeaks.com

  9. #29
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    at 2:20 seconds they start scrolling through the keybinds, and at 2:22 you can see the Aquire Targets Target keybind. So that coupled with a follow means boxing is entirely possible with the target party member keybinds you see up there.

    I knew it was in game haha

    Just gotta wait for them to put macros in so we can do the fancy fancy stuff
    Check out my live stream @ http://www.twitch.tv/Crum151 and my website @ http://www.crumspeaks.com

  10. #30
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    Quote Originally Posted by Apps View Post
    Actually, Crum, I think they said it was intended for the game, yes, BUT will not be in the game upon initial launch. I read somewhere it was going to be in after 3 months. But I cant remember where I read that so it could be just rumors.
    You reffering to the macro system? I just bugged my buddy about it and she says it's on the list of things to do, but they have no idea when they may do it, depends on how well launch goes and when there first mild content patch comes out.
    Check out my live stream @ http://www.twitch.tv/Crum151 and my website @ http://www.crumspeaks.com

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