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  1. #1
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    Default Are they this retarded in your BG's?

    Isle of Conquest
    (IoC Weekend)

    On Friday evening I won just under half of the games.
    A very simple strategy.
    Send almost everyone to the docks.
    Escort the Glaives to the West Gate; don't have Glaives run off without an escort.
    Blow it up, from max range.
    Enter the keep, kill the boss, win.

    Then on Sunday... winning 0% of the games.
    With the tactic of no matter what we say, half go to the main objective (WS or Docks).
    And the other half either go to the other or Hangar or do something else.
    Not one game yet, out of 20, where everyone did one thing.

    In six of the games (30%) people take their machine and go into the middle and farm kills.
    Or camp a graveyard with a Demolisher... but don't try to win the game.

    In several games the horde managed both the Workshop and the Docks.

    On the plus side...
    For those who need honor.
    Losing six games an hour, is basically the same honor as winning two and losing two per hour.
    Three quick losses is similar honor to an average speed win and an average speed loss.

    Just rather frustrating that the players on Sunday suck so badly in relation to those from Friday.
    EverQuest I: Bard / Enchanter / Druid / Wizard / 2x Magician.
    Diablo III: 4x Crusader & 4x Wizard.

    My Guide to IS Boxer http://www.dual-boxing.com/showthread.php?t=26231 (somewhat dated).
    Streaming in 1080p HD: www.twitch.tv/ualaa
    Twitter: @Ualaa


  2. #2

    Default

    Wow, I had the exact opposite experience. I play on firtree, horde side.


    Usually, horde follows a simple strategy. Eveyone rushes worshop, if few alliance are there, 10horde stay behind to cap it and the rest rush docks to either stop alliance or kill the glaives.

    I usually flank the alliance at the docks by attacking on the opposite side they expect. I summon x4 army and blow all my cooldown while priest fears and spams heals. It is usually enough the delay alliance from capping the docks. If they do cap it, I kill the glaives. If they kill me, I rez at workshop and find the glaives and destroy them, then recap docks. After all that, I usually defend the horde keep from the bomb runners. This delays the allies from breaking the gate so horde can win.


    I lost only one game this weekend (out of maybe 24 played).

    In one game, it was completely rediculous. I summoned x4 army at docks to delay the allies...they had 15 seconds till docks capped. They were so distracted by my dks and armies, my priest managed to cap docks! Yes, cap and horde got glaives, siege engine, and demos. We won that match handily.

    I honestly don't know why allies go docks every time. Glaives are weak. A good 5-man squad (such as my team) can kamekaze them down. They require a large escort for it to work.

    With workshop, demos and sieges are a lot tougher and don't need much of and escort.

  3. #3

    Default

    On my server (and battlegroup) the Alliance blows at PvP. We lose almost every BG of any kind I play and we can't seem to win TB either attacking or defending. It makes me really, really hate PvP.
    As for IoC, Alliance seems to love Docks and Hangar. Horde ALWAYS rushes WS with nearly everyone, so any Alliance that go there get killed quickly. I've never seen Alliance send enough to WS to compete with 40 Horde.
    Last edited by Bollwerk : 04-04-2011 at 01:03 AM

  4. #4
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    Default

    Glaives have 3x the DPS of the Demo's.
    If you can protect them, you will get into the keep first in every game.
    First side in, wins 95% of the time.

    Almost every game, the horde send 25+ to Workshop.
    It is rather rare that an equal number of alliance can kill horde.
    I've seen the alliance take WS once, on the initial push; horde went docks with 30ish we went WS with 30ish, they still won.
    Most won't go WS, even if everyone that talks in BG chat say to go there.
    So the alliance basically backs down from pvp, in a battleground... and takes the targets the horde want less.

    Demos/Sieges have rarely one-shot my team, with 3.3k res and fully buffed including feasts.. they're definitely far more durable than Glaives.
    The whole vehicle mechanic is Warcraft is stupid; I don't want to play Tanks, Helicopters and Airplanes, or Knights (ToC)... I want to play DKs, Druids, whatever.

    I suppose most alliance, at least on my server/battlegroup look at the game from a PvE point of view -- players vs bosses, not from a player vs player point of view.
    At least it seems that way.



    Combined play... this weekend.
    I'm 13 Wins, 39 Losses in IoC... with 3.3k res toons.
    Vehicles absolutely rape my team in IoC, might as well be naked level 12's... they can down my whole group in 1-2 seconds and it takes 20 seconds for me to down a Demo.

    Conversely, while I lost probably 80% of AV's while gearing up...
    I'm winning 2 in 3, now that I'm geared.
    EverQuest I: Bard / Enchanter / Druid / Wizard / 2x Magician.
    Diablo III: 4x Crusader & 4x Wizard.

    My Guide to IS Boxer http://www.dual-boxing.com/showthread.php?t=26231 (somewhat dated).
    Streaming in 1080p HD: www.twitch.tv/ualaa
    Twitter: @Ualaa


  5. #5

    Default

    Iam on Alliance too. The whole weekend i didnt notice a fluctuation of my win-ratio (60%).
    Best weekend so far.
    Since i use the addon Killthehealer its so funny to clear the zerg at docks.

  6. #6
    U JELLY?! Toned's Avatar
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    Default

    I play horde, and all weekend long I was sniping glaives. There were very few games the alliance even broke into the keep. The alliance won 2-3 games out of the 15-20 I played.


  7. #7

    Default

    Hmm, demos don't give me problems at all. They are slow and have a facing requirement. Since IWT causes the toons to do a swirling tornado of death, they can never face me

    Only thing that can 1-2 shot my team is a siege engine or a glaive, but I always approach from behind unnoticed. Even if I do die, I can rez up quick and finish them off.

  8. #8
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    Default

    People seem to do the equivalent of mouse look.
    Spin their vehicle around as fast as they can whirl the mouse.
    And just being near it, when they spin hits the toons for more than half their life per second.

    If they do the charge move that knocks the toons back, most often they are hit for 3/4's of their life.
    And land, usually surviving with 5% health left, but sometimes dying too.

    It doesn't help that the alliance Glaives will run at top speed for the horde keep.
    Even if their escort is stuck in combat and unnable to mount up to stay with them.
    Or in 30% of the games, the drivers think it is cute to go to the Workshop and kill horde as they spawn in the graveyard.

    Meanwhile the horde will wait until they have 3-4 Demo's at once.
    Stick together and assist each other well.
    Usually with 10-15 on the ground for support.

    This is a 99% offense wins game.
    Well, if the other side goes for the Docks, you have to take out Glaives or you lose.
    If they go for Workshop, then it is protect Glaives or you lose.

    I don't like the entire Vehicle mechanic, so will probably just never queue this one again.
    I don't need the honor, and honestly the only BG's that are consistently fun are: AB, AV and EotS.
    EverQuest I: Bard / Enchanter / Druid / Wizard / 2x Magician.
    Diablo III: 4x Crusader & 4x Wizard.

    My Guide to IS Boxer http://www.dual-boxing.com/showthread.php?t=26231 (somewhat dated).
    Streaming in 1080p HD: www.twitch.tv/ualaa
    Twitter: @Ualaa


  9. #9

    Default

    After playing a full weekend in IoC, the only wins i managed to get where the ones when the entire team actually worked together(rare) or the ones where a fello 10 boxer, myself and a couple other guildies managed to to pretty much run the entire show. Filling up half the raid with people that work together and communicate on vent helps the win ratio and having the rest of the raid follow the boxers around doesn't seem to hurt too much.

  10. #10

    Default

    I just had a ridiculous game!

    IoC popped and my preist + x4 Dks did their usually strategy of rushing to WS then heading to docks to kill glaives.

    However, in this game the Alliance were very good and organized and took both WS and Docks at the same time. So my team died quickly at WS. It was almost too good. So I check the score screen and sure enough, all the allies were from the same exact server: Kil'Jaedon . Yep, a premade lol. I thought we were definitely going to lose.

    No problem, I rezzed up inside the keep and went outside and promptly killed all 4 Demos (took two rez cycles to do it though, with a dozen allies trying to kill me).

    Once finished, I headed to kill the glaives and got them down. By this time, the siege engine showed up knock down the door. I died a few times to the seige. Eventually, the alliance broke the gate and tried capping the Horde keep. No problem, I hide behind the garbaged behind the Horde flag, delaying them from capping it for several minutes.

    By the time they capped it and got a team organized to take on Agmar, it was too late. Horde won.


    I checked my statistics for the Ioc battles won/ lost.

    40 played won 31. That is a 77.5% win ratio

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