Back again.

My first post was a disaster. Like many others who try to understand how maximizer works always seem to stumble on how the box is formed.

I had drawn a simple illustration to show how this is done but I have come up with a better way to describe maximizer. The basics are simple.

0,0,0,0 are the EDGES of your screen. Everybody has different sizes for their screens but everything can be adjusted accordingly. Nothing mysterious about this. So lets use 1360 X 768 dimensions as an example. The common rule is : TOP, LEFT, BOTTOM, RIGHT when entering the numbers on MAXIMIZER. Also, to simply this even further, no matter what you enter this concept will always be TRUE. For instance:

TOP = 0
LEFT = 0
Then your BOX will always be in the TOP left corner of your monitor
if
TOP = 0
RIGHT = 0
Then your BOX will always be in the TOP right corner of your monitor
if
RIGHT = 0
BOTTOM = 0
Then your BOX will always be in the BOTTOM right corner of your monitor
and last
LEFT = 0
BOTTOM = 0
Then your BOX will always be in the BOTTOM left corner of your monitor

Now lets simply the other numbers. 1360 X 768 are the dimensions of your screen(may vary accordingingly). Now divide the numbers. 680 and 384. 680 will be the EAST/WEST size of your BOx (width). 384 will be the NORTH/SOUTH of your box(height). Now if you keep these numbers the size of the box will never change. Meaning if you MOVE the edges of your BOX from 0 to 30 for whatever reason then your box also move from the center by 30. Keep this in mind when adjusting your quadrants. To adjust back to center just decrease by 30 either width or height. I use 30 as an arbitrary number. Any number can be used.

Remember that when you move the edges towards center you are affecting the entire box. I hope this helps others. I know it can be a little daunting when first you encounter this program.

Read other posts on how to keep the game looking regular within the BOX. Maybe somebody could post that information with this post. thanks.